So belatedly my third offering this year finally makes it to the pedestal.
The First Schleswig Holstein War was fought between the Danes and the Prussian driven German Federation – aka the Holy Roman Empire. The Danes won but the Prussian steamroller was just getting going – in 1864 the 2nd war with Danish defeat, heralded the misery of 80 odd years of German led mayhem across Europe. However it is reported, you can argue it was weakness on the part of France and the United Kingdom to stand up for territorial integrity, that condemned Europe to decades of Prussian agression.
In 1848 the Danish Infantryman was clad in red tunic and blue trousers with a bell style shako plus white belts and straps. The bell style shako had evolved from the Napoleonic era shako, both of which were also to be seen in civilian fashion changes on the journey from tricorne to bowler hat.
Almost as soon as the war started the soldiers ditched their shakoes and donned their fatigue hats – bright blue kepi’s. Add in the new all dark blue uniform with black belts and straps gets you a soldier looking not out of place in the American Civil War that was raging 15 years later.
This Piedmont unit from 1859 gives you a rough idea of the transformation in 1848 danish military uniform. The Danes led the way, not just the Prussians.
The metal figures are from Irregular Miniatures. Being 20mm they are at the small end of 1/72 so they get some extra basing to reduce the height disparity with the many 1/72 and 25mm figures I have.
Irregular Miniatures sell them under their Colonial range.
Here are some more views of the unit.
The units are set up for Piquet rules – 4 bases equals a unit.
The 3 figure basing was an idea I picked up from an article in Lone Warrior – magazine of the Solo Wargames Assocation. The article was a cost cutting exercise for DBA armies where the advent of element basing undermined the need to consider figure scale and to have full ranks. Peter Pigs Conquerors and Kings also advocated 3 figure basing as did their Bloody Barons medieval ruleset.
I am quite taken with this unit so will probably add to this force.
I will probably use Neil Thomas’s book – European C19th Wargames which gives you rough army lists to play his rules and scenarios from the book.
For the basing I used my standard three colour paintwork (burnt sienna + yellow ochre + very pale yellow/white dry brush all over budgie grit/pva. This time I have gone for paler washed out grasses. And I am quite pleased with the result.
The flag was an afterthought. I suddenly realised I had the flagstaff from Irregular with no flag! Now I could probably have bought a Danish flag online. But I had started to make crude flags from dried out screen wipes (basically I bought some wipes and found that they had lost their alcohol content). The end result is a rough paper that takes colour easily. I simply used some permanent ink colouring pens. Marking out was the longest task. So very quick – but I suspect I will change them if I get a chance.
So that is the 1848 Danish Infantry unit ready to march!
In part 1 of this series of posts I covered the background to the “Twins War” which broke out in Greater Zarland.
In part 2 I gave a narrative account of an encounter between two advance guards of the respective Royal Zarland Army (the defender) and the VinAlban Army (the aggressor).
In this, part 3 I will detail the rules I am using.
Fauxterre is my mythical realm for what I call the Vienna Treaty Wars. The period between the demise of Napoleon and the Russians wresting control from the Ottoman Turks of the Black Sea is about 60 years and offers up a fascinating choice of technology, engagements and of course uniforms.
Fauxterre 1816 is very much Napoleonic in outlook to begin with. By Fauxterre 1878 the components for World War 1 are already in place – especially technology.
My primary ruleset is from Neil Thomas – Wargaming Nineteenth Century Europe 1815-1878 (NT19e). How convenient!
published by Pen and Sword of Barnsley, Yorkshire, England available as an e book and the occasional ebay offering.
I now have many Neil Thomas titles in my wargames library. And this one first arrived as an “e publication”. I was so impressed I tracked down a rarely for sale hard copy version from the USA. I use both. I am a “printed” book collector anyway.
For my Fauxterre campaign I have also used some other rulesets to meet my needs.
They are
Charlie Wesencrafts Practical Wargaming
A solo wargames association article on campaign unit advancement
One Hour Wargames and Wargaming an Introduction by Neil Thomas
Table Top Battles – Grid Wargaming by Mike Smith
A Gentlemans War (e pub) by Howard Whitehouse
Piquet Field of Battle 2nd Edition by Brent Oman
a gamut of rules!
In fact I am keeping the rulesets apart for battles and actions.
Why multiple rulesets?
As a soloist you can please yourself. I actually want the rules for different situations.
Table Top Battles on a grid are good for big encounters – one base equals say a battalion
One Hour wargames does what it says on the tin! quick turnround
A Gentlemans War lends itself to looking at skirmishes in more detail
NT19e simply gives you a complete package and coupled with One Hour Wargames, lots of flexibility
Piquet – simply because I like the randomness of the rules for a change! and lastly
Practical Wargaming by Charlie Wesencraft is another complete package and with some fine mechanisms it gives you a quick and interesting game (in a way Donald Featherstone offerings were not – with Donald Featherstone, I am always spoilt for his fantastic range of choices instead!).
