Categories
new additions Vienna Treaty Wars wargame rules wargaming

Stop Press – another ruleset

I do have a general idea about an order of postings, yet every now and again I get derailed. The usual suspect here was a wargame show – the other partizan. And that show found me browsing the extensive rulesets on offer at Dave Ryans Caliver Books stand.

I had seen this ruleset before, but moved on many a time. The cover was more Franco Prussian – I had kept avoiding this conflict simply because my interests were 10 – 20 years earlier and there seemed a gulf between these warring times: 1848 to 1870 was a transitional period especially for technology.

There are you Guns” derives from the “General de Brigade” rules system

This time I looked through a bit more, no, I read the introduction. Somehow the words immediately offered something broader. Never judge a book by its cover they say.

Well the upshot was I parted with some “plastic” notes (I like to take a budget in my pocket – when its its gone, and it kind of adds to the immediacy of a decision) and this ruleset added to my burgeoning ruleset collection – yet again.

A few days later I set about reading the book cover to cover. Not usually my method – I often just get a few figures out and tinker with parts of a ruleset first off.

On this occasion I felt the ruleset could be read as a book. This was because the design philosophy as well as gaming examples are intervweaved amongst the rules chapter by chapeter.

Each chapter is self contained and includes contemporary illustrations and suitable military quotes of the day. It proved a good read.

When I had finished the book I put it to one side and got on with some figure painting. This was after a lay off, the usual “I was painting one day and the next – nothing”. I even had one unit just needing some base foliage adding – but no – production had ceased.

Then I suddenly decided I had to play a test game and yes I had to try for sufficient forces to look at the “divisional” set up. I felt anything smaller might not help me explore the rules sufficiently.

So “Blue on White” was born and I had one division per side comprising 2 brigades of infantry and artillery plus some divisional cavalry. I opted for most of the variables to match on both sides and also headcounts as well.

In effect I took out lots of variables regarding quality. I also discarded all the terrain rules by virtue of fighting the action across a plain.

The Battle of Gatehouse Road: Set on a small rise the road to the Gatehouse described a very low ridge.

The result was a long game where the game was left set up for several days – something I tend not to do. The reason was I felt compelled to find what the result would be by playing out the game.

The rules are not fast play and quick kills were not obvious where forces are very well balanced. At this point I should say that mostly smoothbore ruled the field. The exception was some muzzle loading riflemen. We are talking 1840’s not 1870’s.

I also suspect my use of the smallest size of units made the task of defeating an opponent harder. Although it should follow that units were eliminated quicker – which did not seem to happen.

I might just get a report out discussing the detail because I was pleasantly surprised how much I enjoyed the ruleset mechanisms.

So where do I reckon “there are your guns” (TAYG) comes out against the basket of rules I tested recently?

In short with an overall score of 25 its looking very promising.

“there are your guns” (TAYG 1848) ruleset scores

CriterionScore
Production4
Rule Philosophy8
Game Mechanisms4
Action Mechanisms9
Total25
At 25 this ruleset came in joint second

The best thing about the rules were their feel – having read quite a few books now around the mid 19th century – the rules seemed to reflect well the descriptions/opinions I have encountered. Now one test does not answer every question and crucially I had in effect boxed off 4 brigades against 4 others with some divisional command on top. No flanking and no variability in force quality. No terrain influencers either.

There are your Guns or TAYG1848 – I can never resist an abbreviation

Overall I will be using this ruleset but I am not yet sure how. They feel like they need a sizeable force on the table.

Blue (with a bit of Green) on White – who won? or in this case did the rules win me over?

Happy wargaming.

Categories
wargame shows wargaming

Partizan at the Double

Earlier this year I attended Partizan at Newark Showground. For the first time in many years I have made a second visit in one year – this time its the “other” Partizan.

Same location, same show – sort of.

The Autumn sun blazed through the south facing windows. I think that bright light helps – its uplifting. Except when your looking into the sun at the grasses selection on the Northumbrian Tin Soldier stand. You simply cannot please some people……

I enjoyed the Other Partizan. I almost feel Partizan in Spring was still all about what might be and was upbeat while the Other Partizan is no less upbeat but just maybe many gamers have now got stuff done and there is also an air of reflection maybe even planning thoughts for 2023…….

