Categories
Mid 19th Century Wargaming Vienna Treaty Wars wargame rules wargaming

The Battle of Oeversee 1864

Neil Thomas offered this battle as an example of a small action using his mini battle setting. His rules assumed a 2’x 2′ or 600mm square. So thats board game sized.

His rules say you do not need to rebase. Always a positive these days.

I have a mixture of units – a result of my lock down era painting activity tending to paint what I fancied than worrying about actual armies!

The action is straightforward – the Danes are retreating and use a bottleneck on the key route north towards Jutland. The Danish rearguard are buying time for their main forces to retreat to their last defence line in Schlieswig – the Duppel fortifications.

suggested set up from book – copyright Neil Thomas.

Their opponent was the geographic “Empire” effectively still the Holy Roman Empire but now really the German Confederation post Waterloo with Austrian and Prussian interference/support.

In this case the Austrians were attacking the rearguard.

The Danish Rearguard

  • Infantry Unit A
  • Infantry Unit B
  • Infantry Unit C
  • Infantry Unit D
  • Artillery Battery E

The Artillery was Bronze Rifled while the Infantry were all Levy in loose order armed with rifled muskets.

The Danish troops are all deployed in the bottleneck.

The Austrians Attack starting at the river line comprise

  • 9th Hussars – Average
  • Artillery – 2 batteries both with bronze rifled cannon

Their main forces arrive from move 1 on the main road

  • Jaeger Infantry unit – elite, rifled musket, loose order
  • Skirmishers – elite, rifled musket

On moves 2 & 3 the following units arrive via the same southern road access

  • Infantry Unit 6 – move 2 – average, rifled musket, loose order
  • Infantry Unit 7 – move 3 – average, rifled musket, loose order
  • Infantry Unit 8 – move 3 – average, rifled musket, loose order

Battle Narrative

With the objective to clear all danish forces from the road (at least 12cm from the road) essentially the Austrians simply went through the Front Door.

They had 10 moves to do it in with a win lose outcome and no draw.

Special Rules as suggested by Neil Thomas were used

  • Colonel Muller personal leadership of the Danes means any one unit at the start of any turn can be elite.
  • The Danish Artillery were quite ineffectual so get half the nortmal values in defence and attack
  • The Austrians fresh from rough handling by the French in 1859 adopt bayonet charges in preference to distance firefights. They stay in column the whole game and can charge without restriction (no unit base quantity advantage required)

Some shots of the action

Danish defence face the Austrian advance guard

The stream has no effect on movement except Artillery must use the bridge. The town can be accessed only by Infantry. The lake is impassable to all troops while infantry can move through the wood.

The Austrian battery drops into action as the 9th Hussars begin their fateful attack

The Danish front line are in line and not moving, supported by more mobile Column units behind. If infantry want to move in Neil Thomas’ rules they must be in column.

The 9th Hussars much reduced by musket fire charge home. The Austrian Skirmishers have made little impact but the Artillery have seriously depleted the Danish infantry to their front.
The Danish front line has been blown away by the Austrian Artillery and the Elite Jaeger unit

Note in this game I chose not to field the woeful Danish Artillery ( i.e. I forgot to place them on the board!)

The second line of Danish infantry eventually destroy the Elite Jaeger
But at the cost of another Danish unit when more Austrians charge home
Its the end of move 10 and the final Danish defence was about to be overrun by the Austrians

An Austrian victory seemed to confirm Neil Thomas’ view that history repeats itself with his suggested set up. In his notes he offers several options to up the defence capability of the Danes.

In this case a very narrow Danish Victory suggests a well thought out scenario by Neil Thomas. Generally I have found Neil Thomas scenarios are fun to play because they tend to lead to a lot of action and no quick outcomes. So although asymmetrical in set up they seem to be well balanced games.

Footnote:

The Figures are Irregular Miniatures and Hat for the Danish

In this picture top right clockwise – 1848 Danish Infantry, 1849 Danish Infantry then 1864 Danish and finally some rogue 1860 Piedmontese.
The Austrians are top left clockwise Hat Grenzers – being Skirmishers then Minifigs (1970’s) French Hussars posing as the 9th, Waterloo1815 1859 Austrian Artillery and finally the elite Jaeger are WW1 Belgians painted as Neapolitan 1859 Cracciatori Light Infantry

Elsewhere in the photographs the regular Austrian Infantry on show are Waterloo1815 1859 Austrians in their white coats – in 1864 it was bitter winter weather so soldiers actually fought in their greatcoats.

