Categories
Mythical Realms wargaming

A Rugian seaplane cruises down the east coast…

I was gifted this seaplane in a poor state. It was found in a clearance box at a car boot sale.

Some minor repairs to the floats struts plus my first ever plane support – magnet and all, then my current favourite background thrown in for good measure.

Fauxterre 1930 is my “nearly mechanised” campaign – long in the planning with little progress on the armies.

Essentially Rugia is under attack and their coastal command have had to draw in naval resources to cover potential invasion activity by their arch enemy Gombardia.

No idea about the kit or the plane modelled. I thought about a repaint but for now it’s fine for my solo campaigning – only my eye is offended if at all.

Who knows I might even actually build another plane after last year’s (2023/24) inaugural camomint 1939 reconnaissance spitfire in AHPC14.

https://thepaintingchallenge.blogspot.com/2024/01/from-lorenzo-reach-for-sky-camomint.html

Onwards and in this case upwards!

Categories
Mythical Realms Mythical Worlds

Not Orktober more like Norcvember

John over at just needs varnish shared his latest Ork which by all accounts was fortuitous – it was fortuitous for me as I restled with the lack of Orks or Orcs among my Danes, Germans, Austrians and Italians of the mid 19th century (there is another game in there somewhere I am sure………..)

So then I glanced at my cabinet – lucky enough to have a permanent display. And low and behold I saw some Orcs.

This neatly tied in with my recent trip to Barnsley and the Lord of the Rings event that runs till April 2024.

You will have to see the exhibition to enjoy its contents – its free and so is the first 3 hours parking in the centre of Barnsley 5 minutes away! Trains, buses, trams nearby as well.

Here are those pesky Orcs. They date from mid 1970’s in the days when White Dwarf editions were in their teens I seem to remember. I was absorbed by D&D for a few years then simply left the whole hobby thing altogether. The figures never got disposed of and lived in various boxes biding their time. They still are biding their time but have a sentimental place in my display cabinet.

The figures are forest orcs from Miniature Figurines.

Their purchase also coincided with my oil painting experiments, humbrol enamels being the standard painting method. These chaps have a mix, the green skin is in oils with yellow highlights while the mail and shields are in enamels complete with some dry brush. Oh and the spear wood was in gouache for some reason.

The Lord of the Rings Exhibition at Barnsley Museums Trust was an enjoyable step back in time – the event focuses on how every type of media shared and promoted the stories. Yes there are model orcs…… Some well thought out and detailed text compliments the various items on show. Of course the one ring is there but strangely unguarded………….hang on those pesky orcs have run off, I wonder where.

Categories
Mythical Realms wargame rules wargaming

Painting Pedestal 23X: Tacfos* – the game – episode 3

Over the summer I renewed my interest in grid gaming and eventually bought the very popular Portable Wargame Rules by Bob Cordery.

I had previously encountered Bob’s grid rules in the History of Wargaming publication of Joe Morschausers early 1960’s book on wargames. Although a contemporary of Donald Featherstone, Joe’s rules better resonate with 21st century rulesets in my view.

This purchase collided with my stop-start diversion into “pound store warriors” and ultimately a bit of sci fi gaming. Man of Tin had been instrumental in starting me to look at these figures that did not even look like green army men. It is a measure of my lack of progress (the figures arrived during lockdown……) that my recent first game only fielded half a “sci-fi” set up. Some WW2 Russians and Americans filled in as opponents and neatly delivered the unexpected scenario and indeed a back story into the bargain.

Captain Parker of the US 21st Army held the edge of Exetown along the river Exe. In the town were the Russian 33rd Army forces led by Senior Lieutenant Yashin.

The front such that it was involved nothing so much as a watching brief. There had been “no action” when the two forces had closed up to each other – just looking and with even the odd conversation exchanged across the river.

When the Russians were surprised by the Aliens in Exetown all that changed, Yashins troops just ran hell for leather at the Americans who fortunately hesitated to fire long enough to spot the new enemy beyond. Somehow the Americans could sense that the Russians were not trying on a surprise attack – they were genuinely running for their lives.