Here are some pics of things that caught my eye.

Westbury offered a more unusual amphibious demonstration……
Dark Ages featured on a few demonstration games
An expansive demonstration of the Anglo Danish shieldwall in its strong position at Hastings
a very effective winter demonstration of the Battle of the Bulge winter 1944.
A less popular era and also uncommon scale for shows.
A neat game with a thoughtful display – quite a few displays chose to use background screens to good effect
I like the period and find Phil Olleys armies rather compelling.
Its not just the details that attract. The choice of colours, textures – its complimentary
The castellated gate further adds to the effect.
From within – the town offers some delightful vignettes
Now a corner backdrop would have capped off this excellent display
Everything here is available to other gamers and yet in combination the game “viewing” was a step above the rest of the demonstrations for me.

Participation Games

Never mind the billhooks was present in the particpation area – 2 games I think. This one (with Andy Callan? – the Billhook brothers) had some nice renaissance figures in play
I still cannot make up my mind about printed mats, do they compliment or distract from the figures? I think it depends.
I spotted only one balloon – on the “The Bunker PG18” table where Martians? were about to rout human mankind
This was a participation, with it seemed, plenty of participation

Back to Demo Land

I liked this table in the demonstration zone but the photo picks up the sky “lines” which is unfortunate.
Probably the most striking demonstration scenery was Boondock Sayntes with their Turkish assault on this city comprising a variety of architectural styles but no less impressive for that. Maybe it is a modern eye to look for similarity. consistency and repetition.
Peter Pigs Bloody Barons was the chosen ruleset for this demonstration game
Rather traditional coloured lichen seemed effective to me
Lots of Perry miniatures on the table – rule of three figures per base shows you can extend your figures per base without any real loss of unit density.
These units felt good – a nice size and the three figures to a base means you can still enjoy all your artwork.
also the rule of three somehow makes the soldiers look less ordered – something to be welcomed in medieval armies.
The forces close to decide the latest historical findings about this most defining battle in english history.
The League of Extraordinary KreigSpeilers put on an excellent display of accurately proportioned 18th century era figures. They were very impressive yet somehow I think my vote remains with Phil Olley’s well fed troops and scenery on this occasion.

Materiel

I turned up in time to get a free figure: The Empress Matilda.

I might paint one one day!

I did buy a few items – nothing like some retail therapy.

I seem to be quite taken with autumnal or dry summer shades at the moment – Nothumbrian Tin Soldier no less.
These chaps are not what they seem (from HSLBCo) – you see british while I see Pickelhaubed Prussian types!

https://wordpress.com/post/thewargamingerratic.home.blog/5079

2022 The Other Partizan: Another excellent show advertising next years dates as well……………
Under one roof – 114 tables/stands offering a massive range of choice in games, demos, societies and traders
I was quite taken with the role playing ranges shown by Nothumbrian Tinsoldier but I must draw the line somewhere………anyway I do have some really ancient RPG kit that I can always drag into the light……….

https://wordpress.com/post/thewargamingerratic.home.blog/3388

In that last link nestling at the end of a post about RPG was a 1970’s era Minifig ECW regiment. A very failed project I think. Yet ECW remains an aspiration – I have the armies, copious rulesets and now even more scenarios, but for now the C19th remains a very interesting and compelling period – so unsurprising that I came away with something of that ilk.
Vintage already? 2007 era and I have numerous rulesets in use – yet I will enjoy this authors take on a transitional period that effectively sees Napoleonics rubbing shoulders with machine guns

Happy Gaming!

Categories
wargame rules wargaming

Take 3 Balloons

Last week I was looking for a post published on Pauls Bods about figure conversions and I stumbled across his homemade balloon for ACW battles. Then I caught a Sky History Channel programme about early winged aviation and yes their nemesis balloons appeared. Finally this week I picked up Wargames Illustrated – it had free rules in it as well – I can’t resist rulesets, especially free ones. And this one offered up some rules on balloons.

A coincidence maybe.

