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Mythical Realms wargame rules wargaming

Painting Pedestal 23X: Tacfos* – the game – episode 3

Over the summer I renewed my interest in grid gaming and eventually bought the very popular Portable Wargame Rules by Bob Cordery.

I had previously encountered Bob’s grid rules in the History of Wargaming publication of Joe Morschausers early 1960’s book on wargames. Although a contemporary of Donald Featherstone, Joe’s rules better resonate with 21st century rulesets in my view.

This purchase collided with my stop-start diversion into “pound store warriors” and ultimately a bit of sci fi gaming. Man of Tin had been instrumental in starting me to look at these figures that did not even look like green army men. It is a measure of my lack of progress (the figures arrived during lockdown……) that my recent first game only fielded half a “sci-fi” set up. Some WW2 Russians and Americans filled in as opponents and neatly delivered the unexpected scenario and indeed a back story into the bargain.

Captain Parker of the US 21st Army held the edge of Exetown along the river Exe. In the town were the Russian 33rd Army forces led by Senior Lieutenant Yashin.

The front such that it was involved nothing so much as a watching brief. There had been “no action” when the two forces had closed up to each other – just looking and with even the odd conversation exchanged across the river.

When the Russians were surprised by the Aliens in Exetown all that changed, Yashins troops just ran hell for leather at the Americans who fortunately hesitated to fire long enough to spot the new enemy beyond. Somehow the Americans could sense that the Russians were not trying on a surprise attack – they were genuinely running for their lives.

So the scenario made itself – The renewed Allies have to fight off the Aliens and at least hold the river line. The Aliens have to drive the humanoids off the table.

Rules

Rules used were The Portable Wargame by Bob Cordery. I used the solo option.

Only rule change of note was to assign the “alien blasters” 5 dice per firing round. So they were like super heavy machine guns in effect. But they had only a grid range of 2 instead of 3.

I also permitted some unit size differences. The Aliens had fewer units but 4 or more figures per unit. The Allies were basically 3 man units.

In the event the Allies had a higher break point for exhaustion yet got there quicker as their units were destroyed more easily.

I had just played a game so had the table set up plus some figures that in turn fed the scenario and storyline. My grid was 8 long x 12 wide, using 6 inch (150mm) grids. Not very portable!

Opposing Forces

Allies (Exhaustion Point is at 6 units left)

American (First Lieutenant Osteen)

  1. CO unit 3 figures
  2. rifle squad 3 figures each
  3. rifle squad
  4. rifle squad
  5. rifle squad
  6. rifle squad

Russian (Senior Lieutenant Yashin)

  1. CO unit 2 figures
  2. Machine gun unit 2 figures
  3. machine gun unit 2 figures
  4. rifle squad
  5. assault squad
  6. rifle squad

Aliens (Exhaustion Point is at 3 units left)

Blue Troop (Colonel Blue)

  1. Colonel Blue and Heavy Machine Gun 2 figures
  2. Blaster unit A1 3 figures (one figure armed with what looks like a bazooka)
  3. Blaster unit A2 3 figures (one figure armed with what looks like a bazooka)

Yellow Troop (Colonel Yellow)

  1. Colonel Yellow unit
  2. Attack unit A3
  3. Attack unit A4

What happened?

First up – the Allies (US/Russian) threw high in the first 6 moves for “first to move”. The Aliens took heavier losses as they advanced, then at close range they began to wear down the Allies. Exhausted the Allies had to hold their line and so my scenario backstory kicked in and the allies retired rather than simply continuing to hold under the rules.

So a new ruleset, some abandoned figures and also a new grid surface** combined with a storyline from nowhere, resulted in an excellent game.

The game played out in 12 moves and took half a day as I left it quite a few times to do some real life activity! So I guess maybe it took about 1 hour to 1h30m to play the 12 turns including set up and take down. Remember I already had the table set and in fact the US/Russian troops were from that game.

I suspect that this sort of game is easily a one hour set up, play and put away operation.

Biggest impact for me was the ease of play and how it simply connected with my rather mad scenario. So very high on the Enjoyment scale.

Here are some episodes from the game.

The Russians race across the bridge towards the stunned Americans
As First Lieutenant Osteen gathered his men Senior Lieutenant Yashin called his men in and sent a squad to the sawmill.
Lieutenant Yashin finally gets a sighting on what appear to be different types of enemy foot soldiers
A brisk firefight at the edge of town as the Russians retreat across the unfordable river Exe by the main bridge
The enemy pursue the russian squad to the sawmill
On the right flank the US troops, in the morning sun, began to get a sighting of their opponents
again what seemed to be a mixture of enemy troops in their bright uniforms loomed into view

The brightly uniformed enemy had been easy targets and the allies gained an early advantage decimating the orange unit that tried to reach the main bridge first – the remnants retreated to the hedged half timbered house where they stayed for the remainder of the battle

