wargaming is everything from gaming on the table top with dice, painting figures, reading history, collecting figures, scenery and rules through to geography, politics, art, crafts and imaginative writing……..
Ok so it was just two days – well it was that hot for two days. My optimum operating temperature is 22.333333333 degrees centigrade – either side by a degree and I am too cold or too hot, so 40 degrees was simply too much for this soul. Even the light was dazzling – queue troglodyte behaviour.
Neil Thomas’s one hour wargames ruleset is probably the ultimate “pick up” game for historical miniatures gaming, six units a side on a game area of 3×3 feet or 90cm square.
So I reached for the book and then remembered it not only has 30 scenarios and 9 period rulesets but also campaign and solo gaming suggestions.
I opted for Horse and Musket plus a best of 5 battles campaign – Blue versus Red. I was playing solo as well.
I randomly chose the 5 scenarios getting 6,9,13,24 and 25. Now Neil Thomas suggests for narrative purposes ordering the games. And you could include some consequences game to game but I did not go for that extra step.
Looking at the scenario types I opted for the following and the narrative fell into place. Local Blue forces go on a raid while Red forces try to find and destroy the raiders. The finale sees their activities ended as they are both ordered to support their main army forces…….
25 – Infiltration – Blue is plundering Red’s supply lines
13 – Escape – Blue now turns for home but is blocked by Red forces
24 – Bottleneck – Blue attempts to clear another Red blocking force (while still escaping with their plunder)
6 – Flank Attack I – Blue encounters yet another Red blocking force
9 – Double Delaying Action – Forget that raiding, the local forces are both ordered to seize the same town in support of their main armies actions
That was easy. For this set of battles the Blue forces were Sardinianish
while the Red were Austrianish.
The figures were mid nineteenth century with smoothbore artillery and inaccurate musketry still to the fore. The cavalry still strutted about with the confident self importance of being the premier arm.
I used the scenario scenery layouts as per the book with a few slight adjustments for my table and the items to hand.
I will cover the various specific rules as each scenario occurs.
I used the random deployment from the “solo wargaming” chapter. The campaign is basically straight out of that chapter, and it generated my scenario list, except I took a chance and drew from all 30 available scenarios each time rather than segment the list as suggested by Neil Thomas.
I also used the chance rule as per the chapter on campaigns.
In the next post I will cover Scenario 25 – Infiltration.
6 units a side using my Piquet Field of Battle 4 bases per unit.
I made it to the Other Partizan, so thats three trips to Newark in 2022 (hammerhead, partizan and the other partizan). I missed Fiasco in Leeds last week owing to calendar congestion – real life intervened. Fiasco has been one of my most regular show trips.
Hopefully I will make it to Recon at Pudsey in December.
I find all these shows different and maybe most people give Recon only a nod. It is a really great show – ok so the foot fall will be a lot less – but remember quantity does not always equate to quality.
Recon not only has good carparking on site, its also just 5 minutes from the national rail network – strikes permitting. It has all the facilities you need under one roof with more eateries nearby in town. The show itself is well laid out and has a variety of traders and gamers and a well run bring and buy.
I found another gamer had reported their visit to Fiasco, The Balkan Wargamer. I follow them as they often write interesting book reviews with a good mix of posts about figures and gaming. Well balanced and thought out.
Mixed views and yes the current location is not naturally lit. Mind you I was sunshine dazzled at Partizan.
You win some you lose some!
I plan to return next year.
As a kind of subsitute for missing Fiasco I indulged the High Street buying two wargame magazines in one go! Talk about pushing the boat out – you don’t get change from a tenner anymore.
I reckon magazine prices track a different cost inflation curve to wargames figures anyway and probably always have.
Three national magazines were sold at the WHSmith store – where I bought mine. I took Wargames, Soldiers and Strategy (WSS) plus Wargames Illustrated (WI). Miniature Wargames (MW) was the third option.
I tend to buy WSS and occasionally buy certain themed WI. I rarely buy MW now, I enjoyed Battlegames so did follow it into MW. Even when most of that DNA was gone I found their Table Top Gaming angles of interest. Ultimately MW does not offer me more than either WSS or WI. So thats that I guess.
You win some you lose some!