Neil Thomas offers the mini game as a quick affair and it certainly was. Lots of enjoyment from a two foot square, scenery, dice and some figures.

Categories
miniatures painting Vienna Treaty Wars wargaming

The Painting Pedestal 23d – Composite Cavalry

Ok Cavalry has not been my top list item for mid 19th century forces. They don’t figure much in the record and are derided for ineffective battle action as well as being the scout forces that seemed to be missing in action as armies stumbled into each other.

Having said all that they still had colourful uniforms! At the end is an item about the obvious error…….

These figures date to my try a “few of many” period so no vast regiments but squadrons and patrols.

And of course composite cavalry units did seem the order of the day at times.

In this case I have opposing forces on show as well!

  • Central Italian League 1860 – Cavalry Regiment “Guide”*
  • Piedmont Cavalry 1848 – Genova Cavalleria
  • Austrian Uhlans 1860 – Freiwilligen Uhlaren Regiment
  • Austrian Dragoons 1848 – Baron Boyneburg

*I have previously posted about the Warrior Napoleonic Hussars posing as Guides for the Central Italian League.

  • The Piedmont Cavalry are Waterloo1815 French Line Lancers.
  • The Uhlans are by Lucky Toys
  • The Austrian Dragoons are Hat Austrian Napoleonic Dragoons

I have used a range of grasses here over my standard 3 colour (burnt sienna base + ochre dry brush+ yellow/white highlights) painted budgie grit.

  • The Piedmont Cavalry are flocked with Woodland Scenics fine turf
  • The Austrian Dragoons are flocked with Woodland Scenics fine turf with Gamers Grass Dense Beige 6mm wild tufts
  • The Austrian Uhlans are flocked with Woodland Scenics fine turf with Gamers Grass Beige 2mm tufts
  • The Guides also sport Gamers Grass Dense Beige 6mm wild tufts

Which do you prefer?

A – Hussars in the brushwood?

B – Piedmontese on the thin turf?

C – The Uhlans in the small tufts?

D – The Dragoons in turf and brushwood?

Out of interest the painted base looks right when viewed on the games table but not in close up.

Warrior v Waterloo1815 v LuckyToys v Hat figures compared when painted and based

Flock references above and Grasses below

This ends a small flurry of completions for my mid 19th century armies.

The Error

My Piedmontese Cavalry have a helmet “comb” where there should not be one. “No comb” was the mid century fashion for Dragoons and Cuirassiers. Yet I could not bring myself to cut them off as they make this figure…………………..

Categories
miniatures painting Vienna Treaty Wars wargaming

The Painting Pedestal 22i 1850 Austrians

These Austrians sporting waffenrock full skirted tunics and tapered stove pipe shakoes are really post 1850 . This time I have two weak units representing Infantry Regiments 40 and 41.

IR40 Baron Koudelka 1834 to 1849 probably means the men with light blue facings are from IR40 Inhaber (Ceremonial Commander in Chief) Baron Rossbach who took over in 1850.

IR41 with sulphur yellow facings, under Baron Sivkovich from 1841 then handed over to Baron Kellner in 1857

These are weak Field of Battle Battalions at only 3 bases. Right now I tend to paint the figures by sprue and “Waterloo 1815 manufactured” Austrians come with 10 figures including a mounted officer. So I get 3 bases of 3 foot figures.

I use the excellent Osprey Men At Arms 323 by Darko Pavlovic as my main reference.

Categories
miniatures painting Vienna Treaty Wars wargaming

The Painting Pedestal 22h Austrian Artillery

This Austrian Artillery Battery works for the 1st and 2nd Italian Independence Wars of 1848/49 and 1859/60 respectively. We are still in muzzle loading smoothbore territory but with rifling growing in popularity.

This time I opted for individually based figures.

Previously I had based some of them for Piquet Field of Battle rules.