So the scenario made itself – The renewed Allies have to fight off the Aliens and at least hold the river line. The Aliens have to drive the humanoids off the table.

Rules

Rules used were The Portable Wargame by Bob Cordery. I used the solo option.

Only rule change of note was to assign the “alien blasters” 5 dice per firing round. So they were like super heavy machine guns in effect. But they had only a grid range of 2 instead of 3.

I also permitted some unit size differences. The Aliens had fewer units but 4 or more figures per unit. The Allies were basically 3 man units.

In the event the Allies had a higher break point for exhaustion yet got there quicker as their units were destroyed more easily.

I had just played a game so had the table set up plus some figures that in turn fed the scenario and storyline. My grid was 8 long x 12 wide, using 6 inch (150mm) grids. Not very portable!

Opposing Forces

Allies (Exhaustion Point is at 6 units left)

American (First Lieutenant Osteen)

  1. CO unit 3 figures
  2. rifle squad 3 figures each
  3. rifle squad
  4. rifle squad
  5. rifle squad
  6. rifle squad

Russian (Senior Lieutenant Yashin)

  1. CO unit 2 figures
  2. Machine gun unit 2 figures
  3. machine gun unit 2 figures
  4. rifle squad
  5. assault squad
  6. rifle squad

Aliens (Exhaustion Point is at 3 units left)

Blue Troop (Colonel Blue)

  1. Colonel Blue and Heavy Machine Gun 2 figures
  2. Blaster unit A1 3 figures (one figure armed with what looks like a bazooka)
  3. Blaster unit A2 3 figures (one figure armed with what looks like a bazooka)

Yellow Troop (Colonel Yellow)

  1. Colonel Yellow unit
  2. Attack unit A3
  3. Attack unit A4

What happened?

First up – the Allies (US/Russian) threw high in the first 6 moves for “first to move”. The Aliens took heavier losses as they advanced, then at close range they began to wear down the Allies. Exhausted the Allies had to hold their line and so my scenario backstory kicked in and the allies retired rather than simply continuing to hold under the rules.

So a new ruleset, some abandoned figures and also a new grid surface** combined with a storyline from nowhere, resulted in an excellent game.

The game played out in 12 moves and took half a day as I left it quite a few times to do some real life activity! So I guess maybe it took about 1 hour to 1h30m to play the 12 turns including set up and take down. Remember I already had the table set and in fact the US/Russian troops were from that game.

I suspect that this sort of game is easily a one hour set up, play and put away operation.

Biggest impact for me was the ease of play and how it simply connected with my rather mad scenario. So very high on the Enjoyment scale.

Here are some episodes from the game.

The Russians race across the bridge towards the stunned Americans
As First Lieutenant Osteen gathered his men Senior Lieutenant Yashin called his men in and sent a squad to the sawmill.
Lieutenant Yashin finally gets a sighting on what appear to be different types of enemy foot soldiers
A brisk firefight at the edge of town as the Russians retreat across the unfordable river Exe by the main bridge
The enemy pursue the russian squad to the sawmill
On the right flank the US troops, in the morning sun, began to get a sighting of their opponents
again what seemed to be a mixture of enemy troops in their bright uniforms loomed into view

The brightly uniformed enemy had been easy targets and the allies gained an early advantage decimating the orange unit that tried to reach the main bridge first – the remnants retreated to the hedged half timbered house where they stayed for the remainder of the battle

The defenders in the sawmill got a shock as the blue unit and orange units combined fire felled many russians
In the centre the firefight was heating up with one Lieutenant Osteens squad falling victim to the accurate enemy fire. On his right the remaining russian machine gun team continued to stop any enemy advance on the bridge.
As Yashin crossed over to the now threatened right flank a US squad took aim at the enemy
in the open the allies were decimated – Petrov and Lefebvre fell here
Things were going from bad to worse on the right flank
And now on the left flank the orange unit stormed over the foot bridge
in the centre it was still a stand off
Yashin managed a counter attack on the right which drove back the blue blaster unit and weakened the orange unit.
but the enemy responded in turn and Yashin fell
On the left flank the footbridge looked lost as the US defenders were being overrun
but a heroic effort by the left and centre threw the enemy back, they even silenced one of those dreaded “blasters”
only for the enemy to attack again – the last allied squad moving up to the footbridge at that moment
The uneven contest at the footbridge was short and the allies lost and with it their left flank as well

With both flanks destroyed Osteen, Kachalin and the remnants of both Russian and US combat teams retreated from the field.

