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Mid 19th Century Wargaming Scenery wargaming world war two

Buildings Blast

One scene – two battles – thats efficiency for you.

Monochrome provides a unity of its own
But our world loves colour – sort of – the unity is lost
With my regular “What a Tanker” opponent I took the allies and a makeshift bunch of tanks – churchill, stuart, grant and a “shy” firefly
Surprise surprise the german mechanics and fuel operators were on top gear – out come a tiger, a panther and a sturdy PzIV – needless to say flashy turrets were also on display. Its a pity there is not a special rule in WAT for complicated tech risk due to supply and logistics problems….. but this is just a table game like monopoly.
We took the long table set up with tank groups arriving in diagonally opposite corners – here the germans creep into the centre
rather brazenly the churchill and firefly just drive up the main street
The weaker allied tanks stayed out of town
The churchill caught a sight of movement – fired and took out some buildings
The stuart caught the PzIV in its sights and fired
Despite hugging the old mill house the the stuart was spotted by the panther but no fire………
The king tiger broke ground and took the Churchill head on……..
And it was all over in a tick.
The firefly got a line on the King tiger
The stuart was now being targetted by both the Panther and PzIV – no one was getting any hits on anything except a barn door
Finally some allied success – the Grant crept up on the King Tiger – in my last WAT game post the Grant had been the “dark scary dog” for the big german cats.
not this time – those roller bearings and cogs? (Frank Tank Rants has fantastic tank tech data to keep you happy for hours) were well oiled as the Grant failed to fire……Another allied tank gone
Meanwhile the Stuart was holding its own against the “B” team of the Panther and PzIV. The problem was the Stuart was hitting its target without any impact
If that was not enough the big tiger with two kills already turned up
Retreating – the stuart almost escaped before a fatal shot landed.
The Firefly finally put in an appearance but was nochantly disposed of by the king tiger
The Firefly was last allied tank standing – game over. This one was quite quick which was useful as my regular opponent does not get much game time. That is why WAT is an excellent pick up game. Also I had time and the idea to get almost all my model buildings on the table.
The buildings are a right old mix – some date from the 1970’s complete with enamel paint through decades old paper buildings where the damage is due to little insects! when in storage – ok the steeple was down to straight crushing. and some are ceramics from germany
The next battle involved Austrians and Piedmontese/French so I got good use from the temporary set up.

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Categories
metal miniatures wargaming world war two

Gifted

John at “just add varnish” blog was having a clear out and thought I might like some between the wars armour. That is ww1 to ww2 so 1920/30’s era.

Thank you John. These were most welcome and have allowed me to dabble in some tank or tankette gaming while I paint up my infantry.

So here they are. A wopping 15 items! Generous John or what.

three columns plus a kit

The John@justaddvarnish inventory

First Column

  • French AMR33 or AMR35 reconnaissance tank by Early War Miniatures
  • French Renault NC27 by Shapeways
  • 2 x Soviet FT17 – based on Hat kit
  • Italian L6/40 by Frontline Wargaming

Second Column

  • Mexican Revolution armoured truck by Shellhole Scenics
  • Vickers Light Dragon gun tractor maybe by Early War Miniatures
  • Laffly W15T gun tractor Paint & Glue Miniatures
  • 1930’s sedan by Frontline Wargaming

Third Column

  • Morris C8 gun tractor ex Matchbox
  • 6 wheeled Crossley armoured car by FRontline Wargaming
  • 4 wheeled Marmon Herrington armoured car may be by Wespe Models
  • Japanese type 95 Kurogane Scout Car unknown manufacture
  • Austin Putilov armoured car (in kit form)

Here are some of them in close up. They show the excellent artwork by John@justaddvarnish

Two fantastic armoured cars – Marmon Herrington to front and Crossley to rear
A pair of Soviet style FT17’s
These types of armour typify the 1920-30 period between the two world wars. Just what I need for Fauxterre 1930.

Thanks John these will definitely be appearing again in my “between the wars” games I have entitled Fauxterre 1930 and Fauxterre 1930+.

Categories
wargame rules wargaming world war two

Fauxterre 1930+ does What a Tanker

My current preoccupation with a sideline project about the inter war years (between ww1 and ww2) has led to the acquisition of “armour”. To be specific, armoured vehicles and not some renaissance suit!

As it happened I was a bit slow on this aspect of 20th century warfare having focused on the infantry who appeared in my scenario Observer.