The artillery pieces are Irregular Miniatures Russian guns.

Categories
Mid 19th Century Wargaming miniatures painting wargaming

The Painting Table Queue Jumper

Every now and then I get a bee in the bonnet and have to paint a figure or unit not in the plan.

In this case my sizeable paint queue from last summer has reduced, yet there are still units now 12 months on the table, and counting.

So of course it’s madness to start a new set of figures. Undeterred I have managed to get these six completed in a day with the help of high temperatures drying the paint rapidly.

This is my take on the fusiliers of Brigata Fanteria 1852, reflecting the Duke of Parma’s decision to go Prussian in his reorganisation of the army after the Austrians victory of 1849 at Novara.

Next up should be some more rule tests.

Categories
Mid 19th Century Wargaming miniatures painting wargaming

The Painting Pedestal: 22e 1859 french artillery

My current preoccupation is mid nineteenth century warfare. You can’t travel far without meeting the resurgent French Empire. Here is my offering on french artillery around the time of the Franco Austrian War of 1859. Being a few years before the American Civil War it can be argued that conflict obscures the war which inflated French self belief and probably contributed to their Prussian undoing by 1870.

I opted for individual basing plus I went with my pale grasses again.
This second shot shows some back figures in focus including two riflemen complete with blanket rolls
The men all carry moustaches – whiskers were a trademark of the period.
Here are the 14 figures which allows me four per gun plus the two riflemen.
The figures are from the Strelets Russo Turkish War of 1877 range. They have some great animation as long as you like the chunky style.
Categories
wargame shows wargaming

2022 Partizan Perambulation

Partizan at Newark Showground made a welcome return for me in 2022. Last visited in 2019 this show or rather the pair – “the other Partizan” that happens in the Autumn, had both become a regular destination for me.

This years show built on my trips to Vapnartak (masks still very evident as well as much caution) and Hammerhead (obvious relief as constraints eased) so I should not have been surprised that Partizan was “many in earnest”. I felt there was a lot of catching up conversation going on, which maybe meant slightly less participation? Yet the enthusiasm was so obvious – people discussing, looking and yes playing games – simple pleasures throwing dice and moving pieces.

And there was the other simple pleasure of admiring other peoples work. Conversations seemed easier and the enjoyment palpable.

For once I had no shopping list – 2 years of on online buying had emptied my pockets? Well no – quite simply I have been sticking to my projects and actually painting my figures and even gaming. That has meant less erratic moments for the Wargaming butterfly.

First up are the games that were on show. I concentrated on just a few for photos. on reflection mats seemed to be a theme for me!

commercial mat – not to my liking but I liked this Pike and Shot display by Mr Mike Spence.
Plenty of eastern cavalry – polish?
I really enjoyed reading Robert Frosts The Northern Wars 1558 to 1721, where a lot of actions involved storming defences – as shown here.
Excellent read if you can get a copy.
The pikemen gather

The 40mm Mr Ian Smith and friends was a glorious display of Napoleonic soldiers and fantastic scenery.

Napoleonic infantry columns advance
Artillery drop into action
Cavalry advance beneath the walls of an imposing town
The British Light Infantry and redcoats appear in the distance
I really liked the town walls
Excellent attention to detail made this a model come alive

The Immortals presented an excellent medieval action

The terrain was the first thing that caught my eye which is terrible because the figures are absolutley fantastic. But the terrain caught my eye becuase it looked so good in itself!
The painting schemes used here are simply fantastic even though I know medievals lend themselves to being pictured.
On the hill English foot await the cavalry attack while admiring the fantastic detail of the grasslands that surround them.
Behind the french lines are some equally fantastic buildings of another town – all scratch built.
This table won the “mat award” for me.
It was all about the Bretons and their succession……….
nearby I think was Mr James Morris and Chums? anyway his dark ages game was fought over Sherpa fleece – it was good and he kindly showed the process of turning this product into a usable table mat – top marks

Over to another Eastern European battle – no details gathered

traditional boards slightly textured worked ok for me.

Fast forward to 1833 and Westbury Wargames with their “two brothers war” in Portugal where all manner of nations piled in for another go just a few decades after Wellington and his Portuguese allies had fought their way through to Spanish held France.