The Aliens move on the main bridge over the River Exe as Osteen prepares to retreat.

* – tacfos or “the aliens came from outer space!”

**- for this game I used one of my new grid sheets. I have been experimenting with different surfaces when it comes to grid games. Like most Board games, the grid surface is integral to the game. So I have not yet settled on the best grid surface for any one game. Given I have quite a few cloths and boards for my “measured” table top games this should come as no surprise.

The empty field – the trees wonder what will happen next?
Categories
Mythical Realms wargaming

Painting Pedestal 23X: unexpected visitors – episode 2

In part 1 we encountered 1940’s action between Americans and Russians on some unknown wargames table………………..

Osteen and Yashin briefly discussed the situation….. “who the hell are those guys Yashin?” “Lieutenant Osteen your guess is as good as mine – they appeared from nowhere and started shooting”……..

Just then a bloompf – “what the………..Drabowsky report!” Luis Drabowsky scrambled across to his Lieutenant, right now he could not get used to rubbing shoulders with these Rushkies: OK so they had fought the common enemy but now it was 1946 and a deteriorating stand off existed between the former allies.

Meanwhile Senior Lieutenant Gregori Yashin rushed over to one of his squads led by Sergei Petrov. “What was that? that noise Petrov?” “Senior Lieutenant the enemy have some sort of energy weapon – there was muzzle flash and then an unusual airburst – our men were dazed but that is all…..” Yashin nodded then ordered Petrov to organise the right flank with his new american comrades.

“We will make good communists of you Johncheeses yet” laughed Junior Sergeant Eduard Kachalin – Sergeant Wes Lefebvre was about to respond when fire erupted all along the line, “Kachalin, it looks like we will have to delay our discussion!”. The two men scuttled off to organise their squads.

The fighting was quick and one sided, the renewed allies withdrew from the edge of town as their new common enemy forged towards them.

As Osteen withdrew in the centre he met Kachalin, one of the good english speakers amongst the Russians………”Hey Kachalin where is Yashin?”, ” Kachalin between gasps “Lieutenant, he fell, they got him,,,,, he stood no chance” – Osteen – “damn, damn these monsters……..”

Captain Parker repeated his statement again “yes sir we have been attacked by a superior enemy – we have retreated from sector 6, repeat we have retreated from sector 6…………the russians? the russians are with us sir………….I can explain sir, no sir they fought with us, sir, sir……..”. “Yes Lieutenant Osteen is one of my best men – solid and dependable………..yes sir I know this hard to take………….no this is not, I repeat not a russian trick………”

“Damn it Barnes where is that link to Osteen?” Sergeant Barnes groaned – “nothing sir, nought, zilch……”

The noise of guns and other weapons invaded Captain Frank Parker’s mind – then he realised they were for real.

“Roseborough call up the jeeps we are moving, Barnes radio we are pulling back to sector Y zone 3A”

Just then a massive noise erupted near Parker/Roseborough and Barnes.

They rose dazed but uninjured. Nearby others were not so lucky.

Later in sector Y zone 3A Parker listened …..”so you see sir its an ASF situation with probably a RIM aspect……….”, “cut the crap Kouffax – give it to me in words……” Kouffax took a deep breath and continued ” Well sir it looks like an ASFI, I mean an Any Scale Figure incursion and involves Rogue Injection Moulded forces…..” meaning what exactly?” – Parker being now completed exhausted by the whole mess. Joe Kouffax took another breath, “well sir we have contacted OTO…” stop stop! “what/who is OTO” – Parker was exasperated. “well sir he is the One to One scale operator, we think there has been a WTMU, I mean a wargames table mix up”. Parker was lost for words as the line went dead………..

