So this is part 3 of a three wargame test of shieldwalls using two rulesets – Ancient & Medieval Wargaming (AMW) by Neil Thomas and Dux Bellorum (DuB) by Dan Mersey.
In the first two games which used AMW I first tested two shieldwalls against each other and then pitched a mounted force against a shieldwall.
The third game used Dux Bellorum. Now I have used AMW quite a few times whereas this was only a second time use of Dux Bellorum (DuB). DuB was published in 2012, 5 years after AMW and arguably a different offering. AMW perhaps looks back to traditional gaming techniques refreshed while DuB uses more recent approaches.
It emphasises the “leader’s influence” and is very much a game to be enjoyed. So although I think the latter applies to AMW, AMW is more about the collective 8 units working together to achieve victory? By that I mean the capabilities given to the units are the signficiant factor
I used the same “impetus style” elements (80mm x 60mm) to represent each DuB unit.
Instead of Nobles, Retainers, Peasants, Spearmen and Archers we have Companions, Shieldwall, Warriors, Riders, Bow and Skirmishers.
In keeping with a more modern terminology a stat line defines each type of unit.
Move – movement allowance in base widths (BW)
Bravery – equates to command, control and morale of the unit
Aggression (including missiles) – the striking effect of a unit
Protection – the defence value of a unit
Cohesion – endurance, numerical strength, will to fight ( so not the same as bravery above?) interesting that this cohesion is the stat that declines during the game though. Does that mean the unit always has the same morale but loses its will to fight?
Building an army is quick and simple. I went for two almost identical forces of 32 points maximum.
1 x 5 point companion + leader
3 x 5 point shieldwall nobles
3 x 3 point shieldwall ordinaries
2 x 1 point bow skirmishers
Except the “tinkerman” changed the Kings force swopping out one unit of foot skirmishers for some 2 point mounted skirmishers armed with javelins.
So in theory one side had the advantage of 1 point! 32pts (for the king) versus 31pts (for the rebels).
The Rebel Force was the Aggressor who normally goes first in each turn and each phase of a turn.
The battle took place on a plain devoid of any terrain features.
A companion or leader element was supported by 3 noble elements (1 unit to the left and 2 units to the right). At their left flank was 2 ordinary shieldwall units with 1 such element on the right flank. At each end of the line a skirmisher element of bowmen was deployed in the case of the rbels. The only difference was the Kings army having a unit of mounted javelin riders and only one unit of bow skirmishers. These horsemen were deployed on the Kings Earls right flank.
In the photos you will see some mounted troops in the centre of the Kings shieldwall – being a bit short of foot units these posed as foot companions in this battle! It should not affect the visual aspects of this post.
The arrangement being mirrored meant that each unit was matched except for nobles versus ordinary shieldwalls and the mounted javelin horse who squared up to some bow armed foot skirmishers.
roughed out set up of both forces before tinkering………
Narrative
Earl Toki continued his relentless march through the Wessex and even now the King still did not attend to him. He just sent another Earl, Earl Mathedoi, a Breton immigrant, to deal with Earl Toki.
Earl Mathedoi gathered a scratch force of infantry and again pursued the wily Earl Toki.
Earl Toki elected to give battle again on a flat plain confident that his men would be victorious whatever enemy force was sent against him.
Game set up
I used the set up rules positioning the two walls as close together as possible and aligned – 3 BW’s from an imaginary table centre lineThe Rebels are on the right in this view above. The rules are in small font compared to the AMW rules – not so good for quick reading mid game but the quick reference sheets were very useful.I used a large dice to show the units cohesion – red for the companions/leader. I used some silver beads to show their leadership points.Rebel left wing bowmen with some leadership points and a failed bravery throw (2 x D6 needing equal or less than 6)The right flank rebel bow skirmishers has more luck and moves forward. Generally small WHITE dice show hits for the rebels as well as tests such as braveryEarl Mathedoi with his impressive 6 cohesion and golden leadership points – both armies started with the basic 6 points leadership allocation.I like the leader bases even though neither DuB or AMW require them.An Ordinary shieldwall fails to move needing 7 – they then used the leadership points to achieve the roll.elsewhere on the rebel left flank good bravery throws were to be seenEventually Earl Toki and his rebels advance on the unmoving KIngs men