Traditional scenic boards with some nice set pieces and out of shot excellent buildings (again scratch built)

And thats it. Well I did get distracted by mats and terrain this year. The terrain mats are a gift for the time hungry and space hungry gamer which is the most common type of wargamer I suggest. I think it is more the case that, at shows where displays are a product of a different amount of effort the textured cloths seem to be the better bet for “a look”? However I have seen some tables where the “hirsute” cloth swamped the poor figures who looked as though they were wading through 2m high grass.

All in all the displays I found were excellent and inspired me to wargame, which is what it is all about.

What did the other big sell do to me – the trader tour!

I impulsively fell for some pendraken and warbases material – invariably so. Usual suspects being bases plus some dice.

Gamers grass seems to be winning my texture competition and I am going more bland as well. You live and learn – my Austrian rifleman have demanded sunglasses to tackle the luminous green grasses they are striding through………..

The man in the “corner” shop hailed from Birmingham and brought many an interesting box for the 1/72 gamer. They were at T22 in the trader zone – see map at the end.

I fell for this station……..

But was too late for its mate the Italian church – curses.

I took this warbases church instead
Long gone – these out of production miniart romans are not everyones cup of tea even if the artwork is enticing
even rarer the cavalry are very nice. Not sure when my interests will return to the late roman period?

If you cant wait for me to paint these then try visiting https://comitatusgaulois.wordpress.com/

Chariobaude offers up a great range of painted Late Romans.

My current preoccupation is middle nineteenth century where in plastics you get the “plastic soldier review” much disliked Austrians. Failing this in 20-25 mm its really just Irregular Miniatures at each end so to speak 20mm or 28mm. I have posted a picture of 20mm Neapolitans posing as 1848 French at Rome elsewhere on this blog.

Irregular 20mm Neapolitans posing as French 1849 at Rome.
Austrian Artillery are always useful while the Carabiniers will get head swops – wearing kepis or stovepipes to become something useful. Plastic Soldier Review liked these horsemen……

I will be back in the Autumn for the Other Partizan

The free figure was nice – I might even paint him.
A nicely laid out and well organised show – very well attended! A hobby back to some of its social life

Categories
20/25/28mm figures miniatures painting Vienna Treaty Wars wargaming

Battaglione Bersaglieri di Vignola 1860

Waterloo 1815 figures are more 25mm than 20mm so you could say true 1/72.

Piedmont, after the French defeat of Austria in the Second War of Italian Independence, organised popular plebiscites in the central duchies with the forces of Modena opting to follow the Austrians into exile while the army of Parma collapsed and that of Tuscany was reformed and reorganised.

Animation is good to excellent and the mouldings are crisp and clean. Some of the postures are a bit contrived yet having painted them up they look ok.

Many new volunteer units were raised including one battalion of Bersaglieri in Modena drawn from the Emilia and Trentino lands.

The charging bugler is excellent …………….
Even serious publishers can’t resist the lure of the Bersaglieri………..

The Battalion was incorporated into the Piedmontese Army as the 23rd Battalion of Bersaglieri in 1860. It retained is unique facing colours.

The cover art shows Piedmontese Bersaglieri in summer campaign dress

Back in 2021 an early unit for this project (the wars of italian unification) came from the Strelets Sardinian box plus some spare Lucky Toys figures.

My review is here Strelets and Lucky Toys

The Di Vignola Bersaglieri make it onto the front cover of Osprey MAA 512
Still in the pipeline – Milanese and Piedmontese Infantry
Categories
wargame rules wargaming world war two

Peter Pig, grids and another game

Peter Pig (PP) have a history of promoting rules which are a little bit different in an engaging way. For the gamer there is an enrichment with pregame activity and this also helps the soloist. For those who like total control and the key variable simply to be them – the general’s actions, then these rules may seem too restricting.

Poor Bloody Infantry (PBI) is PP’s WW2 game. And I say game advisedly. Although PP makes clear that the rules have been well researched to enable necessary compromise for game play, the purpose is an enjoyable game between well matched forces.