Lighter than air flight – Balloons were all the rage throughout the 1800’s

https://commons.wikimedia.org/wiki/File:Early_flight_02561u_(10).jpg#metadata

Pauls Bods

http://paulsbods.blogspot.com/2019/05/the-silk-dress-balloon-gazelle.html

Pauls Bods is a treasure trove of ideas for tweaking your bought figures. In this case its about a completely home made model.

Sky History Channel 2

episode 6 of this series is about the plane

No sooner than I encountered a model balloon on Paul’s Bods than I started watching a programme about early aviation. This single episode was well set out with good balance and content given what it had to cover. And without the annoying repetition you get with some other channel documentaries I was not tempted to fast forward.

Obviously the programme was preoccupied with what they called “heavier than air” flight. There was a slot for “lighter than air” flying machines – balloons. The slot highlighted how the french balloon industry and thinking eclipsed the crucial ideas of a french aviator Alphonse Penaud – eventually leading to his suicide. It sounded like a missed opportunity on the road to Kitty Hawk and the Wright Brothers. Perhaps powered flight might have been achieved earlier?

Unknown authorUnknown author, Public domain, via Wikimedia Commons

Either way this programme was most enjoyable not least in recounting those flying pioneers of the 1800’s.

Wargames Illustrated (issue 418)

copyright Wargames Illustrated 2022

And then I saw that this months WI theme was Napoleonic Wargames and it offered some “simple rules” in a free offer. Nestled amongst the articles gaming a Napoleonic action were Jervis Johnsons’ free ruleset options.

Use of observation balloons were included. And a balloon appears in the game pictures.

https://www.wargamesillustrated.net/product/wi418-october-2022/

I thought 3 balloon items in the space of a week a coincidence. Hang on though, “up north” there was the last ever great balloon festival on York Racecourse at the end of September. So thats 4 coincidences!

All this hot air has me thinking a Balloon might make a fine addition to my mid 19th century wargaming.

Categories
Mid 19th Century Wargaming wargame rules wargaming

Testing the Rules

How do you compare rulesets? empathy or process – which factors give you a good ruleset?

My recent challenge has been to find a preferred ruleset for mid 19th century European warfare. And that provides the first criterion – what exactly is mid 19th century warfare? Maybe we should be saying post Napoleonic Warfare or Pre Franco Prussian Warfare? Or should we classify with technology – percussion cap, needle gun, sabre, rifling, telegraph, ironclad…..

The thing is that between 1815 and 1865 not a lot seemed to happen. Apparently things regressed as West Point Officers tried to emulate Napoleon in the early years of the Amercian Civil War despite their Mexican war experiences.

1865 to 1915 is the same timespan – would the ACW soldier have recognised the trenches of Europe – well sort of but not the aeroplanes surely.

In fact between 1815 and 1850 warfare was still largely smoothbore in weaponry and equipment and uniforms remained similar. Changes were afoot as more accurate muskets made their mark with percussion caps and more rifling. Uniforms saw frockcoats, trousers and kepis appear.

And between 1850 and 1870 breechloading rifling transformed infantry and artillery capabilities.

Quite a bit going on which means your chosen ruleset is either narrowly period, even campaign, specific or has to be clever and flexible.

My recent simple testing of a series of rulesets has caused me to reflect on what those Criteria for my gaming preferences might be.

I have ended up with 4 areas on interest. First of all I am assuming the choice of ruleset is not limited to an examination of mechanisms.

  • Production
  • Philosophy
  • Game Mechanics
  • Action Mechanisms

Production includes everything about the printed or e delivered publication. So images and print clarity matter as do the range of wargaming aspects covered.

Philosophy I suppose could be called game design and includes period choice, scale and game size as well as chosen outcomes.

Game Mechanics covers things like army lists, pre battle activity, player numbers and figures.

Finally Action Mechanisms are aimed squarely at movement, combat resolution, control and turn structure.

When I had finished my long list of criteria a massive 43 items had been generated. I did consider some rationalisation when I looked and saw a lot of similarities. And then I decided to leave my longlist intact for now.

