The Red Kingdom had suffered a crushing defeat losing 2 of its 4 ships at the 1st Battle of Tinckermann Bay.
The Blue Kingdom had pursued its plans for invading the Red Kingdom and so the Red Kingdom sent another Squadron of ships to defeat the Blue Navy.

Willem Van Der Velde Rijksmuseum
https://creativecommons.org/publicdomain/zero/1.0/
Again the Blue Kingdom Navy had word of the Red Squadron and despatched the same successful squadron, now repaired, to intercept the Red Squadron. The Bellona was added to the squadron.
The two squadrons met again near Tinckermann Bay, scene of the recent Blue Navy victory.

This time it was the Blue Squadron who were in a full line and met the Red Squadron dispersed in three groups. The Blue Squadron attacked immediately led by Abellino and Lyra.

The ships present were
The Red Squadron
Centre line
- Elven – a single decker 3 masted FAST frigate
- Neptunus – a 3 decker 3 masted ship of the line
Right Line
- The Meshuda – a 3 decker 3 masted ship of the line
- The Triton – a single decker 3 masted FAST ship of the line
- The Allart – a single decker brig with a Carronade
Left Line
- The Zugarte – a 2 decker 3 masted FAST ship of the line
- The Sarpen – a sloop of war
The Blue Squadron
- The Chippewa – a 3 decker 3 masted ship of the line
- The Allegheny – a 3 decker 3 masted ship of the line
- The Abellino – a 2 decker 3 masted FAST ship of the line
- The Firefly – 1 decker 3 masted FAST Frigate
- The Lyra – a 1 decker 3 masted FAST Frigate
- The Bellona – a 3 decker 3 masted ship of the line
The Red Squadron seemed too spread out to present a threat and as the Abellino bore onward the frigate Elven turned, fired a broadside and scuttled to join the Zugarte.
As it happened both outer lines of Red Squadron ships fired on the Blue Squadron line who returned fire with mixed results.
The Neptunus presented a broadside to the lead ship Abellino who returned the favour. Behind the Blue Squadron quickly broke its line pursuing the seemingly disordered Red Squadron.

In the process Abellino found itself isolated as did the Lyra. Again luck was against the Blue Squadron ships as the Lyra and then the Abellino had their masts shot away leaving them adrift yet still able to fire.
Elven, Neptunus and Sarpen had done the damage.
Further back down the line Firefly joined the action at the head of the line while Bellona and Allegheny became isolated in the rear. In the case of the Allegheny it appeared she would soon be defeated. Bellona destroyed the Allart’s sailing gear leaving her adrift.


The Allegheny could still make sail but was now disarmed, so she made much sail with Zugarte vainly pursuing her. Elsewhere the final reckoning was taking place.
Firefly managed to evade the Meshuda and Triton before being pursued by the Zugarte. The Allegheny had sailed away with Bellona close behind.

Finally Firefly fled having lost all her guns.
The Red Squadron had defeated the Blue Squadron in the second battle of Tinckermann.
The Red Squadron had captured the Chippewa, Lyra and Abellino while the Sarpen and Allart had been demasted and had to be towed back to port.

Willem Van Der Velde Rijksmuseum
https://creativecommons.org/publicdomain/zero/1.0/
The Rules
I had used the basic TTBnaval rules described in my previous posts including amendments in the Battle of Tinckermann post.
This time I introduced some variation on the ships themselves and added another weapon class – a carronade.
A carronade required the ship to be in contact with its target – point blank range and it throws on the broadside to hit column. The value though was always to be +1 on the respective broadside hit result. The carronade being just +1 on the to hit column meant throwing 12 +1 to get 13 and achieve the maximum 3 hits (2+1). Very damaging but not easily achieved. This combination of close range only + difficulty to hit, I think would prevent the carronade being too overly powerful.
In the event the Allart (a two masted Brig) had her masts destroyed before she could get into action and was left adrift with her shiney new carronade unused.
Another new ship for the Red Squadron was a “sloop of war” fast and well armed. The Sarpen did do some damage early on but was eventually brought to a standstill, her masts and sailing gear being destroyed.
Victory was secured in move 11 so again the game, with my changes, was contested between sides of differing numbers and capability. It could have gone the other way if the Blue squadron had not lost ship manoeuvreability early on.
Finally I have kept the “outcomes” unaltered because this is where the tempo of the game is achieved – brisk but not too brisk! And that is what makes TTBnaval fun to play.













