Categories
wargaming

Fuzzy logic

Pure logic – 0 or 1 take your pick.

Fuzzy logic is a legitimate process using the principle that things can be something other than 0 or 1 but still logical.

Ok so you can apply “fuzzy logic” to scales and a popular example online is the “likert” scale which is commonly used in questionnaires where the results are then subsequently analysed. That’s the questions that ask you about satisfaction but give you “least” “mostly” or “neither nor” type options instead of an exact a scale of 1 to 5.

Anyway I was musing about Fauxterre 1930 – my “nearly mechanised” period (I blame a certain Chris for most of this modern stuff that’s invaded my wargaming).

I was dwelling on the location Fauxterre 1930 in my artificial world and how I would map it.

My problem was that unlike earlier periods on my imaginary planet Edrador, Fauxterre started life as a 20th century concept so mapping was naturally more contemporary and my campaigns felt more compelling with real maps being used, instead of the type I make myself for earlier periods which in fact feel better with the inaccuracy and uncertainty for those earlier times – although I have made exceptions: Crikey I have even resorted to hex maps for some.

In the event a couple of things collided to solve the issue. I remembered a very old website where a guy had been cutting up modern maps into pieces and glueing them randomly then giving them a faint wash. At a distance you could believe the resulting collage they made were just like real maps. So he was creating lots of new worlds daily with this method. Yep – crazy normal just like us wargamers.

I don’t remember the “why” but I do remember the impact it had on me – instant artificial map creation – through collage or fuzzy logic. In this case your eyes told you the reworked map pieces were accurate so the “whole” must logically be accurate.

But the thought of trashing old maps left me cold. He was using newly discarded maps and was not bothered about content.

My first foray in this area was when I retired a giant ring bound world atlas. I decided to create a complete map of Edrador. I merrily cut up the atlas and created a brand new map of the lands. I then traced over the coast outlines, mountains and primary rivers before binning the map pieces themselves.

Map chop to create new places
Essence of a new part of Edrador

I actually wrote a history moment into it making my older artificial maps ancient maps discovered by an Edrador mapmaker who I set in the turn of the 17th/18th century. This conveniently allowed me to “retire” some countries and “create” some new ones in their place with no linking history necessary – well as yet.

It was a satisfying exercise.

Mapping Edrador has remained a vague exercise, quite a contrast from my earlier era of accurate mapping for scaled movement campaigns.

And of course some famous authors who promoted such gaming in parallel confessed a different approach!

https://thewargamingerratic.home.blog/2021/06/12/fauxterre-campaigning-without-maps/

Fast forward and nowadays you can pick up maps in charity shops – ok the 50p bargain era has gone but for £1 or in my case the other day £1.50 you can have even antique maps.

I had taken to buying some of these maps for certain parts of Europe for my 17/18th century campaigning (another one of the exceptions noted above).

Then I found a map of Iceland and the linguistics being what they are I suddenly thought I could use the map without the place names distracting my imaginative world version of the map. And then I thought if I turn more familiar maps upside down you get the same effect. You zone out the resulting gobbledegook.

And so right now my approach for more modern Edrador is to go with printed maps used upside down.

And then the other fudge is to ignore scales of the maps except in the general sense of type.

That means I might have a large scale map of a region and then use a smaller scale map to represent an area of the larger scale map. But here is the abstraction – the large scale map might be part of America while the small scale element might be European!

I know it sounds crazy but my campaigning is very abstract so differences are just ignored: it’s another fuzzy logic step. And this is all solo so I don’t need to convince another human to go with the “conceit”.

Fuzzy Logic nicely describes this fudging. The win for me is little investment in mapping for areas only used to fight over and maybe only once as well – all economic and political aspects being off map tabulations or using some other simple mapping technique.

Categories
Mid 19th Century Wargaming wargame rules wargaming

Grids in progress

I have slowly started to look at some grid gaming set ups. My starting point has been that they would aid campaigns and to that end allow quicker solo games. I opted for two 3’x2′ boards which could then give me a 4’x3′ table which also figures in Neil Thomas rulesets.

ideas still in play – how to represent rivers and buildings? hills are simply another gridded block shape to suit.

As a bit of a test I used a Neil Thomas scenario from the C19th European Wars book (NT19e) – the Cristinos v Carlists, in my case Piedmont squared up to Austria.

I use 40mm square bases for my 19th century games and I have chosen a 50mm grid – i.e. no perfect fit of base to grid square. And for this test I used essentially formations from Neil Thomas NT19e. The exception being that my square 40×40 basing really distorts the column or line option choice.