I used it to score my rulesets and accepted the potential weighting due to duplicated criteria. Otherwise there is no other weighting in terms of importance of one criterion over another. Action mechanisms are not prioritised over Production Values for example.

In each case a criterion gets a single mark.

That mark is relative to my perceived ideal. The scores can be +1, 0, -1. positive values are favorable.

Lets look at Production first:

NT19eBwMSGWF&FFoBTTBPW
Relevant Images00+1+1+1-10
Fair Wear & Tear00+1*-1-1+1+1
Logical clear layout +10+1+1-1+1+1
Plain text0+1+1+1+1+1+1
Lots of Design Thinking+1+1+1+1+1-1+1
Simple Rules+1+100-1+1+1
Scenarios included+10+1+1+1-1+1
Campaigns included000+1+1+1-1
Totals+4+3+6+5+2+2+5
Table 1: Production Criteria
Not all softcover publications fail – Mike Smith Table Top Battles is stapled – crude but effective. Later Fire & Fury editions have gone to hardback meaning rulebook collapse is less likely.

So GW comes out top followed by F&F and PW. Before I list the rulesets in question the scoring is “relative” and not absolute. It is best thought of as indication of preferencing.

In my case these rules have all been through some sort of preselection in my decision to buy them in the first place. So they all score positively. It is how much more I value them against each other that is measured here.

When it comes to historical wargames rulesets today – in a 60 year old industry, we are talking about marginal gains. I think with fantasy/scifi etc. it is still possible to deliver up a “game changer”!

I have used the following abbreviations.

NT19e – Neil Thomas’s European Warfare in the Nineteenth Century – hardback edition published by Pen & Sword Military 2012

BwMS – Battles with Model Soldiers – hardback edition by Donald Featherstone published by David & Charles 1972

GW – Gentlemans War – “e” publication by Howard Whitehouse and Daniel Foley and published by Pulp Action Library 2018

Fire & Fury – 1st Edition in softback by Richard W Hasenauer 1990 published by Fire & Fury (2nd editions under Brigade and Regimental titles available)

Field of Battle – Piquet 1700-1900 by Brent Oman 2nd Edition published by Piquet Inc 2011

Table Top Battles – by Mike & Joyce Smith 1st Edition published by Mike Smith 2007 (2nd Edition 2018 available)

Practical Wargaming – hardback edition by Charles Wesencraft published by Elmfield Press/Shire Publications 1974

Is it fair to compare rulesets which are published decades apart written for vastly different audiences? I believe so. Despite visually apparent differences, there are some common threads in wargames.

On to Philosophy

NT19eBwMSGWF&FFoBTTBPW
Period – technology emphasis+1+1+100-1+1
abstraction in scaling+10+10+1+1-1
no figure/base removal+10-10+1+1-1
cavalry ineffective+1+1+1+1+10+1
irritant skirmishers+10+10+1+1+1
vunerable yet destructive artillery+1+1+1+1+10+1
column and line infantry formations+1+1+1+1+1-1+1
attack defense objectives+1+1+1+1+10+1
morale dominant+1+1-1+1+10+1
battle narrative00+1000-1
Totals9665814
Table 2: Design Philosophy

So NT19e along with FoB seem to have edged it on philosophy for me. I should say that by having a lot of scores to make, it may reduce my own unintentional bias (of course on the other hand wargames magazines are all about bias – “Buy me” bias).

Fire & Fury was very busy but brisk………..

Talking about bias – my requirement concerns European Warfare so I am effectively biased against other “continents” warfare considerations that are different.

Ok next up is Game Mechanics:

NT19eBwMSGWF&FFoBTTBPW
option to solo game0+10+1+1+1-1
measure not grid distance+1+1+1+1+1-1+1
army selection/lists available+10+1+1+10-1
pre battle actions available+1+1+1-1+1-1-1
game time required (<2hrs)+1+10-1-1+1+1
units per side (6-12)+1+1+1-1-1+1+1
unit ratings (varied)+1+1+1+1+10+1
table size (5’x4′)+1+1+1-1-1+1+1
concealment/ambush/surprise+1+1+1-1-10-1
chance (situations/ cards etc.)0+1+10+100
figures per basic unit (12-20)+1+1+1+1+1+1-1
support functions (engrs/ sappers) rules00+100+1-1
Totals91010034-1
Table 3: Game Mechanics

Earlier I asked is it fair to compare rulesets from different decades? Now the question might be should you compare battle rulesets with skirmish rulesets or measured games versus grid games. The answer is of course. Just be consistent in the criteria used for the scoring and try to avoid criteria that directly preference one solution. In my case grids games are not a requirement so do score badly on the requirement for a measured game that I chose to include – some personal bias there.