The idea was also that infantry heavy weapons would follow. And then finally the armour. The heavy weapons are still in the painting queue. The armour is on the factory production line………or maybe in the repair shop.

And of course the next problem is how do you fight armoured vehicles using infantry with no heavy weapons or anti tank kit either?

Use “What a Tanker” of course!

What a Tanker (WAT) by Too Fat Lardies is a game that only uses tanks and in my case some armoured cars – or rather thats all you need and actually you only need a 4-6 to play a game.

I have suddenly thought you could probably play 1 tank a side if the scenario was sufficiently rigged to stop one tank simply moving off table to end the game prematurely.

Maybe you could play a really powerful tank which is unable to move versus a much less powerful/armoured tank which has to try and manoeuvre to get in its killer shot before it is picked off.

In my next post I will explain the armour on show which is a story in itself. Suffice to say it is not what WAT is aimed at. WAT lovers I suspect lean towards the back end of the war with greater variety and dare I say it the more impressive bigger tanks.

I have got into WW2 only because of my interest in inter war era mechanisation and some various blogs that promote the Spanish and Russian Civil Wars plus 1941 Vichy middle east etc. In other words, variously considered marginal theatres in the journey from the WW1 tank invention to the great tank battles of WW2.

First up I am using armoured cars which don’t even feature in the ruleset.

I simply took a look at the values and had a punt. So this game was in a way a test of the rules to cope with weak kit. Would the game even work. Actually the secret is in the Japan tank table where some really weak options can be chosen. And I think TFL(Too Fat Lardies) really test their rules hard.

The Reds had three Renaults

  • 2 Renault FT17’s – they got armour of 2 and strike of 3
  • leading this pack was a Renault NC29 apparently exported to Japan by a France that straight after world war 1 had the largest tank army in the world and led tank development. Armour 4 and a whopping strike value of 5 was given.

The Blues had

  • One Crossley 6 wheeled Armoured Car armour 2 and strike 3
  • One Marmon Herrington 4 wheeled Armoured Car armour 2 and strike 4
  • The Blue force was led by an M3 Stuart or maybe its a Honey Armour 4 strike 4

As WAT abstracts heavily WYSIWYG does not have to apply and I was the only one looking so that was fine. Apologies to the purists.

I put the two big tanks in the centre opposite each other.

No scenery was provided so it was a straight knock out.

looking more like insects you get the drift
some homemade counters I made for the WAT dashboards

I belatedly got the camera into action so what follows is a truncated record of the action.

unfamiliar with the rules meant an untidy table! The FT 17 at the top of the board raced past the Marmon Herrington while the M3 did the same on the NC27. The two opponents at the bottom of the picture just got the wrong dice – you can’t see them tinkering with their faulty engines……….abstraction opens up so many possibilities!

I have only played WAT a few times properly and spaced out over time – end result was I could not remember the rules. I played the “long ball” set up – with three vehicles per side – set up opposite each other. Points were not the priority so absolute balance did not matter..

A “rushed to the front” (no time to paint it let alone apply camoflage) Stuart M3 catches a Renault NC27 side on and fails to make a kill! Poor dice left the NC27 a sitting duck

The Renault NC27 succumbed but so did the Marmon which seeking to support the M3 left the FT17 behind only for the dice to roll very kindly for the FT17. The FT 17 simply took the Marmon in the rear.

Meanwhile the other FT17 eventually destroyed the Crossley and returned to the remaining action just in time.

The Stuart M3 busy failing again to take out another Renault tank – an FT17. The Stuart M3 is caught in the rear by a second FT17 – ok I had the wrong gun pointing at the time! plus sometimes the dice roll for you.

Luck was running out for the M3 Stuart and so it did. It failed to quickly destroy the FT17 by the Marmon and so the two FT17’s were able to slowly kill it with some good dice throwing.

a final strike and its all over for the the Stuart M3.

So the M3 Stuart was first deprived of its weak armoured car supports and then finished off by the FT17’s. Thats Fauxterre 1930+ for you – what a tanker style.

I will post about the vehicles separately.

Categories
wargaming world war two

An Unexpected Surprise

For the soloist, looking into the eyes of an opponent and not via a screen is a surprise – a nice surprise.