Garibaldeans march in my attack column option – I reserve a single base wide column of 4 bases for marching only. Firing lines are 4 bases side by side and don’t advance or retreat, but can wheel.
I have Artillery men both on one large base and also individually as shown here
Abstraction – these Neapolitan Riflemen in a built up area may still simply be on a block of a different colour or with buildings/features!
I quite like Neil Thomas unit conditions – Fire and Fury and other rulesets in mid 19th century warfare also seem to opt for this type gradation
I did not find the grid a problem and it did the job of of having a tape measure on the board at all times everywhere. Also manoeuvring is hard work once you move to multi based units. NT19e allows turning (spinning)on the unit centre (abstraction again) so fits nicely with a grid approach.
The undersizing of base to grid feels right for me.
Neil Thomas rules do not feature command bases but other rules I like do – so I plan to use single grid base for lowest discrete command with next up having two grids covered and the top man having three of even four bases covered. The bigger the command base the further back from the action is better for them – having no attack or defence values if contacted.
Bare bones – right now it feels like I am heading in the right direction.
Categories
Scenery wargaming

Abstract or Impressionism?

A constant theme of my interest in art is the variety of techniques on show.

My Weekend Open Studios visits prompted me to dig out some wooden offcuts I had minded to fashion into buildings.

The idea for “woodtown” was to provide my grid gaming with appropriately sized buildings. And they would be in keeping with the abstract nature of grid boards. In terms of the art they are definitely inclined towards Paul Nash. Ferens Art Gallery can be found in Kingston Upon Hull and an interesting painting by Paul Nash can be seen there.

Paul Nash – East Coast Port
some old bits of 2×1 with 45 degree cuts to create the roofline – at various heights to emphasise the randomness of old italian hill towns. The wood grain helps deflect thoughts that these are just bits of wood.
The two clusters – the rough wood finish works on the red roof while the uneven whitewash fits the style

They make their first contribution in my recent Neil Thomas 1864 Minigame. Ironic that the game did not use grids…………

Categories
Mid 19th Century Wargaming wargame shows wargaming

Virtual VAP21 : a wargame ruleset

I guess I have become an accidental acolyte for Neil Thomas. Why?

In wargames rules terms we live in an era where there are “gazillions” of rules. There are probably AI engines knocking them out these days: I am of the view that wargaming is the multi billion dollar hobby that includes every online gaming app from fortnite to defend the cauliflower patch from aliens (ok I made one up). Miniatures is just an oxbow lake in this mighty river of gaming. And this particular oxbow lake is up to its ears in rulesets for miniatures gaming and seems to love it.

So who needs another ruleset and especially one that is so “retro”?

I do.

Sometimes you have to go back to go forward and just sometimes you can go back and rework an idea using more recent thinking to go somewhere else instead.

I like Neil Thomas rules because there is a hint of Donald Featherstone in his thinking. He is quite direct in his writing – this is useful – and his approach is to apply the right amount of abstraction.

It is quite interesting to reread Donald Featherstone occasionally. For example one of his books is ladled with “scale” as in movement, time and distance: yet Donald says at one point he would rather just approximate matters so he can get on with the game – a battle. The book is his offering on Wargame Campaigns!?

This is my key to Neil Thomas. He wants you to play games and specifically battles. That is his endpoint, the outcome desired.

Neil’s book “Wargaming Nineteenth Century Europe 1815-1878” delivers battles using miniatures. It starts at the end result and is designed to give you a game in a space – typically 6’x4′ or 1.8m x 1.2m and very often less.

Neil presents his take on the various elements that defined the era and then puts all these into a neat package of rules that are brief and to the point.

The rules mechanisms are familiar to those who have his other rules to hand. Not too many and simplicity is the order of the day.

I think the important thing about his rules are what he leaves out – which of course you need to fill in – so abstraction is all.

Neil normally achieves a balanced asbtraction in his rules. They feel right to me. So did I like these rules?

A qualified YES, I have only used them once after several rereads of the book itself.

If Neil Thomas were an artist I would fancy his work would look like this – a detailed landscape of a pretty coastal port
I do not think Neil would be offering you this much detail as an artist. Just look at that sky as well.

Both paintings are to be found in the excellent Hull City Ferens Art Gallery: Go visit when lock down ends.

The rules come with scenarios and cover all the key changes in weapons and fighting that occurred from the demise of Napoleon to the Russo-Turkish war of 1878. His rules are so abstract or rather to the point, that technology changes like the railway and telegraph get little mention. Actually covering this periods scope in itself is quite a feat – a bit like a ruleset mixing Napoleonic, AWI and most of the Seven Years War yet along with significant weapon/technology changes.

