Categories
wargaming

Part 2: In the skies over Fauxterre 1930

The fuzzy logic maps have blown through my hobby time creating some most enjoyable campaigning for Fauxterre 1930.

Problem is I was meant to be prepping for analogue hobbies painting challenge No.16!

So today instead of painting I have been gaming.

On the coast the Gombardian 51st division has been thrown against an escarpment which conveniently for the Corinovans popped up on my fuzzy map. The Corinovans are in retreat after the fall of their southern city of Viana and the demise of “B” Division. Now “C” Division has to hold back the Gombardian advance to enable remnants of “B” Division, two other shell divisions and the paraphernalia of the Corinovans southern army to escape north to fight another day.

On the larger scale map the white arrow on red indicates the apparently quiet town caught between opposing flank divisions while on the coast serious action is taking place between “51st” and “C” Divisions

To add another layer of detail for this holding action by “C” division I chose to give Chris Kemp’s “Not Quite Mechanised” ruleset a run out. I bought the rules at Partizan after participating at a couple of shows over a few years – talk about slow burn!

Some cornflake packaging, scissors and pens delivered two divisions

I opted to simply put two roughly equal divisions on a board with the defender on a ridge of hills.

As Chris says – always ensure your attack has a healthy 3:1 advantage.

It was fun for the umpire!

Meanwhile…….

A lone plane flies over a quiet town somewhere in greater Rugia.

Which only leaves me to wish all of you who visit my blog a merry Christmas and happy new year – I hope your 2026 brings you joy.

Categories
wargaming

Part 1: Fauxterre 1930 encounter and some fuzzy logic

A quiet town in Fauxterre land awaiting dawn…..

Here is a small scale map used to show a part of greater Rugia – the red framed white arrow indicates some action being gamed.
This larger scale map is used to provide more local detail
The two maps together which represent real geographies and are patently different but for my purposes it matters not – they are near enough.

Welcome to my fuzzy logic mapping !

The small scale map is 1:500,000 and typically I am using these for corps/division actions

While the other map at 1:125,000 is for division/brigade/regiment actions

Of course the scale is extremely nominal under my fuzzy rules.

The white arrow shows the town in the main image.

Categories
wargaming

Fuzzy logic

Pure logic – 0 or 1 take your pick.

Fuzzy logic is a legitimate process using the principle that things can be something other than 0 or 1 but still logical.

Ok so you can apply “fuzzy logic” to scales and a popular example online is the “likert” scale which is commonly used in questionnaires where the results are then subsequently analysed. That’s the questions that ask you about satisfaction but give you “least” “mostly” or “neither nor” type options instead of an exact a scale of 1 to 5.

Anyway I was musing about Fauxterre 1930 – my “nearly mechanised” period (I blame a certain Chris for most of this modern stuff that’s invaded my wargaming).

I was dwelling on the location Fauxterre 1930 in my artificial world and how I would map it.

My problem was that unlike earlier periods on my imaginary planet Edrador, Fauxterre started life as a 20th century concept so mapping was naturally more contemporary and my campaigns felt more compelling with real maps being used, instead of the type I make myself for earlier periods which in fact feel better with the inaccuracy and uncertainty for those earlier times – although I have made exceptions: Crikey I have even resorted to hex maps for some.

In the event a couple of things collided to solve the issue. I remembered a very old website where a guy had been cutting up modern maps into pieces and glueing them randomly then giving them a faint wash. At a distance you could believe the resulting collage they made were just like real maps. So he was creating lots of new worlds daily with this method. Yep – crazy normal just like us wargamers.

I don’t remember the “why” but I do remember the impact it had on me – instant artificial map creation – through collage or fuzzy logic. In this case your eyes told you the reworked map pieces were accurate so the “whole” must logically be accurate.

But the thought of trashing old maps left me cold. He was using newly discarded maps and was not bothered about content.

My first foray in this area was when I retired a giant ring bound world atlas. I decided to create a complete map of Edrador. I merrily cut up the atlas and created a brand new map of the lands. I then traced over the coast outlines, mountains and primary rivers before binning the map pieces themselves.

Map chop to create new places
Essence of a new part of Edrador

I actually wrote a history moment into it making my older artificial maps ancient maps discovered by an Edrador mapmaker who I set in the turn of the 17th/18th century. This conveniently allowed me to “retire” some countries and “create” some new ones in their place with no linking history necessary – well as yet.

It was a satisfying exercise.

Mapping Edrador has remained a vague exercise, quite a contrast from my earlier era of accurate mapping for scaled movement campaigns.