The defenders in the sawmill got a shock as the blue unit and orange units combined fire felled many russians
In the centre the firefight was heating up with one Lieutenant Osteens squad falling victim to the accurate enemy fire. On his right the remaining russian machine gun team continued to stop any enemy advance on the bridge.
As Yashin crossed over to the now threatened right flank a US squad took aim at the enemy
in the open the allies were decimated – Petrov and Lefebvre fell here
Things were going from bad to worse on the right flank
And now on the left flank the orange unit stormed over the foot bridge
in the centre it was still a stand off
Yashin managed a counter attack on the right which drove back the blue blaster unit and weakened the orange unit.
but the enemy responded in turn and Yashin fell
On the left flank the footbridge looked lost as the US defenders were being overrun
but a heroic effort by the left and centre threw the enemy back, they even silenced one of those dreaded “blasters”
only for the enemy to attack again – the last allied squad moving up to the footbridge at that moment
The uneven contest at the footbridge was short and the allies lost and with it their left flank as well

With both flanks destroyed Osteen, Kachalin and the remnants of both Russian and US combat teams retreated from the field.

The Aliens move on the main bridge over the River Exe as Osteen prepares to retreat.

* – tacfos or “the aliens came from outer space!”

**- for this game I used one of my new grid sheets. I have been experimenting with different surfaces when it comes to grid games. Like most Board games, the grid surface is integral to the game. So I have not yet settled on the best grid surface for any one game. Given I have quite a few cloths and boards for my “measured” table top games this should come as no surprise.

The empty field – the trees wonder what will happen next?
Categories
Mythical Realms wargaming

Painting Pedestal 23X: unexpected visitors – episode 2

In part 1 we encountered 1940’s action between Americans and Russians on some unknown wargames table………………..

Osteen and Yashin briefly discussed the situation….. “who the hell are those guys Yashin?” “Lieutenant Osteen your guess is as good as mine – they appeared from nowhere and started shooting”……..

Just then a bloompf – “what the………..Drabowsky report!” Luis Drabowsky scrambled across to his Lieutenant, right now he could not get used to rubbing shoulders with these Rushkies: OK so they had fought the common enemy but now it was 1946 and a deteriorating stand off existed between the former allies.

Meanwhile Senior Lieutenant Gregori Yashin rushed over to one of his squads led by Sergei Petrov. “What was that? that noise Petrov?” “Senior Lieutenant the enemy have some sort of energy weapon – there was muzzle flash and then an unusual airburst – our men were dazed but that is all…..” Yashin nodded then ordered Petrov to organise the right flank with his new american comrades.

“We will make good communists of you Johncheeses yet” laughed Junior Sergeant Eduard Kachalin – Sergeant Wes Lefebvre was about to respond when fire erupted all along the line, “Kachalin, it looks like we will have to delay our discussion!”. The two men scuttled off to organise their squads.

The fighting was quick and one sided, the renewed allies withdrew from the edge of town as their new common enemy forged towards them.

As Osteen withdrew in the centre he met Kachalin, one of the good english speakers amongst the Russians………”Hey Kachalin where is Yashin?”, ” Kachalin between gasps “Lieutenant, he fell, they got him,,,,, he stood no chance” – Osteen – “damn, damn these monsters……..”

Captain Parker repeated his statement again “yes sir we have been attacked by a superior enemy – we have retreated from sector 6, repeat we have retreated from sector 6…………the russians? the russians are with us sir………….I can explain sir, no sir they fought with us, sir, sir……..”. “Yes Lieutenant Osteen is one of my best men – solid and dependable………..yes sir I know this hard to take………….no this is not, I repeat not a russian trick………”

“Damn it Barnes where is that link to Osteen?” Sergeant Barnes groaned – “nothing sir, nought, zilch……”

The noise of guns and other weapons invaded Captain Frank Parker’s mind – then he realised they were for real.

“Roseborough call up the jeeps we are moving, Barnes radio we are pulling back to sector Y zone 3A”

Just then a massive noise erupted near Parker/Roseborough and Barnes.

They rose dazed but uninjured. Nearby others were not so lucky.

Later in sector Y zone 3A Parker listened …..”so you see sir its an ASF situation with probably a RIM aspect……….”, “cut the crap Kouffax – give it to me in words……” Kouffax took a deep breath and continued ” Well sir it looks like an ASFI, I mean an Any Scale Figure incursion and involves Rogue Injection Moulded forces…..” meaning what exactly?” – Parker being now completed exhausted by the whole mess. Joe Kouffax took another breath, “well sir we have contacted OTO…” stop stop! “what/who is OTO” – Parker was exasperated. “well sir he is the One to One scale operator, we think there has been a WTMU, I mean a wargames table mix up”. Parker was lost for words as the line went dead………..

Barnes was incredulous “so Sir we were fighting the wrong forces? they were in the wrong place – sorta like a time travel event? and this OTO guy, he sorted it all out……….”

Parker gazed at the sky “…….Barnes……….yes, yes for gods sake if you like………anyway it is all SNAFU”. “Barnes get me Osteen on the line I want to know he got those new Russian friends off his back, that they are on their side of the line….”