Like the Times Illustrated* WI is the king of the image. And I do think if you value the printed word alongside relevant images then WSS is the best of the bunch. Of course they are all up against the behemoth of “online” so have to push large amounts of advertising. Anyone who can reflect on Wargames history knows that magazines were always loaded with adverts – it was and is a frail business model and buyers want that info anyway – even today when all that info is available free, in tons of gigabits. That data mountain is a problem and just maybe one reason why magazines still offer value as a “data consolidator”.
What did I get for my money?
WSS offered up a Dark Age Britain and Arthur theme and profiled the second edition of Dan Mersey’s Lion Rampant. Plus you get a lot of regular features including quite a few opinion pieces.
I thought it might restart some interest in previous adventures (Dux Brittaniarum, Shieldwalls) – I am not sure though.
WI majored on Twisted History which is apparently the new name for fictious historical wargaming or imaginations wargaming even. To cover every genre and time period, perhaps Twisted History might catch on as it has no baggage or rather has not already been claimed.
I quite like the idea of a generic term for taking history and twisting it. – except that is what historians do any way, don’t they? ok many are trying to untwist twisted history. Crikey I am confused now.
One reference point is Richard III (recently even the subject of a film without a single battle scene). Despite the discovery of his body and the dismissal of many myths created by the Tudors (history goes to the victors of course) you can still consume lots of now baseless Tudor tradition.
Ever Twisting Twisted History………maybe it will catch on.
And into the bargain of not attending a show I did some kit bashing and figure mods. These tell you that 19th century gaming is still on my mind.
A lucky buy on the high street………..Irregular Miniatures WW1 Austrians went under the knife…………
*The Post title image is from a Times Illustrated large format publication about the British Royal Family. WI is simply continuing a great tradition of image!
Britain and Russia at war – in the Crimea………….
Here is another .
The transition from Sail to Steam in three images…………
I do have a general idea about an order of postings, yet every now and again I get derailed. The usual suspect here was a wargame show – the other partizan. And that show found me browsing the extensive rulesets on offer at Dave Ryans Caliver Books stand.
I had seen this ruleset before, but moved on many a time. The cover was more Franco Prussian – I had kept avoiding this conflict simply because my interests were 10 – 20 years earlier and there seemed a gulf between these warring times: 1848 to 1870 was a transitional period especially for technology.
“There are you Guns” derives from the “General de Brigade” rules system
This time I looked through a bit more, no, I read the introduction. Somehow the words immediately offered something broader. Never judge a book by its cover they say.
Well the upshot was I parted with some “plastic” notes (I like to take a budget in my pocket – when its its gone, and it kind of adds to the immediacy of a decision) and this ruleset added to my burgeoning ruleset collection – yet again.
A few days later I set about reading the book cover to cover. Not usually my method – I often just get a few figures out and tinker with parts of a ruleset first off.
On this occasion I felt the ruleset could be read as a book. This was because the design philosophy as well as gaming examples are intervweaved amongst the rules chapter by chapeter.
Each chapter is self contained and includes contemporary illustrations and suitable military quotes of the day. It proved a good read.
When I had finished the book I put it to one side and got on with some figure painting. This was after a lay off, the usual “I was painting one day and the next – nothing”. I even had one unit just needing some base foliage adding – but no – production had ceased.
Then I suddenly decided I had to play a test game and yes I had to try for sufficient forces to look at the “divisional” set up. I felt anything smaller might not help me explore the rules sufficiently.
So “Blue on White” was born and I had one division per side comprising 2 brigades of infantry and artillery plus some divisional cavalry. I opted for most of the variables to match on both sides and also headcounts as well.
In effect I took out lots of variables regarding quality. I also discarded all the terrain rules by virtue of fighting the action across a plain.
The Battle of Gatehouse Road: Set on a small rise the road to the Gatehouse described a very low ridge.
The result was a long game where the game was left set up for several days – something I tend not to do. The reason was I felt compelled to find what the result would be by playing out the game.
The rules are not fast play and quick kills were not obvious where forces are very well balanced. At this point I should say that mostly smoothbore ruled the field. The exception was some muzzle loading riflemen. We are talking 1840’s not 1870’s.
I also suspect my use of the smallest size of units made the task of defeating an opponent harder. Although it should follow that units were eliminated quicker – which did not seem to happen.
I might just get a report out discussing the detail because I was pleasantly surprised how much I enjoyed the ruleset mechanisms.
So where do I reckon “there are your guns” (TAYG) comes out against the basket of rules I tested recently?