Battles with Model Soldiers and Gentlemans War seem preferable when it comes to Game Mechanics.

Battles with Model Soldiers gets you into action rapidly and is brutal……
In Battles with Model Soldiers units were cast to the four winds in the first rounds of action

Finally we turn to Action Mechanisms:

NT19eBwMSGWF&FFoBTTBPW
alternate moves with opportunity+1+1+1+1+1+1+1
initiative+1+1+1+1+1+1+1
simple manoeuvre rules+1+100+1+1+1
measure ranges+1-10+1+1+1+1
move and fire in a move+10+1-1+1-1+1
road movement restricted+100-1+1-1-1
simple interpenetration+1+1+1+1+1+1+1
saving throws+1+1+1-1-1-1-1
leadership/pips/orders0+1-1+1+1+1+1
written orders0+1-1-1-1-1+1
cards for actions00+10+10-1
turn structure is fluid00+10+100
simple combat resolution 0-1-1+1-1+10
simple firing resolution0-1-1+1-1+10
8433645
Table 4: Action Mechanisms

Neil Thomas 19th century European rules come out preferred for Action Mechanisms along with Field of Battle.

Neil Thomas rules provide an excellent mix of production, design, game mechanics and action mechanisms making them hard to beat for all round use in mid nineteenth century gaming

In summary we have table 5

NT19eBwMSGWF&FFoBTTBPW
Production4365225
Design Philosophy9665814
Game Mechanics91010034-1
Action Mechanisms8433645
Totals30232513191113
Table 5: Summary

So there you go Neil Thomas rules are to be preferred in meeting my perceived gaming requirements. But……

I really like the liveliness of Fire & Fury while sometimes the grid games using Table Top Battles are just so easy and convenient. And then Gentlemans War offers a sense of detail which drives narrative – an essential requriement for the solo wargamer I would suggest.

Field of Battle uses the house theme of the card driven randomised turn structure of Piquet. I like it a lot but you need to invest your concentration in that ruleset even with the simpler FoB version. Like GW it offers narrative benefits.

My least liked set was actually BwMS even though Donald Featherstone has been the mainstay of my house rules over the years. This is because much of what he wrote was about design philosphy rather than pushing a particular ruleset. You could say nearly all his books were design handbooks for wargames rules writers.

So which ruleset will I go with?

At the moment it must surely be Neil Thomas.

Whatever ruleset you use – happy wargaming.

Categories
Mid 19th Century Wargaming miniatures painting wargaming

The Painting Pedestal 22f – The Milan Guard 1848

The Milan Guard caught my eye, I like green uniforms which are often reserved for light troops
The figures are Hat and were napoleonic russian militia.
I have used my standard 40mm square basing of 3 figures with a 3 paint layer over budgie grit. For a change I have used winter grass – seems to work.
Categories
Mid 19th Century Wargaming wargame rules wargaming

Ruletest E: A Gentlemans War 1848-1861

A Gentlemans War or “Glossy Coats and Tin Bayonets” is a bit different to the previous rules tested. It is much more towards a skirmishing style and is definitely for enjoyment of the game. These rules are aimed at the period 1875 to 1914 so are a bit later than my interest.

The losses are per figure so the units were

  • 12 man infantry brigades
  • 4 man field artillery batteries
  • 6 man light cavalry brigades

I used their 1850-1875 shooting modifications to the rules

Essentially it shortens all the ranges giving you just rifled muskets or smoothbore cannon.

I ran out some new playing cards for this game.

Modern playing cards in a victorian style.