Barnes was incredulous “so Sir we were fighting the wrong forces? they were in the wrong place – sorta like a time travel event? and this OTO guy, he sorted it all out……….”

Parker gazed at the sky “…….Barnes……….yes, yes for gods sake if you like………anyway it is all SNAFU”. “Barnes get me Osteen on the line I want to know he got those new Russian friends off his back, that they are on their side of the line….”

Categories
Mythical Realms Vienna Treaty Wars wargame rules wargaming

One Hour Wargames Campaign – Scenario 25

Narrative

Colonel Ansaldi was fretting – having gained so much from the raid on Austrian storehouses he was worried that none of his scouts had been able to stay in touch with the Imperial troops known to be in the area. What he would give for a decent squadron of guides…….

Meanwhile not far away Colonel Albrecht considered the recent reports, nearby Austrian Hussars were watering their mounts. They had ridden hard to report finding the raiders. Now we shall obtain some satisfaction from those Sardinians thought the Colonel……..

Colonel Ansaldi cursed as the nearby hill was clearly occupied by troops – and they were not friendly – Austrians! To arms, to arms, went up the shout.

Looking South the Austrians were well placed on the hill
The Scenario 25 straight from One Hour Wargames
The random force generator gave Blue (Sardinians) only infantry while Red (Austrians) gained some Cavalry to support their infantry

The Sardinian force consisted of 3 infantry units and 1 skirmisher unit. The Skirmisher unit headed for the Austrians on the hill

The Scenario Set up required one unit of Austrians on the table before the Sardinians arrived from the south west heading north. The Zone 1 was the required deployment area for the one Austrian unit, in this case some skirmishers (note I used 4 bases per unit for both line and skirmisher foot troops)

Already a brisk firefight had broken out between the two sides.

There was no time time to lose and anyway there was only one direction the Sardinians could take and that was straight past those Austrians on the hill.

Despite orders there was hesitancy on the part of the Sardinians who still traded fire with the lone Austrian unit. Now other forces appeared – infantry and cavalry!

Cavalry and Infantry appeared from the north on the main road the Sardinians had avoided. (the rules included random arrival of reinforcements)
Things are not looking good for the Sardinians

Panic breaks out in the Sardinian ranks. I used the solo rules chance table which offered confusion, ammunition shortages, demoralisation, initiative, rallying and enemy panic.

the skirmisher firefight was prolonged
some good luck (chance) means the Sardinians move swiftly past the hill.
The Austrian Hussars close in on the Milan Guard
It looks like the Sardinians are moving clear.

The Sardinians continue to push on with their escape.

The Hussars clash with the Milan Guard
It all hinges on whether the Hussars can hold up the escaping Sardinians

The Austrians continue to press with a further charge by the Austrian cavalry despite them being demoralised.

The Sardinian firing slackens off – Colonel Ansaldi sends a runner to find out what is going on. (chance intervenes)

Suddenly there are Austrians everywhere
More Austrians troops arrive on the Main Road from the South. Aiming for the road was now a problem for the Sardinians
More chance favours the Austrians whose Infantry march rapidly up the road while the Cavalry catch the Sardinian Skirmishers
Things are looking bleak for Colonel Ansaldi as the Milan Guard break before the Hussars repeated attacks

But finally the Austrian cavalry also retreat as things are just too hot. Meanwhile the Austrian fire is good and effective and they continue to press the Sardinians.

The Hussars break while the Austrian Infantry close in on the remaining two Sardinian units
The Sardinians must exit the road northwards with two units to secure victory. Despite the Piedmontese Infantry driving off the Hussars, the Sardinian Skirmishers fail to reach the safety of the woods before being crushed by the Austrian Cavalry

Now on the point of victory the Austrians seem confused. Yet with a final effort they corner the Sardinians.