In this case it was a “live” wargame for a soloist. What to play? Time of the essence – it had to be quick. Although Neil Thomas is invariably a draw, it was “What a Tanker” (WaT) by Too Fat Lardies that won the decision.

with a bit of notice a suitable scene was created – the crossroads was supplied by Coritani at the Fiasco Show

I set up a congested scene after a recent solo run out of WaT had proven to be a bit too much of a target practice event.

Points tally was dictated by wanting at least 3 tanks a side playing wide across a 6’x4′ or 1.8m x 1.2m board. And with one gamer wanting big German tanks to figure, we ended up as follows.

Germans (43pts)

1 Pz VI Tiger I 21pts – armour 10 and strike value 10 with slow moving turret and heavy armour

2 PzIV E-F1 9pts – armour 5 and strike value 4

3 PzIV H-J 13pts – armour 6 and strike value 7

they were up against

British (45pts)

1 M3 Honey 9pts – armour 4 and strike value 4 Fast

2 M3 Grant 10pts – armour 4 and strike value 6

3 M4 Sherman 12pts – armour 6 and strike value 6

4 Sherman Firefly 14pts – armour 6 and strike value 9 slow mover

The British were so short of tanks the Honey had to be sent into action in bare metal (ok plastic) and some white primer!

The scene was near a destroyed bridge with a village of sorts clustered around a crossroads.

What a Tanker requires scenery classification.

The starting points were random. The tiger was in one corner. The M4 Sherman was opposite. The weaker PzIV EF and Grant were at the other flank. In middle the Honey and Firefly faced off the other PzIV HJ.

Everything was a minor obstacle except for some tough hedgerows which being MAJOR obstacles required extra effort to cross. These were my recently completed “sponge hedges”.

Victory conditions for this game were destuction of all enemy armour.

The hedgerows at the top of this photo drove both the German PzIV EF1 tank and its M3 Grant into the village with mixed results.

The Germans were a bit sluggish yet the Tiger took out the fast M3 Honey even before it moved. Things were not looking good for the British. The M4 Sherman (in the wide open) and opposite the Tiger had maxed out on moving (getting lots of drive dice to use in its first turn) and also rolled high (you roll dice for inches of movement). It promptly raced for the relative shelter of the village.

The Firefly was soon engaged with the PzIV HJ and stayed on the west road exchanging light damage.

The Tiger struck again and the Firefly was no more.

The Firefly succumbs! as later does the PzIV HJ – west street was littered with destroyed tanks

The odds were still stacked against the British. Fortunately the Tiger failed to get “drive” dice and the remaining M4 set about the PzIV EF1. Meanwhile the M3 Grant which had struggled to do anything useful managed to get on the north road despite halting in line of sight of the Tiger which this time failed to “acquire” dice for an easy target ( the tiger was at one end of the board, the Grant at the other – 72 inches away).

The Grant then scurried into south east wood before heading north!

Finally some better luck for the British as the M4 took out the PzIV HJ – striking at its weaker flank. Yet the Tiger was now hunting in the village.

The Tiger stalks the M3 Grant at very top left – it really is there! – but it is just a glimpse as the M3 scuttles away

Now the Tiger was really on the move and almost caught the tail of the M3 Grant. Random movement allowed the Tiger to then reverse back onto north bridge road to confront the M4 Sherman that had carelessly decided to chase the action.

The Tiger reverses back onto north road to deal with that “2 kills” M4 Sherman

The M3 Grant continued to skirt the east side of the village arriving at the north end of the village at exactly the right moment – what a journey!

Finally the M3 Grant arrives at the action
No fire dice? with Tigers you can simply crush the opposition………..

The Tiger dice were thrown and they were “drive” dice and no “fire” dice. The Tiger simply drove straight into the M4 Sherman and then – nothing – it failed to crush the M4.

Failing to crush the M4 Sherman led to the M3 Grant getting a free shot at the Tiger’s slightly weaker rear armour.

At that point the M3 Grant had completed its own circumnavigation of the village and acquired the weaker armoured rear of the Tiger 1.

At last the dice really went with the British and another lucky shot destroyed the Tiger 1.

really lucky dice by the unfashionable M3 Grant

Game over!

Gaming tools include measuring sticks, tape measure, dice and dashboard indicators for loaded, aimed, target acquired and buttoned

This game had all the twists and turns WaT offers. After the early dice rolled well for the Germans, luck ran out later on as the British crucially threw two sets of “tank destroyed” dice.

Great fun and we even gave the “oldhammer” measuring sticks a run out.