With a normal playing card deck red cards work for one force, black for the other.

  • numbered cards allow singular activitions
  • court cards allow brigaded activations ( I did not use these) or singular activations
  • ace allows double move and cannot be held in the hand
  • cards in the hand are used as hold cards to be used as above
  • cycle ends when every unit on one side has activated
  • first joker end all cycles – with all disorder markers removed
  • both sides start new cycles
  • second joker – cycles end plus all held cards are discarded and packs reshuffled for a restart
Marshall Radetzky squares up to the Rebels led by General Durando. On the left is the Austrian line – Hussars, Benedek Line Infantry, No1 Field Artillery with Erzherzog Albrecht Line Infantry in the distance. On the right the Milan Infantry Brigade with A battery field artillery next then the Bersaglieri di Vignola and finally in the distance the 3rd/6th Line Lancers.

The set up was identical to previous tests and the Orchard was inaccessible to all arms, while the road offered some benefit.

The Empire Forces were

  • left flank – Erzherzog Albrecht Infantry
  • centre left – No 1 field artillery battery
  • centre right – Ritter Von Benedek Infantry
  • right flank – Graf Radetzky Hussars

The Republican Forces were

  • left flank – Milan Brigade
  • centre left – “A” battery field artillery
  • centre right – Bersaglieri di Vignola
  • right flank – 3rd & 6th Line Lancers (combined)

The action was swift with the rebel lancers charging first……

The 3rd/6th Line Lancers charged the Erzherzog Albrecht Infantry inflicting alittle damage but taking heavy casualities from the Austrian Firing and then in the melee.

As they charge in the Austrian Infantry fire scoring on 5 or 6 on 1d6

Rebel saving throws on a 5 or 6 mean only 2 hits make a mark. Yet this meant 1/3 losses 2 out of 6 men killed so a morale check was required which said the Lancers were “bothered” but continued their charge albeit “lukewarm”.

In the melee the “advantage factors” were with the Austrians meaning the Lancers needed a 6 to hit against 3-6 for the infantry. 6 hits on the cavalry halved meant the remnants of the cavalry ran away (1 cavalryman!) while the infantry were reduced by 1 man to 11.

I did not do figure removal but either way the Lancers are in full retreat. The Beraglieri are arriving to engage the Austrian artillery in the foreground
Meanwhile an exchange between the Von Benedek Infantry and the Piedmont Artillery resulted in the artillery being “disconcerted” so they ran away. In return the Milan Brigade fired on the Von Benedek Infantry

The Bersaglieri attempted to rush the Austrian artillery but became “bothered” and had to retreat. while a fierce firefight took place between the Von Benedek Infantry and the Milan Brigade.

Eventually the Von Benedek Infantry became “disconcerted” – morale test on 50% losses, and ran away.

Von Benedek infantry flee after firefight with the Milan Brigade
The Austrian left flank is relatively unscathed
In the distance the General Durando returns having failed to rally the piedmont artillery while in the foreground the Austrian Hussars have lost almost all their men to the Milan Brigade firing and then repelling their charge
There is still possibilities of action on the Austrian left flank. Again the Austrian Artillery “bother” the Bersaglieri who run away again only to be rallied by General Durando
Finally the Hussars are destroyed by the Milan Brigade – in this game I used dice to show accumulated damage for a change!
The Milan Brigade now move against the Austrian left flank, getting favorable cards they fire on the Austrian Artillery who are “disconcerteed” and fall back.

With just one infantryman left in the Erzherzog Albrecht Infantry the game is up for the Austrians as the Milan Brigade still numbers 10 men and the Bersaglieri have 8 although they keep running away!

So General Radeztky decides to quit the field. General Durando celebrates a great victory largely down to his Milan Infantry brigade which destroyed the Hussars, routed the Von Benedek Infantry and drove off the Austrian Artillery almost single handedly.

Yes this is Ruletest E so where is Ruletest D?

It will be along in due course.

Categories
Mid 19th Century Wargaming miniatures painting wargaming

The Painting Table Queue Jumper

Every now and then I get a bee in the bonnet and have to paint a figure or unit not in the plan.