The Piedmont Infantry leave the field while the second Milan Guard unit is decimated by the pursuing Austrians.
Its all over as Blue force Sardinians fail in their mission to exit two units northwards on the main road.

Colonel Albrecht curses his cavalry – they are blown and clearly fit for nothing as some of the Sardinians are still making good their escape. He calls for some scouts.

Later Colonel Ansaldi manages to regroup his shattered forces and with poor pursuit from the Austrians is able to restart his march back to Sardinian lines by a new route. Later many more of his dispersed men come in.

The solo rules regarding random confusion, demoralisation, panic and ammunition shortage added that “unknown/unexpected” element to the game that a real opponent usually brings. The interventions were not gigantic but did chip away at each forces potential.

Early on the Sardinians were stalled, then gained initiative before the Austrians finally gained lots of initiative to enable them to hem in the Sardinians even with a hesitation at the end.

Next up the Sardinians, having continued their march, encounter more Austrian forces intent on preventing their escape.

Categories
Mythical Realms new additions wargame shows wargaming

You win some you lose some

I made it to the Other Partizan, so thats three trips to Newark in 2022 (hammerhead, partizan and the other partizan). I missed Fiasco in Leeds last week owing to calendar congestion – real life intervened. Fiasco has been one of my most regular show trips.

Hopefully I will make it to Recon at Pudsey in December.

I find all these shows different and maybe most people give Recon only a nod. It is a really great show – ok so the foot fall will be a lot less – but remember quantity does not always equate to quality.

Recon not only has good carparking on site, its also just 5 minutes from the national rail network – strikes permitting. It has all the facilities you need under one roof with more eateries nearby in town. The show itself is well laid out and has a variety of traders and gamers and a well run bring and buy.

I found another gamer had reported their visit to Fiasco, The Balkan Wargamer. I follow them as they often write interesting book reviews with a good mix of posts about figures and gaming. Well balanced and thought out.

Mixed views and yes the current location is not naturally lit. Mind you I was sunshine dazzled at Partizan.

You win some you lose some!

I plan to return next year.

As a kind of subsitute for missing Fiasco I indulged the High Street buying two wargame magazines in one go! Talk about pushing the boat out – you don’t get change from a tenner anymore.

I reckon magazine prices track a different cost inflation curve to wargames figures anyway and probably always have.

Three national magazines were sold at the WHSmith store – where I bought mine. I took Wargames, Soldiers and Strategy (WSS) plus Wargames Illustrated (WI). Miniature Wargames (MW) was the third option.

I tend to buy WSS and occasionally buy certain themed WI. I rarely buy MW now, I enjoyed Battlegames so did follow it into MW. Even when most of that DNA was gone I found their Table Top Gaming angles of interest. Ultimately MW does not offer me more than either WSS or WI. So thats that I guess.

You win some you lose some!

Like the Times Illustrated* WI is the king of the image. And I do think if you value the printed word alongside relevant images then WSS is the best of the bunch. Of course they are all up against the behemoth of “online” so have to push large amounts of advertising. Anyone who can reflect on Wargames history knows that magazines were always loaded with adverts – it was and is a frail business model and buyers want that info anyway – even today when all that info is available free, in tons of gigabits. That data mountain is a problem and just maybe one reason why magazines still offer value as a “data consolidator”.

What did I get for my money?

WSS offered up a Dark Age Britain and Arthur theme and profiled the second edition of Dan Mersey’s Lion Rampant. Plus you get a lot of regular features including quite a few opinion pieces.

I thought it might restart some interest in previous adventures (Dux Brittaniarum, Shieldwalls) – I am not sure though.

WI majored on Twisted History which is apparently the new name for fictious historical wargaming or imaginations wargaming even. To cover every genre and time period, perhaps Twisted History might catch on as it has no baggage or rather has not already been claimed.

I quite like the idea of a generic term for taking history and twisting it. – except that is what historians do any way, don’t they? ok many are trying to untwist twisted history. Crikey I am confused now.