In 2020 I was at the Lance and Longbow Society stand where Lithuanians and Poles were fighting it out with the Teutonic Knights at the battle of Tannenburg (1410). There were live opponents that day.

For Virtual VAP 2021 I have time warped to around 1850 to play a solo battle.

My latest project is about the Wars of the Italian Unification (WotIU). The outlier campaign is 1848 when the world also first saw Garibaldi play a signficant role in the peninsula.

By 1859/60 Garibaldi was ready for a star role leading 1000 red shirts driving out the Two Sicily’s Kingdom troops from Sicily in short order. I have already discovered some new aspects in my expanded reading on this fascinating period: That Naval muscle helped him was a surprise. And there seems a varied range of battle situations with the red shirts not having it all their own way.

The real wars seem to be fascinating. I normally like to fight with “imagination” forces which offer freedom to generate many battles and situations without the confines of “well that happened next”.

My WotIU armies are still “under the brush” so to speak. This means my game is populated with what is to hand. And the protaganists are the elusive “Empire” and “Kingdom”.

Back to the rules. I chose to start with the early period set – 1815 to about 1850. Smoothbore muskets and cannon. So pretty much Napoleonic era kit.

I had bought the “e book” as a limited dip in the water for a new period. I struggle with using rules in this format even though it is quicker to flick the pages!

So I wrote out on two sides of A5 the rules that seemed to matter.

When you look at them they amount to about a quarter page on movement, a quarter on firing and half on close combat plus a bit on morale.

Neil parcels up his principles clearly even if my scratty writing undoes some of this!
So on one side of A4 (2xA5) you have all the rules for a game – neat – unlike my writing

So the usual fare then from Neil. Neil likes his saving throws and uses this double dicing to achieve some of his flavour/depth or granularity. So even though for solo play it seems avoidable this step provides a bit of subtle ebb and flow.

Both the Empire and the Kingdom fielded “Monarchist” armies.

I will run through the resulting battle in my next post.

Categories
anglo saxons wargame rules wargaming

Abstraction in Wargames Rules

I will eventually report and conclude my wargames ruleset testing using two anglo saxon shieldwalls. Setting up two identical shieldwalls to fight each other is a recipe for a tedious game surely?

Well I have to say that has not been the case. And I admit there have been some deviations from the rule of exactly matching forces. On the face of it in those cases they were thought to be marginal. Well with one exception.

Of more interest to me are the rulesets themselves. They are all typically at the abstracted end of the technique.

To make my point I will draw on a totally different subject – art. And specifically the painting. Like table top wargames paintings have limits and are normally framed in some way. That is another story though………….

Art and abstraction go together. As far as I know my first inkling of abstraction was to do with art and how painting techniques changed over time – well a few centuries. And abstraction was what artists started doing in the late 19th century.

So this is my take on abstracted rulesets – here are 9 to choose from!

So the images contain some classical or traditional views of the painted picture. In there is a Constable and a Canaletto – both detailed. Yet perhaps not as detailed as the portrait in the bottom right. Apparently it took the artist several months just to paint the head of the life study. Someone else stood in for the rest!

And in there is some cubist style work and “abstract images”

So what we have here is 9 images of different types of wargames rules.

And my anglo saxon shieldwall ruleset tests are definitely in the following vein.

Ancient and Medieval Wargames by Neil Thomas with apologies to Paul Nash
Table Top Battles by Mike and Joyce Smith with apologies to Percy Wyndham Lewis – vorticists in action!
Dan Mersey and Dux Bellorum with apologies to Peter Knight
One Hour Wargames with apologies to the unknown artist as I forgot to snap their resume!
Just for fun and tongue in cheek, I reckon this painting might be the equivalent wargames ruleset legend – “the Newbury Rules” apparently very closely typed text with no pictures requiring a wargames lawyer to assist in its application. Beautiful very Beautiful but a very scary prospect to paint (or in the case of the newbury rules, wargame).

Did you notice the Lady Butler painting – return from Inkerman. If you can, do visit the Ferens Art Gallery in the centre of Kingston Upon Hull – entry is free and there is a coffee shop to sustain you.

If you do go – the portrait of the Lady is by Gerald Brockhurst and is titled “by the hills” and was painted in 1939. When you stand in front of it the feeling is that it has to be a photograph.

Paintings posing as wargames rules might be stretching your mind and you might think I am mad. However this has turned out quite theraputic.

To that I can add “if a year ago you said I would be writing about wargames and artforms in a blog post – I would have said your crazy”. In the year of COVID19 it seems even the craziest thing is possible.

Above all enjoy life while you can, keep playing wargames with the rulesets that make you happy and seek out your way to a healthy life!