In short with an overall score of 25 its looking very promising.
“there are your guns” (TAYG 1848) ruleset scores
Criterion
Score
Production
4
Rule Philosophy
8
Game Mechanisms
4
Action Mechanisms
9
Total
25
At 25 this ruleset came in joint second
The best thing about the rules were their feel – having read quite a few books now around the mid 19th century – the rules seemed to reflect well the descriptions/opinions I have encountered. Now one test does not answer every question and crucially I had in effect boxed off 4 brigades against 4 others with some divisional command on top. No flanking and no variability in force quality. No terrain influencers either.
There are your Guns or TAYG1848 – I can never resist an abbreviation
Overall I will be using this ruleset but I am not yet sure how. They feel like they need a sizeable force on the table.
Blue (with a bit of Green) on White – who won? or in this case did the rules win me over?
Earlier this year I attended Partizan at Newark Showground. For the first time in many years I have made a second visit in one year – this time its the “other” Partizan.
Same location, same show – sort of.
The Autumn sun blazed through the south facing windows. I think that bright light helps – its uplifting. Except when your looking into the sun at the grasses selection on the Northumbrian Tin Soldier stand. You simply cannot please some people……
I enjoyed the Other Partizan. I almost feel Partizan in Spring was still all about what might be and was upbeat while the Other Partizan is no less upbeat but just maybe many gamers have now got stuff done and there is also an air of reflection maybe even planning thoughts for 2023…….
Here are some pics of things that caught my eye.
Westbury offered a more unusual amphibious demonstration……Dark Ages featured on a few demonstration gamesAn expansive demonstration of the Anglo Danish shieldwall in its strong position at Hastingsa very effective winter demonstration of the Battle of the Bulge winter 1944.A less popular era and also uncommon scale for shows. A neat game with a thoughtful display – quite a few displays chose to use background screens to good effectI like the period and find Phil Olleys armies rather compelling.Its not just the details that attract. The choice of colours, textures – its complimentaryThe castellated gate further adds to the effect.From within – the town offers some delightful vignettesNow a corner backdrop would have capped off this excellent displayEverything here is available to other gamers and yet in combination the game “viewing” was a step above the rest of the demonstrations for me.
Participation Games
Never mind the billhooks was present in the particpation area – 2 games I think. This one (with Andy Callan? – the Billhook brothers) had some nice renaissance figures in play I still cannot make up my mind about printed mats, do they compliment or distract from the figures? I think it depends.I spotted only one balloon – on the “The Bunker PG18” table where Martians? were about to rout human mankind This was a participation, with it seemed, plenty of participation
Back to Demo Land
I liked this table in the demonstration zone but the photo picks up the sky “lines” which is unfortunate.Probably the most striking demonstration scenery was Boondock Sayntes with their Turkish assault on this city comprising a variety of architectural styles but no less impressive for that. Maybe it is a modern eye to look for similarity. consistency and repetition.Peter Pigs Bloody Barons was the chosen ruleset for this demonstration gameRather traditional coloured lichen seemed effective to meLots of Perry miniatures on the table – rule of three figures per base shows you can extend your figures per base without any real loss of unit density.These units felt good – a nice size and the three figures to a base means you can still enjoy all your artwork.also the rule of three somehow makes the soldiers look less ordered – something to be welcomed in medieval armies.The forces close to decide the latest historical findings about this most defining battle in english history.The League of Extraordinary KreigSpeilers put on an excellent display of accurately proportioned 18th century era figures. They were very impressive yet somehow I think my vote remains with Phil Olley’s well fed troops and scenery on this occasion.
Materiel
I turned up in time to get a free figure: The Empress Matilda.
I might paint one one day!
I did buy a few items – nothing like some retail therapy.
I seem to be quite taken with autumnal or dry summer shades at the moment – Nothumbrian Tin Soldier no less.These chaps are not what they seem (from HSLBCo) – you see british while I see Pickelhaubed Prussian types!
2022 The Other Partizan: Another excellent show advertising next years dates as well……………Under one roof – 114 tables/stands offering a massive range of choice in games, demos, societies and tradersI was quite taken with the role playing ranges shown by Nothumbrian Tinsoldier but I must draw the line somewhere………anyway I do have some really ancient RPG kit that I can always drag into the light……….