One reference point is Richard III (recently even the subject of a film without a single battle scene). Despite the discovery of his body and the dismissal of many myths created by the Tudors (history goes to the victors of course) you can still consume lots of now baseless Tudor tradition.

Ever Twisting Twisted History………maybe it will catch on.

And into the bargain of not attending a show I did some kit bashing and figure mods. These tell you that 19th century gaming is still on my mind.

A lucky buy on the high street………..
Irregular Miniatures WW1 Austrians went under the knife…………

*The Post title image is from a Times Illustrated large format publication about the British Royal Family. WI is simply continuing a great tradition of image!

Britain and Russia at war – in the Crimea………….

Here is another .

The transition from Sail to Steam in three images…………

Categories
Mythical Realms wargaming world war two

Fauxterre 1930+ The Observer

Lieutenant Kuznets replayed his orders – ascend the valley side to the small wooded hill south west of the 3rd companies position, securing it and then reporting on any activity observed to the west.

Hill 91 was more than wooded – there was “fight” in it. Lieutenant Kuznets cursed – ripe for ambush.

It seems there was concern about the presence of the enemy. So far the loose talk was that the Azorians were to the south east, so who or what else could be to the west? Rugians?

Meanwhile Lieutenant Grabern looked at his watch, then the sky and finally signalled Sergeant White forward. Grabern thought about his objective – escort the observer to hill 91, wait and protect him/them until they pull out.

The climb to hill 90 was far too wooded for Lieutenant Grabern’s taste. Ambush country….

Straightforward orders though. The whispers were that the enemy were in the valley beyond and that the hill was probably occupied already. It felt like trouble.

Grabern did not like the open ground east beyond Hill 90 – the most direct route to Hill 91.
Grabern having crested hill 90 directs his platoon south east to the building enclosure – here was some cover he could use
Sergeant White secured the buildings and then followed by Sergeant Donovan pushed on
Donovan’s Section held the enclosure
All was quiet and Grabern did not like it – the mist was not lifting which was good and bad – bad not least because the observer would have little to see – surely this mission would be a waste of time!
The observer team moved through the enclosure. Sergeant Bird looked at the sky or rather the mist – this was going to be a pointless task. But orders are orders and he needed to look into that valley.
White was now on top of Hill 91 and the valley drop would begin soon
Sergeant Bird had crested Hill 91 and without any trouble. Maybe this would be a quiet day all round after all? Sergeant Donovan circled round to the left of Whites section moving on the clearing near the very hill top. White then moved through a copse to the open clearing and some swampy ground……….
Too late White saw some furtive movement ahead, followed by a harsh sound of a machine gun opening up. Damn, the Vossackians really were here already………
An LMG team of Kuznets platoon commenced firing on the advancing Azorians
Having broken cover by the clearing both Donovan’s and White’s sections were an easy target. They returned fire as best they could but the target was difficult. At least there was only one of them……..
To their right the Azorians now received new fire from another Vossackian fire team. Donovan’s Section finished off the Vossackian LMG to their front.
To compound matters another LMG opened up to the north – this time on Sergeant Bird himself. Runners were everywhere as Bird told Grabern, Donovan and White he was pulling out.
White and Donovan were already locked in an unequal firefight
Grabern had just arrived on the hill 91 and quickly agreed with Bird that withdrawl was in order – the mission was now pointless as the fire fight heated up
His own section immediately took casualties from LMG fire
White was losing men fast as well
White and Donovan’s sections withdrew, firing as they went
The Vossackians now moved into the clearing to get better fire positions but they also took casualties
The Vossackian southern fire team took casualties as well………..
This image has an empty alt attribute; its file name is unadjustednonraw_thumb_58fe.jpg
Reluctantly Grabern pulled back to cover the observer team and get relief from the Vossackian LMG to the north. In the copse by the clearing White and Donovan were only slowly withdrawing. Grabern wanted them out faster.
It was then apparent that the remnants of White and Donovan’s sections were being overwhelmed.
The observer team had now retired to the enclosure closely followed by some of Grabern’s section sent to hold the enclosure itself. Grabern stayed on the edge of the woodland to give what cover he could to what was left of White and Donovan’s sections
Then as Grabern made it to the enclosure White and Donovan’s survivors broke clear of the woodland and retreated across the open ground for the safety of the enclosure.
Now though, the Vossackian firing died away – fortunately the Vossackians either lacked confidence in numbers, were wary of getting caught in the open themselves or had orders simply to hold the hill.