And of course some famous authors who promoted such gaming in parallel confessed a different approach!

https://thewargamingerratic.home.blog/2021/06/12/fauxterre-campaigning-without-maps/

Fast forward and nowadays you can pick up maps in charity shops – ok the 50p bargain era has gone but for £1 or in my case the other day £1.50 you can have even antique maps.

I had taken to buying some of these maps for certain parts of Europe for my 17/18th century campaigning (another one of the exceptions noted above).

Then I found a map of Iceland and the linguistics being what they are I suddenly thought I could use the map without the place names distracting my imaginative world version of the map. And then I thought if I turn more familiar maps upside down you get the same effect. You zone out the resulting gobbledegook.

And so right now my approach for more modern Edrador is to go with printed maps used upside down.

And then the other fudge is to ignore scales of the maps except in the general sense of type.

That means I might have a large scale map of a region and then use a smaller scale map to represent an area of the larger scale map. But here is the abstraction – the large scale map might be part of America while the small scale element might be European!

I know it sounds crazy but my campaigning is very abstract so differences are just ignored: it’s another fuzzy logic step. And this is all solo so I don’t need to convince another human to go with the “conceit”.

Fuzzy Logic nicely describes this fudging. The win for me is little investment in mapping for areas only used to fight over and maybe only once as well – all economic and political aspects being off map tabulations or using some other simple mapping technique.

Categories
wargaming

A coffee and biscuits game*

My RLHO (real life human opponent) and I managed to get together for a game and being time constrained opted for what a tanker.

No the cat was not my opponent-it just stomped off once it realised there was nothing worth chewing.

In the end we managed three games.

The board was a small table which speeded things up.

And then I insisted on bringing my early war/useless tanks while my opponent opted for late war kit.

Having teased him about always deploying German kit because it games so well, he deployed Russians in the first two games.

The opposition consisted of a t34/85 and a SU100? Well that’s what he paid for.

My points tally was a bit lower for my three tanks – I paid for a honey, mk1 Churchill and an M3 Grant so I upped the Churchill to a later mark to get equal points.

Of course “what a tanker” is a giant dice throwing game and I brought my loaded dice – heh heh.

He couldn’t find his buildings and I had just brought one for the hell of it.

Out of the blue a road down the centre of the board suddenly became a canal.

Just maybe I could isolate one of his tanks for two against one opportunity…..

Oh yes no problem except my loaded dice tend to fire ones or the wrong command dice combos and definitely not multiple fives and sixes.

The M3 Grant survived a few turns and then died in one dice bombing quickly followed by the Churchill.

Meanwhile the honey lasted a few rounds before again a dice bomb killed it off.

Definition of insanity is doing the same thing over and over but expecting a different outcome……

The canal became a road and the Churchill deployed to dominate it. It was the same set up with two powerful Russian tanks versus three allied tanks albeit the Churchill was a later mark again.

It made no difference the Russian dice bombs returned yet this time the Russian dicing bombed – especially the saving throws! and I finally did manage to do damage. So much so he ran out of tanks so to speak.

Quantity has a certain quality after all.

Victory to the allies

I had picked the first scenery set up so my RLHO swapped to “capture the hill” and out rolled some late war German armour.

An M18 was added to the allied pile. It made no difference though.

My honey tried to soften up the jagdtiger
Later the jagdtiger having shrugged off the honey took out my Churchill on the hill
The Elefant killed the M3 Grant while the jagdtiger took out the M18 – classy camouflage on the part of the jagdtiger

The allied tanks had all stuck around for at least a few turns before German dice bombs struck quickly and efficiently.

Hey ho – a happy gaming session had by all.

*beer and pretzels normally

Categories
wargame shows wargaming

Fiasco 2025 returns to the Museum

I remember many years ago going to Fiasco Wargames show and it being held in the museum.

I seem to remember it was packed. So while it’s a great venue if the space available is cramped then it kind of backfires.

That said the usual venue in the dock hall is quite dark with black drapes even with a full lighting set up. The high ceiling height means the light quality at table level is poor compared to say Partizans agricultural shed.

The museum I recall was very well lit.

I might just go…..

Categories
wargame shows wargaming

The “Other Partizan”

Ok so let’s get the loot out of the way – Yep zilch purchases 😱. Well ok not quite…..

Cash buy £2, which is just as well because I forgot to bring a wad of cash…..

Yep no cash on me and of course I saw plenty at the bring and buy………lots of frustration.