Earl Mathedoi elects to wait on events – he who waits………maybe?fruitless exchanges between bow armed skirmishers on the rebel right flank. Blue or purple small dice show hits for the King or things like bravery testsequally fruitless bowfire on the rebel leftThe two shieldwalls make contact – the rebels moved as a group using the leaders successful throw for bravery.Kingsmen at top throw basic aggression dice (three for ordinary shieldwall and four for noble shieldwall). The rebels moving into contact throw an extra dice on this occasion. The kings ordinaries won their fight and pushed back their opponents while their noble neighbours were both beaten and had to retire half a base width. Feels a bit like DBA here.Rebel success on each flank while the Kings men drive back the rebel centreThe Kings men attack in the flanks but lose again some initiative in the centreThe rebel bow skirmishers on the right pick off(with a 5 die roll) some more javelin horseman on the left flank they can just be seen in the bottom left trying to stay clear of the pesky bowmenon the rebel right flank some swift exchanges finally result in the rebel bow skirmishers fleeing the fielda bit disconcerting view that shows best the cohesion losses with the rebels having the worst of it.however the aggressive attacks by the rebels still give them some advantages, in DuxB attackers are well rewarded with more chances to hit – the issue is can the dice role well and has the repeller played their leadership points not so well?The rebels have the upper hand in the centre in attacksand also on the rebel left flank the rebels have the potential to damage the kings men.now the dice roll well for the rebels on their right flank as seen from the kings side herein the centre it is a disaster as the Mathedoi throws well – very well.On the rebels left flank they also stumble with the Javelin armed horse throwing in their lot as well.Earl Mathedoi’s left hand ordinary shieldwall collapses thoughin a blur they are gone!again this pitcure shows the cohesion dice well – everywhere both sides are on the verge of collapseThe rebel left flank bowmen skirmish with their javelin horsed opponents – firing into a melee is permitted under certain conditions. Here Mathedoi has thoughfully put some leadership protection in place to save the day for now.The battle reaches its height and yet the battle lines are still discernableThe rebels right flank shieldwall make contact with the kings left flank skirmishers who put up a fight using some valuable leadership points – opting to go for the kill rather than in this case saving themselves.in the centre the battle goes against the Kings menOn the kings right flank disaster strikes – three rebel sixes destroy the kings ordinary shieldwall and Mathedoi’s right flank shieldwall collapsesThe ordinary shieldwall retires from the fieldAgain the rebel skirmishers fail to make any impact on the kings javelin armed horsemen who bravely now face the rebel shieldwall alone. It is here you must remember Dan Merseys words that the battle is a whirling mix of individual fights and not the apparent order conveyed by our neatly based models!The final act as everywhere the rebels inflict terrible losses on the kings lineThe kings ordinary men still have some fight in them (the blue dice) though, as they destroy a rebel shieldwall while their noble brothers succumb at their sideMathedoi, his companions and more nobles give up the fight. The loss of units earlier in the battle has reduced the kings leadership points and fatally weakened Mathedois ability to keep units in the fight including his own hearth troopsEven the kings javelin horsmen run out of luckIn the distance the javelin horsemen flee as do the nobles, companions and Mathedoi himself. Nearby some rebels give up the fight as wellAs Mathedoi is swept away by his own troops he has no time to reflect on how his decision to wait on events probably made all the difference between victory and defeat. Dux Bellorum on this occasion rewarded the brave and agressive rebelsAs the fighting ends and the line thins out, the Kings men have just 3 units left and with their leader fleeing they are defeated. The rebels hold the field with 7 of their 9 units intact.
In my next post I will comment on these three battles.
Narrative ending for now
Earl Toki was beginning to feel confident as were his men who had now seen off many of the Kings forces. Who would come against them now?
These figures are quite slight and in soft plastic so we shall see hwther they paint up well and fit with my other forces for 11th century Italian Wars
So some more 1/72 reinforcements mainly early medieval for my Normans in the South project which will at some point include Byzantines.
Byzantines are sadly lacking in 1/72 so I will have to do some conversions of late romans and el cid HAT ranges.
Lets start with an odd one out!
These grenadiers of Louis XIV are a nice set and will complement my great northern war Zvezda forcesThese are all either going into my late roman war forces or just maybe will be reworked to make late byzantine cavalry which are few and far between back covers of 1/72 Medium and Cataphract Cavalry by HattI already have quite a few of these two sets and it does not hurt to have some spare when your building 11th century european armies of any type.Not as good back cover art as Zvezda although they show what you actually get in one case. somehow the unpainted figures promise more which is a bit unfair as the painted box art must be at least 10 years old at a time when strelets had nowhere near the resources of a company like ZvezdaThese are great figures and I look forward to painting them. some will make it into my planned Varangian Guard unit for my Byzantine 11th century force.The Zvezda back of box pictures of the painted figures just cry out to be bought. The animation is fantastic although better suited to loose and open fighting rather than showing a shieldwall These figures are quite slight and in soft plastic so we shall see whether they paint up well and fit with my other forces for 11th century Italian WarsThese are currently my best bet for building forces of Byzantine Cavalry around the 11th century. I can’t use all of them and the horse fittings look a bit suspect.