Wargaming, an Introduction gives me some perspective on Neil Thomas thinking. It includes rules for Napoleonic and ACW wars which sort of bookend his NT19e ruleset.
Where to start?
I think for campaigns the attrition of forces is as good as any. And together with attrition is their reinforcement, gaining of experience and honours.
I came across these ideas in Donald Featherstones books first.
discovered in a library – it was my second wargames book after Charge!
The ideas have remained popular. Indeed RPG games starting with D&D quite simply were all about gaining experience and levelling up: The difference – it was so personal.
this now retired 1970’s level 3 thief would know all about levelling up in D&D
In 2012 Sam Mustapha published his Maurice ruleset and in there you find a very basic three level unit quality rule aimed at Maurice being a simple multi battle campaign.
Elite
Trained
Conscript
Neil Thomas uses a 3 level scale in his book Wargaming, an Introduction.
In the Napoleonic rules he uses Elite, Average and Levy with ranges 3-6/4-6 and 5-6 respectively. He then slides these to 4-6/5-6 and 6 on D6 dice rolls when he moves to the ACW era. You can see he downgrades “elite” and “average” while levy are also downgraded and become “militia”.
Perhaps in all this is the genesis of a finer grading he uses in Wargaming Nineteenth Century Europe which I have abbreviated to NT19e. Either way Neil sees unit quality as an important ingredient for this post Napoleonic era which also includes the ACW period albeit in Europe. Morale on a D6 rating are
Fanatic (2-6)
Elite (3-6)
Average (4-6)
Levy (5-6)
Rabble (6)
I used these in the Kloster Arens encounter.
For future battles though I will probably adopt the following approach.
I found it in an old copy of Lone Warrior, TLMorgan wrote “oh what a surprise!” His fragility factors attracted me because they also seem to lean towards the 19th century armies willingness to easily run away and then come back and have another go. In fact Donald Featherstone uses that very idea in chapter 12 of Battles with Model Soldiers to reflect his view of ACW armies.
Overflowing with ideas but not a package – a great book for the DIY rules player
And again in Neil Thomas’s Wargaming an Introduction, he contrasts Napoleonic rules with ACW era where in the latter you have rallying of quick breaks in the fighting ability of units.
TLMorgan provided the following example in Lone Warrior
Green 0-5
Seasoned 6-13
Veteran 14-16
Elite 17-20
The idea is each unit gathers small amounts of experience or attrition and moves on the 0 to 20 scale.
Note TLMorgan describes experience levels whereas Neil Thomas mixes it a bit with measures (average) and types (militia).
TLMorgan provides the means to reflect smaller steps of progress in a campaign compared to say Maurice where each step is the result of a major battle – a case of sequenced battles equating to a campaign. In my case I wanted a campaign where big battles were not guaranteed. In that situation you need a different approach to rewarding experience. Actually much more of a nod to incremental levelling up you get in the original D&D game.
Next TLMorgan also used a similar technique I came across in Charlie Wesencrafts Practical Wargaming. This is where a unit can have its incremental grading for the campaign but on the day of battle can have a different one! This is excellent for narrative creation – prevents the best always being at their best and delivers that campaign grist soloists need.
Again from the original D&D – a super swordsman adventurer having a hangover from too much beer the night before and not being able to wield his sword the next morning…….
another retired 1970’s D&D hero – ral partha Elf – my painting and photography does not do justice to this sculpture.
Prior to each battle TLMorgan threw a 1D6 for each unit with a 1 meaning the unit was demoted one of their grades for that battle only. Similarly a 6 gained the unit a temporary promotion. Your narrative takes care of the reason.
Another Charlie Wesencraft idea I like is the weather board – ok Donald Featherstone gives you plenty on weather effects as do so many others. I have simply found the Practical Wargaming version enduring and simple in its impact.
You have a scale of 2 to 12, with 6 weather effects and each battle turn you move up or down on a dice throw (range -1,0 or +1) having thrown a 2d6 to get you a starting point.
Kloster Arens Encounter
I used my narrative map to generate some relationships to flesh out the core story about succession. It is here in an earlier Fauxterre post:
These relationships have driven the conflicts and belligerants including who might be supporting whom.
Having created the conflicted situation I simply used the NT19e minigame scenario generator for the advance guard forces and the main scenario generator for the main bodies.
To get some unit qualities I simply threw a single d12 for each unit against the following table
Fanatic on a 1
Elite on a 2 or 3
Average on 4 to 8
Levy on 9 to 11
Rabble on a 12
Zarland Royal Army Advance Guard (Commander is General Sumpf)
4th Benkendorf Infantry Regiment – Average
12th Maulhadt Infantry Regiment – Levy
13th Nurtberg Infantry Regiment – Levy
6th Dirkheim Artillery – Average
5th Gellenstein Cavalry – Average
No skimishers in this NT19e selection
VinAlban Army Advance Guard (Commander is General Stute)
11th Fusiliers – Levy
12th Fusiliers – Rabble
13th Fusiliers – Levy
1st Artillery – Average
2nd Artillery – Levy
no cavalry or skirmishers in this NT19e selection of pretty poor troops.