It then got to 15:30 (that’s another story for lower down) and I finally spent some money….

More to follow on this…

The show was “packed to the rafters” – I arrived late (for me) at 11:00. Then took an age to find a parking spot, literally there was no room left and certainly no one to tell you if there was some less obvious spaces.

The usual set up and lots of regulars
No figure for me – clearly there were more than 500 at the show more like 5000 – I jest.

I got in and immediately found some obvious bring and buy purchases in the new awning area at the main entrance but then realised I had no cash so moved on. I did a full circuit twice before some refreshment.

I would say noise levels were vibrant to say the least.

Here is my selection of pics, clearly not necessarily the best – whatever that means – but things that caught my eye.

As always click to get the bigger picture

So I also got preoccupied with planes again…

Some more table envy

A few more…..

A full consignment of stirrers sits idle. Obviously few modellers at the show this year!

Ok that was a bit tongue in cheek, so now for the highlight – a game. In the afternoon I played Chris’s not quite mechanised Crete 1941. My guide was from Boston but I forgot his name: Sorry. Anyway he explained the game basics and led me through a few rounds which saw my Australian forces drive the Germans back.

The rules are a neat combination of grid but given a wargaming look with 15mm figures densely occupying the hexes. The variable scales used for buildings, tanks, ships and aircraft tell you this is an abstract however the look is really good and the detailed vehicles especially are not regimented in style or painting, so you get a gritty result.

The rules are quick to pick up and give you the headaches of logistics, resources, ammo, positioning, energy for attack and indeed tenacity of defence.

Needless to say I enjoyed playing the game which is why I found myself shopping at 1530. And now I have a copy of Chris’s rules but no forces, I face yet another wargamers dilemma: Do I start another project 😱

Thanks for the chats Chris and a great scenario to play in.

All in all a great day for me at the Other Partizan.

And to think I nearly gave it a miss this year.

Categories
wargaming

Experimenting with real tank sights and scale models

franktankrants.wordpress.com/2025/10/03/tank-12-oclock-800-yards/

Frank at Frank tank rants has looked at all sorts of tank gun warfare theories using mathematical models and it’s fascinating stuff.

Now he has had a look down a real tank sight….

Photo taken from franks site post.

Categories
miniatures painting wargaming

Operation High Street part III

Back in 2021 I accidentally picked up a lucky find in a charity bookshop. It was a hard copy book in their vintage section so it was priced up.

The book by Charles Grant Senior had a garish 1970’s cover you could not miss….

Simply to find such a rare beast in a bricks and mortar setting made me buy it. I mean I had no interest in anything beyond my recently set limit of 1870 (up from 1735 due to discovering the wargame delights of 1848).

I bought it, I read it, I was energised! Suddenly I had this idea to start a small side project with limited objectives.

Buy from real shops – bricks and mortar

Use the book idea

Limit the forces to those in the book

Use Fauxterre

Fauxterre has become my catch all imaginations world for gaming ahistorical forces and situations. Although it is really fantasy that term implies dragons and otherworldly ideas. So Fauxterre 1930 was born – one of several realms……

In this case instead of Red v Black I would have Ochre (Vossakia v Azorians) Brown. Ok so the Vossakians look a lot like Russians and the Azorians have more the a passing resemblance to early war US troops.

Charles Grant used readily available models and figures in 1/72 and 1/87 and also used hannomags for both sides.

The theme with ahistorical imaginations gaming is you can mix it up.

Despite deciding to follow the book process I did not want the book period of late WW2. Instead I wanted prewar – biplanes, poor tank development and hardly any blitzkreig etc. ok so monoplanes and tank modernisation would figure alongside motorised units. In other words a bit of everything.

And then I created two projects after rushing to buy the figures in my local shop which I liked. Yes the plastic soldier company Russians were suitable for 1930’s use and so were the US soldiers (1942 m1 helmets though) but for some reason I had a split personality moment and opted for them to be later prewar!! While some other shop bought figures became early prewar: This was solely due to wanting some Adrian helmets in the period. Of course in TORCH 1942 you get Adrian helmets up against M1’s but that’s yet another story.

Confused? Yep the problem with making it up is being consistent with your invention……….no chance!

Back to Fauxterre 1930. I quickly got plain infantry for both sides painted then read about the PSC US support troops scale problems – this typical dip in the project track simply derailed the whole thing!

It’s just one of those things. Since then the project has acquired a lot more equipment (all in the paint queue) and other figures (all in the paint queue) and even some aircraft – yet more distraction.