Lieutenant Grabern continued his retreat back to Hill 90 protecting his charge – the Observer. His platoon had suffered many casualties yet performed well under fire.

Later Lieutenant Kuznets crept amongst his men praising them and checking their condition. He was still wary of what the Azorian intentions were. He had already sent back a runner to report his success at clearing Hill 91. Also he had seen firsthand that these Azorians were well armed and disciplined under fire. Unlike in some of their previous encounters.

Categories
Mythical Realms wargaming world war two

Vossakia and Azoria

Fauxterre 1930+ Rugia is wracked by civil war and Azoria and Vossakia cannot resist getting involved. Their forces initially support the Rugian factions before eventually colliding and then embarking on an unofficial war of their own!

Neither Vossakia or Azoria want to annexe Rugia yet they want to influence the area which is rich in resources. Both sides treat the conflict as a sideshow with consequences for logistics, resources and planning.

Categories
Mythical Realms Mythical Worlds wargaming

Gamers, Readers – Help save the Brontes ImagiNations manuscripts for the nation and the Bronte Parsonage – donate to save the Honresfield Library …

Give now – https://justgiving.com/campaign/honresfield-library As a gamer with a love of toy soldiers and ImagiNations gaming, I have a lot of time …

Gamers, Readers – Help save the Brontes ImagiNations manuscripts for the nation and the Bronte Parsonage – donate to save the Honresfield Library …
Categories
Mythical Realms wargame rules wargaming

Oops again

No sooner am I drifting from the mid 19th century by almost 100 years into world war 2, than I go the whole hog and leap several centuries – welcome to Bronze Age to Baroque does SciFi! – maybe.

I started the Wargaming Erratic blog in 2019 and aimed to cover my self declared restriction of “Bronze Age to Baroque”. In fact I had determined (for wargamer sanity reasons) to abandon not just my long time interests in world war 2 but also Napoleonics and the Seven Years War – anything after about 1730. The decision has proven to be easier to say than do.

It is not just bookshopping which can sidetrack your latest project (in my case Wars of the Italian Unification 1,2,3 – WOTIU). Strolling through other gamers blogs can be seriously distracting. Of course that is a very enjoyable activity with the vast range of ideas, activity and games being shown.

In this case “wargaming with barks” served up their new project using “five parsecs from home”. Now SciFi wargaming really has passed me by – even my D&D era, now eons gone, did not really depart from ancient medieval themes.

What caught me eye was that this ruleset is for solo wargaming – now that it is something that does fascinate me: Well wargames rules fascinate me anyway, solo rules especially so, because of the potential mechanisms on offer.

A hardback subA4 sized rulebook with very high quality print – colour throughout.

As Neil Thomas (author of one hour wargames) says, it is easy to write complex wargame rules while simple ones that constantly work are very challenging to compose.

In Five Parsecs from Home (FPfH) the movement and combat mechanisms themselves, look simple with the narrative derived from the wider aspects of character and weaponry for example.

at almost 200 pages loaded with data and ideas – this is the 2021 edition

So it is the case that two player wargames rules are more easily composed than solo rules when it comes to creating that unexpected and surprising element, which is at the heart of so much enjoyment in wargaming.

So far I have bought the book and had a quick speed read.

It looks very interesting and is a complete package including all your necessary rules plus both scenario and force generators.

Solo wargames much depend upon narrative to provide the variety and surprise in any game. It looks like this ruleset offers that potential in spades?

Finally solo wargames work just as well with live opponents – often just simply leaving out some rules is all it takes. So maybe you actually get two rulesets for the price of one!