Both commands could control up to 6 units using NT19e optional leadership rules.
So you can see that immediately NT19e gives you asymmetrical or rather different but balanced forces. The use of a unit grading/quality then further alters the result.
Finally I have seen the reference to “zero player” wargaming. This is where the soloist takes neither side but in effect is the third person umpire you get in normal two player games that do have an umpire.
I suppose I play “zero player games”.
To help this dimension I add another layer of deviation or loss of control.
Written Orders
Long out of popularity with two player gamers, written orders are a convenient way to control a game for the soloist. First memorising one sides plans is hard enough, memorising two sides is near impossible and you live in the moment reacting to everything that has just gone before: objectivity and impartiality go out the window.
Written orders gives you a delayed reaction and contributes to the fog of war.
I write two moves ahead which further removes my immediate control. I think it still retains a degree of accuracy when units fail to always react to situations immediately. Very unrealistic situations are simply handled, with dicing for a series of revised actions to modify that one issue.
And if one general is particularly poor they may have to write three ahead – personally intervening more often, if they can, to get things changed more quickly. In contrast a very superior general may be allowed to write only one move order ahead reflecting their greater awareness to situations and independence of their officers.
Neil Thomas is not a great lover of explicit command rules believing in the wargamers ability to mess up, being enough friction in itself! Yet I think in his heart he is writing mainly for two player face to face games and his unaltered rules work really well there.
In summary I use a set of rules with their options and then add in the scene setter + unit quality (if missing) + written orders + weather.
In 2020 my wargames hobby plan started with a plan and actually stayed mainly on track with just a few unexpected deviations.
So the Plan was NitS (Normans in the South). The main deviation was to Normans in the North – well actually Norsemen posing as Danes fighting Anglo Saxons. I painted, played games (ok solo ones), read copiously and tested some rules. My wargaming always includes painting figures, playing wargames, reading about the subject of history as well as the wargame and testing out rulesets.
a favorite image from 2020 – the shieldwalls collide
So the main deviations still relate to which plan I am doing. And a plan is normally related to a period in time.
2020 was definitely dark age territory.
I painted up 1/72 plastics, based impetus style as 80mm x 60mm elements. The Strelets multiposed figure boxes work very well. The reissue of their Normans after 8 or so years was also a great help.
Coupled with Neil Thomas’s, Ancient & Medieval Warfare (AMW) or One Hour Wargames (OHW) Rules requiring only 8 or 6 elements per army meant I had some easy gaming options.
And more crazy, I bought a book to learn anglo saxon – now gathering dust, yet I did write a poem about Aethelflaed on this site.
Crikey wargames is dangerous stuff!
Well Plan A 2020 was looking good to become Plan A 2021 – until I read an article in Lone Warrior about some “mid 19th century warfare” (very catchy period name). By then it was late November so you could argue Plan A 2020 – job done. I mean I should already have Plan A 2021 in the can? Well I did.
Plan A 2021 would see a return to NitS (Normans in the South).
A few of my Normans in the South that did get off the Painting Table in 2020
Wargames Plan A – never survives contact with …………………………. ……………………………………………………………….. another interesting article.
So for completely unexplainable reasons, as I read Brian Camerons article, my mind wandered towards 19th century bearskins, kepis, long trousers, rolled greatcoats, lances, sabres and rifles.
The Renaissance Troll post I read about Napoleonic “imagi”nations put the final nail in the NitS coffin.
The 2021 plan A did not include the dark ages or NitS. Sorry folks – I am sure they will make a comeback.
So for Norber the Wargaming Erratic – Plan A 2021 is
Wargame Rules
Wargame using “19th Century European Warfare rules” by Neil Thomas
Wargame using “Table Top Battles” by Mike Smith maybe with his grid system
Wargame using “Piquet Field of Battle 1700-1900” by Brent Oman
Wargame using “Practical Wargaming” by Charles Wesencraft
Wargame Army Periods
Post Napoleonic 1815 – 1830
Monarchists & Revolutionaries 1830 – 1849
French resurrection & Prussian hegemony 1850 – 1866
Austro-Hungary and the Ottomans demise 1866 – 1877
Wargame Figures
Hat 1/72
Strelets 1/72
Waterloo 1815 1/72
Maybe Warrior Miniatures 25mm metals
I wrote this in January but since then have been busy posting about doing things. And yes Plan A 2021 is all about the 19th century.
A recent VTW1815 game using Neil Thomas rules and an eclectic mix of figures – is that the “shade” of Napoleon or his Doppelganger?
More posts coming on the Vienna Treaty Wars or VTW as I abbreviate it.