In that last link nestling at the end of a post about RPG was a 1970’s era Minifig ECW regiment. A very failed project I think. Yet ECW remains an aspiration – I have the armies, copious rulesets and now even more scenarios, but for now the C19th remains a very interesting and compelling period – so unsurprising that I came away with something of that ilk. Vintage already? 2007 era and I have numerous rulesets in use – yet I will enjoy this authors take on a transitional period that effectively sees Napoleonics rubbing shoulders with machine guns
Last week I was looking for a post published on Pauls Bods about figure conversions and I stumbled across his homemade balloon for ACW battles. Then I caught a Sky History Channel programme about early winged aviation and yes their nemesis balloons appeared. Finally this week I picked up Wargames Illustrated – it had free rules in it as well – I can’t resist rulesets, especially free ones. And this one offered up some rules on balloons.
A coincidence maybe.
Lighter than air flight – Balloons were all the rage throughout the 1800’s
Pauls Bods is a treasure trove of ideas for tweaking your bought figures. In this case its about a completely home made model.
Sky History Channel 2
episode 6 of this series is about the plane
No sooner than I encountered a model balloon on Paul’s Bods than I started watching a programme about early aviation. This single episode was well set out with good balance and content given what it had to cover. And without the annoying repetition you get with some other channel documentaries I was not tempted to fast forward.
Obviously the programme was preoccupied with what they called “heavier than air” flight. There was a slot for “lighter than air” flying machines – balloons. The slot highlighted how the french balloon industry and thinking eclipsed the crucial ideas of a french aviator Alphonse Penaud – eventually leading to his suicide. It sounded like a missed opportunity on the road to Kitty Hawk and the Wright Brothers. Perhaps powered flight might have been achieved earlier?
Unknown authorUnknown author, Public domain, via Wikimedia Commons
Either way this programme was most enjoyable not least in recounting those flying pioneers of the 1800’s.
Wargames Illustrated (issue 418)
copyright Wargames Illustrated 2022
And then I saw that this months WI theme was Napoleonic Wargames and it offered some “simple rules” in a free offer. Nestled amongst the articles gaming a Napoleonic action were Jervis Johnsons’ free ruleset options.
Use of observation balloons were included. And a balloon appears in the game pictures.
I thought 3 balloon items in the space of a week a coincidence. Hang on though, “up north” there was the last ever great balloon festival on York Racecourse at the end of September. So thats 4 coincidences!
All this hot air has me thinking a Balloon might make a fine addition to my mid 19th century wargaming.
How do you compare rulesets? empathy or process – which factors give you a good ruleset?
My recent challenge has been to find a preferred ruleset for mid 19th century European warfare. And that provides the first criterion – what exactly is mid 19th century warfare? Maybe we should be saying post Napoleonic Warfare or Pre Franco Prussian Warfare? Or should we classify with technology – percussion cap, needle gun, sabre, rifling, telegraph, ironclad…..
The thing is that between 1815 and 1865 not a lot seemed to happen. Apparently things regressed as West Point Officers tried to emulate Napoleon in the early years of the Amercian Civil War despite their Mexican war experiences.
1865 to 1915 is the same timespan – would the ACW soldier have recognised the trenches of Europe – well sort of but not the aeroplanes surely.
In fact between 1815 and 1850 warfare was still largely smoothbore in weaponry and equipment and uniforms remained similar. Changes were afoot as more accurate muskets made their mark with percussion caps and more rifling. Uniforms saw frockcoats, trousers and kepis appear.
And between 1850 and 1870 breechloading rifling transformed infantry and artillery capabilities.
Quite a bit going on which means your chosen ruleset is either narrowly period, even campaign, specific or has to be clever and flexible.
My recent simple testing of a series of rulesets has caused me to reflect on what those Criteria for my gaming preferences might be.
I have ended up with 4 areas on interest. First of all I am assuming the choice of ruleset is not limited to an examination of mechanisms.
Production
Philosophy
Game Mechanics
Action Mechanisms
Production includes everything about the printed or e delivered publication. So images and print clarity matter as do the range of wargaming aspects covered.
Philosophy I suppose could be called game design and includes period choice, scale and game size as well as chosen outcomes.
Game Mechanics covers things like army lists, pre battle activity, player numbers and figures.
Finally Action Mechanisms are aimed squarely at movement, combat resolution, control and turn structure.