The key differences I guess are the prebattle steps, then the use of large control grids (no tape measures please) and what once used to be novel – unit activation.

The success of PP over the decades has seen many other rules writers copy the pregame idea and certainly utilise the activation sequences. PP has a long history of rules development and making a real effort to “design in” their research while retaining game play.

I wanted to get my latest painted figures on the board again, so opted for a PBI game as it had been a few years since I played it. In fact I had to rebuy the ruleset as I had got rid of my original copy in a massive clear out of all wargame things post 1735! Silly me.

Narrative Background

The Vossackians had surprised the Azorians who had over extended their advance and were forced to retreat. The resulting chaos with only a single main route caused the Azorians many problems. The Vossackians failed though, to fully capitalise on the situation. As a result of being well forward, Senior Lieutenant Saray was ordered to advance on a road junction which appeared to be of value to the Azorians in their retreat.

As it happened Captain Turner had orders to secure the same road junction to protect other nearby routes of Azorian retreat.

Both commanders were advised that supporting troops would soon be provided.

As dark clouds gathered overhead the two forces unwittingly collided.

The Forces

Vossackia – Senior Lieutenant Saray had 3 platoons of rifleman, SMG’s and LMG’s. Junior Lieutenant Zhelezo and Junior Sergeant Stali led a platoon each. The platoons were slightly mixed up owing to allocation of replacements and issues with logistics.

Azoria – Captain Turner had Garand armed rifle platoons supported with BAR LMG’s. The Azorians had suffered in some previous actions so were not up to strength. Lieutenants Bacon and Bean led a platoon each.

A Map is to be found at the end of this post.

Lieutenant Bean and his platoon crept along the main road seeking what shelter they could. At least they had reached the road junction without incident.

Note the tough hedgerows! they make a grid harder to leave in PBI. Cover affects movement in an abstract but logical way.

Activation is about mobilising possibly reluctant movement by soldeirs under direct fire. As you will see lack of movement and even pinning the opposition is key to allowing your own freedom of movement.

Peter Pig use groups (figures assumed based together). Rifle figures are in 3’s and LMG’s are in pairs of figures. SMG’s are in 3’s while leader groups can be 2 or 3 strong.
Lt Bean brought up the rear. He had good activation to get to the road junction.
Hang on I can see movement beyond that building in the distance…………..
SLt Saray calmly responded to the excited shout of Junior Sergeant Stali – enemy spotted…..
to the south of the main road and east of the South Lane, Lt Bacon had occupied a position which looked defendable. Not a moment too soon as Junior Lieutenant Zhelezo pushed his men forward
A section of Vossackian rifles rushed a nearby group of buildings
SLt Saray had quickly directed fire on the exposed leading section of Lt Beans platoon
further damage was inflicted on Beans platoon on the Main Road. JLt Zhelezo gathered his men and exhorted them to be brave and unafraid as they assaulted the Azorian strongpoint. Lt Bacon was confident.
Lt Bean’s platoon meanwhile was taking a hammering up on the main road
however a rash attack on the road junction by SLt Saray ended in disaster for the Vossackians
JLt Zhelezo and his men continued to soften up the Azorians in the strongpoint, always building their momentum for an assault
Although driven from nearby buildings the Vossackians had now built up some strength. Captain Turner had also responded by sending more of his men to support Lt Bacon.
At the road junction Lt Bean with the remains of his platoon fought off ever increasing numbers of Vossackians
Another assault goes in at the road junction with further damage being done to Lt Beans exhausted platoon
Lt Beans platoon or what remained of it were isolated and surrounded – overrun……
The Vossackians took the road junction and were presented with the whole flank of the Azorian position as the fight for the strongpoint had sucked in most of Captain Turners reserves. At the strongpoint the Azorians were suffering.
shattered Lt Bean stayed in cover at the road junction. The Vossackians pressed further west. Now Captain Turner had begun to extract some men from the strongpoint but it looked too late.
Captain Turner came under attack just west of the road junction in another strongpoint
The fight at the East strongpoint was still being hotly contested, but finally Lt Bacon’s strongpoint position was overrun
And then the Azorians got lucky – a minus 6!
The heavens opened and it turned pitch black in an instant, the Azorian Captain Turner retreated while his two trusty Lt’s Bacon and Bean still actually held their positions – grilled and baked!