In this case my sizeable paint queue from last summer has reduced, yet there are still units now 12 months on the table, and counting.

So of course it’s madness to start a new set of figures. Undeterred I have managed to get these six completed in a day with the help of high temperatures drying the paint rapidly.

This is my take on the fusiliers of Brigata Fanteria 1852, reflecting the Duke of Parma’s decision to go Prussian in his reorganisation of the army after the Austrians victory of 1849 at Novara.

Next up should be some more rule tests.

Categories
Mid 19th Century Wargaming miniatures painting wargaming

The Painting Pedestal: 22e 1859 french artillery

My current preoccupation is mid nineteenth century warfare. You can’t travel far without meeting the resurgent French Empire. Here is my offering on french artillery around the time of the Franco Austrian War of 1859. Being a few years before the American Civil War it can be argued that conflict obscures the war which inflated French self belief and probably contributed to their Prussian undoing by 1870.

I opted for individual basing plus I went with my pale grasses again.
This second shot shows some back figures in focus including two riflemen complete with blanket rolls
The men all carry moustaches – whiskers were a trademark of the period.
Here are the 14 figures which allows me four per gun plus the two riflemen.
The figures are from the Strelets Russo Turkish War of 1877 range. They have some great animation as long as you like the chunky style.
Categories
garibaldi wargaming Mid 19th Century Wargaming Vienna Treaty Wars wargame rules wargaming

Ruletest C: Neil Thomas & the Roman Republic 1849

This is one of a series of ruletests for mid 19th century warfare. Neil Thomas published a book specifically looking at the wars between 1815 and 1877. With a European focus these should be the go to ruleset for my Italian Wars of Unification which either run from 1815 to 1870 or 1848 and 1861 depending on your preferences.

The usual set up has been followed. But this time the Austrians have made way for the French. The Piedmontese have been displaced by the Italian Nationalists of the Roman Republic. It is 1849 somewhere near Rome……..

The Battle of Symmetry Ridge

The French led by General Charles Oudinot (looking suspicously like Napoleon) were deployed looking to exploit the road on their left flank. None other than Garibaldi himself was leading the Republican Army you can see at the top of the picture.

French Forces

  • Left Flank – 36th Regiment of the Line – Infantry Brigade
  • Left Flank – 13th Battery 3rd Field Artillery Regiment
  • Centre Right – 66th Regiment of the Line – Infantry Brigade
  • Right Flank – Some Austrian Hussars (I decided the French Expedition was short handed in 1849)
The French left flank benefited from road movement

Neil Thomas 19th century European Warfare rules (NT19e) are based on 1d6 dice throws to hit with saving throws for both firing and melee. Generally you don’t save on melee hits though. That means close combat can be very damaging.

Morale tests are a simple 1d6 throw against a quality rating – a roll of 4-6 being required by all the “average” units fighting. For this test all units had this common rating.

The 66th Regt formed in column of march while the Austrian Hussars formed up in the only formation they were permitted – in two ranks. Because I use deep bases the formations used by Neil Thomas show as very elongated. This has no real affect on the game mechanics although visually it is probably a bit jarring. Note I also have some 50mm base width units alongside 40mm base width units. Ho Hum…….
The Orchard on the ridge: (inaccessible under my rules and an “obstruction” under NT19e firing rules) effectively divides the battlefield.
Garibaldi leads his soon to be famous red and blue shirts!
The Parma National Guard Lancers provide the right flank of the Republican Army joining the Blue shirts

Alternate movement was in operation and as with previous tests all units and leaders were the same quality/common value.

Opposed 1xd6 rolls determined who moved first each turn. This rule is I think is essential for this ruleset. It did have an impact and altered the game. This “initiative” roll has become a common theme in rulesets.

1xd6 roll determined command effect for that turn. This rule is optional and in the test did have a material impact.

  • roll on 1xd6=5,6 – allows 4 units to activate
  • roll on 1xd6=2,3,4 – allows 3 units to activate
  • roll on 1xd6=1 – allows 2 units to activate
The scene is set.