When I had finished my long list of criteria a massive 43 items had been generated. I did consider some rationalisation when I looked and saw a lot of similarities. And then I decided to leave my longlist intact for now.
I used it to score my rulesets and accepted the potential weighting due to duplicated criteria. Otherwise there is no other weighting in terms of importance of one criterion over another. Action mechanisms are not prioritised over Production Values for example.
In each case a criterion gets a single mark.
That mark is relative to my perceived ideal. The scores can be +1, 0, -1. positive values are favorable.
Lets look at Production first:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Relevant Images
0
0
+1
+1
+1
-1
0
Fair Wear & Tear
0
0
+1*
-1
-1
+1
+1
Logical clear layout
+1
0
+1
+1
-1
+1
+1
Plain text
0
+1
+1
+1
+1
+1
+1
Lots of Design Thinking
+1
+1
+1
+1
+1
-1
+1
Simple Rules
+1
+1
0
0
-1
+1
+1
Scenarios included
+1
0
+1
+1
+1
-1
+1
Campaigns included
0
0
0
+1
+1
+1
-1
Totals
+4
+3
+6
+5
+2
+2
+5
Table 1: Production Criteria
Not all softcover publications fail – Mike Smith Table Top Battles is stapled – crude but effective. Later Fire & Fury editions have gone to hardback meaning rulebook collapse is less likely.
So GW comes out top followed by F&F and PW. Before I list the rulesets in question the scoring is “relative” and not absolute. It is best thought of as indication of preferencing.
In my case these rules have all been through some sort of preselection in my decision to buy them in the first place. So they all score positively. It is how much more I value them against each other that is measured here.
When it comes to historical wargames rulesets today – in a 60 year old industry, we are talking about marginal gains. I think with fantasy/scifi etc. it is still possible to deliver up a “game changer”!
I have used the following abbreviations.
NT19e – Neil Thomas’s European Warfare in the Nineteenth Century – hardback edition published by Pen & Sword Military 2012
BwMS – Battles with Model Soldiers – hardback edition by Donald Featherstone published by David & Charles 1972
GW – Gentlemans War – “e” publication by Howard Whitehouse and Daniel Foley and published by Pulp Action Library 2018
Fire & Fury – 1st Edition in softback by Richard W Hasenauer 1990 published by Fire & Fury (2nd editions under Brigade and Regimental titles available)
Field of Battle – Piquet 1700-1900 by Brent Oman 2nd Edition published by Piquet Inc 2011
Table Top Battles – by Mike & Joyce Smith 1st Edition published by Mike Smith 2007 (2nd Edition 2018 available)
Practical Wargaming – hardback edition by Charles Wesencraft published by Elmfield Press/Shire Publications 1974
Is it fair to compare rulesets which are published decades apart written for vastly different audiences? I believe so. Despite visually apparent differences, there are some common threads in wargames.
On to Philosophy
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Period – technology emphasis
+1
+1
+1
0
0
-1
+1
abstraction in scaling
+1
0
+1
0
+1
+1
-1
no figure/base removal
+1
0
-1
0
+1
+1
-1
cavalry ineffective
+1
+1
+1
+1
+1
0
+1
irritant skirmishers
+1
0
+1
0
+1
+1
+1
vunerable yet destructive artillery
+1
+1
+1
+1
+1
0
+1
column and line infantry formations
+1
+1
+1
+1
+1
-1
+1
attack defense objectives
+1
+1
+1
+1
+1
0
+1
morale dominant
+1
+1
-1
+1
+1
0
+1
battle narrative
0
0
+1
0
0
0
-1
Totals
9
6
6
5
8
1
4
Table 2: Design Philosophy
So NT19e along with FoB seem to have edged it on philosophy for me. I should say that by having a lot of scores to make, it may reduce my own unintentional bias (of course on the other hand wargames magazines are all about bias – “Buy me” bias).
Fire & Fury was very busy but brisk………..
Talking about bias – my requirement concerns European Warfare so I am effectively biased against other “continents” warfare considerations that are different.
Ok next up is Game Mechanics:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
option to solo game
0
+1
0
+1
+1
+1
-1
measure not grid distance
+1
+1
+1
+1
+1
-1
+1
army selection/lists available
+1
0
+1
+1
+1
0
-1
pre battle actions available
+1
+1
+1
-1
+1
-1
-1
game time required (<2hrs)
+1
+1
0
-1
-1
+1
+1
units per side (6-12)
+1
+1
+1
-1
-1
+1
+1
unit ratings (varied)
+1
+1
+1
+1
+1
0
+1
table size (5’x4′)
+1
+1
+1
-1
-1
+1
+1
concealment/ambush/surprise
+1
+1
+1
-1
-1
0
-1
chance (situations/ cards etc.)