Game Over!

This battle narrative came from the actual game. It was most enjoyable seeing the encounter fluctuate before ending. PBI tells you that “ebb and flow” is part of the game design.

Some more PBI rules came into play during the game.

First was the arrivals of troops. In the pregame journey on the equivalent of a snakes and ladders board the Vossackians with the advantage failed to get a clear superiority in numbers and prevent the Azorians gathering sufficient forces for the action.

The Vossackians posture under the rules was agressive while the Azorians was only responsive.

I think the rules are good at covering troops on the board at game start and those being fed in. Another variable to add flavour.

Three objectives had to be taken by the Vossackians for game victory.

  • The East Strongpoint
  • the Road Junction
  • The West Strongpoint
The Map

A countdown tracker starting at 23, and reducing, using 1d6 per turn meant game length was unknown.

The battle started well for Vossackia as the Azorians advanced allowing early contact and then finding the dice rolling for them. The Azorians quickly lost any parity on forces.

But later the rules around activiation started to work against the Vossackians at the critical moment. Things also slowed at the wrong moment.

To cap it all the countdown dice rolled for the Azorians with too many 6’s including the last one when the tracker was at 5. So the game ended early.

Cue – mega thunderstorm.

The positives are you get a fairly quick game – no measuring movement or ranges helps.

The abstraction that allows close proximity of opposing forces requires a bit of getting used to. I used the 6″ grid for 15mm with 20/25mm or 1/72 size figures. Maybe an 8″ (for 28mm figure) grid would give a better look.

What looks like contact isn’t. Contact is a process called assault and requires a lot of momentum to achieve.

The abstraction includes the proximity of the figures who spend some time in adjacent grid squares waiting to build momentum for an assault or simply erode the enemy through fire. The latter requires a decent advantage in numbers but the former is risky without overwhelming force.

The Vossackians lacked any heavy weapons or support which kind of reflected the “encounter” nature of this Scenario. And probably meant the Azorian victory was the right outcome.

Verdict is I will play PBI again.

I use a 2006 edition of PBI – easily picked up at show bring and buys (when they return) and on ebay. Of course Peter Pig will sell you the latest edition with improvements from over a decade more of game play. And PP also offers a fantastic 15mm range of figures and vehicles which, if I was not hooked up to 1/72, would suit my needs.

Roll on the Vossackian advance in Fauxterre 1930+……

Categories
metal miniatures wargaming world war two

Gifted

John at “just add varnish” blog was having a clear out and thought I might like some between the wars armour. That is ww1 to ww2 so 1920/30’s era.

Thank you John. These were most welcome and have allowed me to dabble in some tank or tankette gaming while I paint up my infantry.

So here they are. A wopping 15 items! Generous John or what.

three columns plus a kit

The John@justaddvarnish inventory

First Column

  • French AMR33 or AMR35 reconnaissance tank by Early War Miniatures
  • French Renault NC27 by Shapeways
  • 2 x Soviet FT17 – based on Hat kit
  • Italian L6/40 by Frontline Wargaming

Second Column

  • Mexican Revolution armoured truck by Shellhole Scenics
  • Vickers Light Dragon gun tractor maybe by Early War Miniatures
  • Laffly W15T gun tractor Paint & Glue Miniatures
  • 1930’s sedan by Frontline Wargaming

Third Column

  • Morris C8 gun tractor ex Matchbox
  • 6 wheeled Crossley armoured car by FRontline Wargaming
  • 4 wheeled Marmon Herrington armoured car may be by Wespe Models
  • Japanese type 95 Kurogane Scout Car unknown manufacture
  • Austin Putilov armoured car (in kit form)

Here are some of them in close up. They show the excellent artwork by John@justaddvarnish

Two fantastic armoured cars – Marmon Herrington to front and Crossley to rear
A pair of Soviet style FT17’s
These types of armour typify the 1920-30 period between the two world wars. Just what I need for Fauxterre 1930.

Thanks John these will definitely be appearing again in my “between the wars” games I have entitled Fauxterre 1930 and Fauxterre 1930+.