Finally though, I have managed to heave some figures over the line.

Back to the Russians again, I do like the sculpts (except the flat guy who seems to be reaching between two walls…..)

Anyway first up we get some machine gunners

Then we have some mortars light and medium?

Then we get a couple of anti tank rifles

And finally a couple of 37mm anti tank guns.

In the foreground gun said squeezed sculpt is almost facing camera – ok he looks alright after all……..just real shoulder ache.

Not sure when the next completion might appear though. Either way these chaps will join the infantry who have already had some escapades

Don’t hold your breath when it comes to Fauxterre 1930….

Categories
Scenery wargaming

Season of Scenery Challenge- part VIII – finale

A long while ago I had the desire to make some adobe buildings for cowboy skirmishes. However despite having the figures (admittedly only primed) and then my “what a tanker” playing partner getting “what a cowboy”, it still did not look good. Fortunately the challenge rolled up and provided the impetus I needed to get this project over the line – along with some more conventional items. Amazing where “cardboard packaging” can take you!

I have an old card table earmarked for skirmish play. The adobe buildings were just how they came out of the product boxes 😆 I then added some extra roofing with card and tissue paper plus pva. The two right hand regular buildings are from warbases basics range
You can’t beat Dixon 28mm cowboys for style
Lots of yellow ochre – the left hand building has received a dry brush. The packaging designer kindly included a base skirt which was decorated with pva and budgie grit.
Dry brush done and doors and windows (cornflake package) painted and dry brushed
Sunrise – the Mexican is at a disadvantage although he aimed first
Pistol high – who will bite the dust?
We may never know 🤠
A real New Mexico example in Santa Fe. For my quick build models I omitted the exposed logs – maybe next time.

So that’s it, 8 weeks of one hot dry summer and I have massively exceeded my expectations. I completed a lot of items and even though I started even more they are at least started and now have real homes rather than their sales boxes (thanks John the Varnish!)

For the analysts….. completions were

First module of my port,

two adobe buildings,

six earthen defences,

one artillery position

one aircraft base

flexible roads recoloured

two hills now also become a green defensible position

repaired damaged cardboard church

new self coloured HO Germanic church

two warbases Wild West buildings

two very old bellona low relief terraced houses

Two straight drainage ditch pieces

Finishing off stuff and even repairs/reworkings proved very satisfying.

The “starters” all happened to be kits and kicked off my challenge.

Blotz models Bronze Age fortress

Italeri French railway station building

Italeri north Italian church

warbases north German church

At least I have the measure of these pieces not least where and how to store them.

I probably have too many churches now……..

Funny that I did not finish the kits that I started the challenge with – given they were my absolute main targets – instead I started raking out cardboard and home building………

wargaming really is hilarious…..

Thanks Dave.

Categories
Scenery wargaming

Season of scenery challenge part VII low relief housing and a ditch

Last year I started painting my Low relief housing. I bought two of these terraces back in the 1970’s and somehow these bellona pieces have not fractured into pieces. They are injection moulded and were the “resin prints” of their time.

One terrace in basic coats sat on my first port module
Low relief was popular railway modelling idea taken up by bellona

So I gave them a go and I must say the sculpture is brilliant. They were fun to paint. You can still buy injection moulded models – amera sell them via eBay in the uk. Alas I haven’t seen any terraced buildings.

Two terraces book ended by my hovels Dutch buildings with EWM latex roadways and then the ditch
Natural morning sunlight catches the detail well

In front of them are some early war miniatures road sections (flexible latex) last year I painted them but didn’t like the finish so they were back in the mix for a dry brush.

Finally there is the ditch. Basically more packaging fell into my eye line and I immediately thought – that’s useful. This is new packaging (not from the mountain!) and made the back end of the challenge displacing some other contenders.

They required no preparation.

Galena students burnt umber is rich and oily giving good coverage on this very dense cardboard
The ochre coating was necessary but not too obvious before the brandy cream which was a semi dry application
Very pleased with the low reliefs and also with the roadway while the ditch was an out of the blue late late entry which has exceeded my expectations

I gave the packaging a coat of burnt umber then one of yellow ochre and then brandy cream! dry brush before an autumn variety of Javis static grass. The ditch water was done with Paynes grey tube acrylic and then a shade of paynes grey with some ivory white added as a top coat.

Final shot which shows the early morning in colour somewhere in Rugia plus Mr Varnishes armour! (you know who you are 😊)

Last entry for the scenery challenge is next up