0
+1
+1
0
+1
0
0
figures per basic unit (12-20)
+1
+1
+1
+1
+1
+1
-1
support functions (engrs/ sappers) rules
0
0
+1
0
0
+1
-1
Totals
9
10
10
0
3
4
-1
Table 3: Game Mechanics
Earlier I asked is it fair to compare rulesets from different decades? Now the question might be should you compare battle rulesets with skirmish rulesets or measured games versus grid games. The answer is of course. Just be consistent in the criteria used for the scoring and try to avoid criteria that directly preference one solution. In my case grids games are not a requirement so do score badly on the requirement for a measured game that I chose to include – some personal bias there.
Battles with Model Soldiers and Gentlemans War seem preferable when it comes to Game Mechanics.
Battles with Model Soldiers gets you into action rapidly and is brutal……In Battles with Model Soldiers units were cast to the four winds in the first rounds of action
Finally we turn to Action Mechanisms:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
alternate moves with opportunity
+1
+1
+1
+1
+1
+1
+1
initiative
+1
+1
+1
+1
+1
+1
+1
simple manoeuvre rules
+1
+1
0
0
+1
+1
+1
measure ranges
+1
-1
0
+1
+1
+1
+1
move and fire in a move
+1
0
+1
-1
+1
-1
+1
road movement restricted
+1
0
0
-1
+1
-1
-1
simple interpenetration
+1
+1
+1
+1
+1
+1
+1
saving throws
+1
+1
+1
-1
-1
-1
-1
leadership/pips/orders
0
+1
-1
+1
+1
+1
+1
written orders
0
+1
-1
-1
-1
-1
+1
cards for actions
0
0
+1
0
+1
0
-1
turn structure is fluid
0
0
+1
0
+1
0
0
simple combat resolution
0
-1
-1
+1
-1
+1
0
simple firing resolution
0
-1
-1
+1
-1
+1
0
8
4
3
3
6
4
5
Table 4: Action Mechanisms
Neil Thomas 19th century European rules come out preferred for Action Mechanisms along with Field of Battle.
Neil Thomas rules provide an excellent mix of production, design, game mechanics and action mechanisms making them hard to beat for all round use in mid nineteenth century gaming
In summary we have table 5
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Production
4
3
6
5
2
2
5
Design Philosophy
9
6
6
5
8
1
4
Game Mechanics
9
10
10
0
3
4
-1
Action Mechanisms
8
4
3
3
6
4
5
Totals
30
23
25
13
19
11
13
Table 5: Summary
So there you go Neil Thomas rules are to be preferred in meeting my perceived gaming requirements. But……
I really like the liveliness of Fire & Fury while sometimes the grid games using Table Top Battles are just so easy and convenient. And then Gentlemans War offers a sense of detail which drives narrative – an essential requriement for the solo wargamer I would suggest.
Field of Battle uses the house theme of the card driven randomised turn structure of Piquet. I like it a lot but you need to invest your concentration in that ruleset even with the simpler FoB version. Like GW it offers narrative benefits.
My least liked set was actually BwMS even though Donald Featherstone has been the mainstay of my house rules over the years. This is because much of what he wrote was about design philosphy rather than pushing a particular ruleset. You could say nearly all his books were design handbooks for wargames rules writers.
The Milan Guard caught my eye, I like green uniforms which are often reserved for light troops The figures are Hat and were napoleonic russian militia.I have used my standard 40mm square basing of 3 figures with a 3 paint layer over budgie grit. For a change I have used winter grass – seems to work.
A Gentlemans War or “Glossy Coats and Tin Bayonets” is a bit different to the previous rules tested. It is much more towards a skirmishing style and is definitely for enjoyment of the game. These rules are aimed at the period 1875 to 1914 so are a bit later than my interest.
The losses are per figure so the units were
12 man infantry brigades
4 man field artillery batteries
6 man light cavalry brigades
I used their 1850-1875 shooting modifications to the rules
Essentially it shortens all the ranges giving you just rifled muskets or smoothbore cannon.