Garibaldi has his red shirts on the left, blue shirts on the right. The Duchy of Parma 1848 Provisional Government has sent some Lancers to defend the newly declared Roman Republic. Garibaldi’s artillery are dressed in Austrian uniforms but are italian troops who have strayed from the Imperial Armies………
Garibaldi won the first turn and commanded 4 units forward, General Oudinot could only manage 1 unit in his turn.
On move 2 both sides could activate 4 units while on move 3 General Oudinot moved first and fired his artillery on the blue shirts column scoring 1 hit.

In NT19e each unit comprises 4 bases (artillery have 1 base) and each base can absorb 4 hits. So after 16 hits on Infantry or Cavalry or 4 on Artillery the unit ceases to exist.

Taking hits has added risk in that for every base lost a morale test is required and if failed a further base is lost. Artillery can only lose firing hits as they get automatically eliminated if they lose a melee.

On move 4 Garibaldi could only move 1 unit and the French artillery failed to hit the Blue shirts. Oudinot got back to back initiative scores on moves 4 and 5 moving his forces with vigour……………
On move 5 the Austrian Cavalry destroyed the republican gun while the French artillery did yet more damage to the Blue shirts. However the republican artillery had in its turn severely damaged the Austrian Cavalry whose morale failed (extra base lost). To add to their problems the red shirts fired on the Hussars leaving few to return alongside the 66th Infantry Regt.
The Austrian Hussars are decimated while the republican artillery has been silenced. On the French left things look ominous as their flank is turned.

On move 6 Garibaldi had the advantage, but little happened except…………
in move 6 & 7 the Blue shirts destroyed the french artillery while the 66th Infantry Regt began to attack the red shirts. The Parma Lancers were decimated by the firepower of the 33rd Infantry Regt.

It looks like the republican strike on the French left has failed………
The decisive moment as the red and blue shirts aided by the remnants of the Parma Lancers attack both the 33rd and 66th Infantry Regts.
On move 8 the Parma Lancers are destroyed by the 33rd Infantry Regt. Heavy losses on both sides in the infantry melees follow………
Move 9 fire exchanges between the Infantry units cause more casualties. The 66th Line practically cease to exist while the Republican right flank has been severely mauled. The republican blue shirts paid a price for not getting into a firing line.
On move 10 Garibaldi attacks taking more fire damage but decimating the 33rd Infantry Regt and causing the morale to collapse for the 66th infantry Regt

It is a characteristic of Neil Thomas rules that units are visibly destroyed yet even at the end still have some effect.

Move 11 Oudinot has remnants of the 33rd left while Garibaldi still has elements of both his blue and red shirt brigades

General Oudinot quits the field.

Garibaldi has triumphed for now – but he could ill afford such heavy losses in this victory.

Neil Thomas provides victory conditions within his scenarios. His book offers a separate set of game rules as well as numerous scenarios to use them in.

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metal miniatures miniatures painting Vienna Treaty Wars wargaming

The Painting Pedestal: 22d – 1848 Tuscan Infantry

In 1848 the Tuscan Army headed north with other contingents to join Piedmont in expelling Austria from the Italian Peninsula.

Their uniform was really a throwback to Napoleonic times. Unlike some other troops the soldiers wore a Shako – bell shaped. With white tunics and blue trousers there was a nod to Austrian influence.

Like the Danish Infantry in Painting Pedestal 22c, these figures are 20mm metals from Irregular Miniatures. They are sold under their Colonial range as Regular British Infantry serving in India.

This unit is part of an occasional series that aims to paint many of the units described in Osprey Men At Arms No. 520 Armies of the Italian Wars of Unification 1848-1870 (2).

The flag is homemade using dried out lens wipe paper and permanent marker pens – very quick. Well the Tuscan rebels like most had to rustle up their armies in quick time.

The bases use my standard three colour (burnt sienna+yellow ochre+ pale yellow white dry brushed) with on this occasion some pale gamers grasses
Bases use 3 figures to a base promoted by both Peter Pig and Piquet
I generally use 4 bases per unit which might scale up as a battalion, regiment or brigade depending on rule set used.
The Tuscans fought in 1848 but were defeated alongside their Piedmontese and other allies