I ran out some new playing cards for this game.
Modern playing cards in a victorian style.
With a normal playing card deck red cards work for one force, black for the other.
numbered cards allow singular activitions
court cards allow brigaded activations ( I did not use these) or singular activations
ace allows double move and cannot be held in the hand
cards in the hand are used as hold cards to be used as above
cycle ends when every unit on one side has activated
first joker end all cycles – with all disorder markers removed
both sides start new cycles
second joker – cycles end plus all held cards are discarded and packs reshuffled for a restart
Marshall Radetzky squares up to the Rebels led by General Durando. On the left is the Austrian line – Hussars, Benedek Line Infantry, No1 Field Artillery with Erzherzog Albrecht Line Infantry in the distance. On the right the Milan Infantry Brigade with A battery field artillery next then the Bersaglieri di Vignola and finally in the distance the 3rd/6th Line Lancers.
The set up was identical to previous tests and the Orchard was inaccessible to all arms, while the road offered some benefit.
The Empire Forces were
left flank – Erzherzog Albrecht Infantry
centre left – No 1 field artillery battery
centre right – Ritter Von Benedek Infantry
right flank – Graf Radetzky Hussars
The Republican Forces were
left flank – Milan Brigade
centre left – “A” battery field artillery
centre right – Bersaglieri di Vignola
right flank – 3rd & 6th Line Lancers (combined)
The action was swift with the rebel lancers charging first……
The 3rd/6th Line Lancers charged the Erzherzog Albrecht Infantry inflicting alittle damage but taking heavy casualities from the Austrian Firing and then in the melee.
As they charge in the Austrian Infantry fire scoring on 5 or 6 on 1d6
Rebel saving throws on a 5 or 6 mean only 2 hits make a mark. Yet this meant 1/3 losses 2 out of 6 men killed so a morale check was required which said the Lancers were “bothered” but continued their charge albeit “lukewarm”.
In the melee the “advantage factors” were with the Austrians meaning the Lancers needed a 6 to hit against 3-6 for the infantry. 6 hits on the cavalry halved meant the remnants of the cavalry ran away (1 cavalryman!) while the infantry were reduced by 1 man to 11.
I did not do figure removal but either way the Lancers are in full retreat. The Beraglieri are arriving to engage the Austrian artillery in the foregroundMeanwhile an exchange between the Von Benedek Infantry and the Piedmont Artillery resulted in the artillery being “disconcerted” so they ran away. In return the Milan Brigade fired on the Von Benedek Infantry
The Bersaglieri attempted to rush the Austrian artillery but became “bothered” and had to retreat. while a fierce firefight took place between the Von Benedek Infantry and the Milan Brigade.
Eventually the Von Benedek Infantry became “disconcerted” – morale test on 50% losses, and ran away.
Von Benedek infantry flee after firefight with the Milan BrigadeThe Austrian left flank is relatively unscathedIn the distance the General Durando returns having failed to rally the piedmont artillery while in the foreground the Austrian Hussars have lost almost all their men to the Milan Brigade firing and then repelling their chargeThere is still possibilities of action on the Austrian left flank. Again the Austrian Artillery “bother” the Bersaglieri who run away again only to be rallied by General DurandoFinally the Hussars are destroyed by the Milan Brigade – in this game I used dice to show accumulated damage for a change!The Milan Brigade now move against the Austrian left flank, getting favorable cards they fire on the Austrian Artillery who are “disconcerteed” and fall back.
With just one infantryman left in the Erzherzog Albrecht Infantry the game is up for the Austrians as the Milan Brigade still numbers 10 men and the Bersaglieri have 8 although they keep running away!
So General Radeztky decides to quit the field. General Durando celebrates a great victory largely down to his Milan Infantry brigade which destroyed the Hussars, routed the Von Benedek Infantry and drove off the Austrian Artillery almost single handedly.
Every now and then I get a bee in the bonnet and have to paint a figure or unit not in the plan.
In this case my sizeable paint queue from last summer has reduced, yet there are still units now 12 months on the table, and counting.
So of course it’s madness to start a new set of figures. Undeterred I have managed to get these six completed in a day with the help of high temperatures drying the paint rapidly.
This is my take on the fusiliers of Brigata Fanteria 1852, reflecting the Duke of Parma’s decision to go Prussian in his reorganisation of the army after the Austrians victory of 1849 at Novara.