VAP 2023 felt changed – I had seen changes at other shows in recent years – VAP had seemed to buck the trend. It had continued to grow and evolve. This time it was the show with empty space and yet more shoppers and less players?
It also had the misfortune to have some logistics issues around not enough people on the entry tills and perhaps not enough show experience either?
So what about the actual show? Well I decided to “play” first. I chose the lance and longbow society refight of the Battle of Buda between The Ottomans and Imperialists. My post about the Tour de France visit to Hungary finishes with scenes of Hussars and Berlioz in the Capital. Budapest is still a fantastic city and well worth a visit if you like history and panorama.
The Ottomans led by light cavalry Akinji begin their attack on the Imperial forces
The game was multiplayer using modified Lion Rampant and played well in a crowded show area – the actual play took a few hours simply because it turned out neither side could get a knock out and the attrition took some time to play out with both sides in with a shout of victory until the final turn. I compounded poor decision making with poor dice throwing in the early stages – nothing new there! It was a good game in my book (for multiplayers) as there were no early disinterested observers.
Thanks to the guys at Lance & Longbow Society for another great game.
The Ottomans begin to crush the Imperialists – now hemmed in on all sides.
By the time the game ended I needed some food and after that it was early afternoon – the show was now emptying out after seemingly very crowded. I wandered round the trade stands and detected satisfaction – maybe buyers had been out in sufficient force?
There were participation games The Balkan Wargamer highlighted some and the Lake Priepus game looked enticing. On the other hand I was now in buying mode. Actually I only bought some 1/72 figures at the, by then, deserted bring and buy.
Some nice 28mm Ancients – not my bag or maybe………….
One company did catch my eye and given I am not into 28mm that was interesting. Black Scorpion Miniatures had a small but effective stand showing their range of 3D printed miniatures.
3D printed ranges are growing in variety and number
If I was to enter the 3D market in 28mm I think this sort of figure type might entice me. The detail clearly repays careful painting.
Thats it for VAP 2023 and I had a great time playing a game but found little to tempt my wallet on this occasion.
These figures are from Warrior Miniatures who were my first hobby metals miniatures purchase ever. In this case I bought these figures during lock down after trying to find a suitable figure to show off the Cavalry Regiment Guide who served in the brief existence of the Central Italian League.
My go to reference book is Osprey Men at Arms 512.
The basing uses my standard 3 colouring of bird grit PVA’d to the 40x20mm base. The three colour is yellow ochre dry brushed over burnt sienna with a yellow white highlight. This time I used Gamers Grass Desnse Beige 6mm in large quantities – I am quite keen on the pale grasses they sell which do have a hint of new growth at the base, great detail.
The figure on the cover of Osprey 512 caught my eye – bottom left. This is a fantasic quartet of books by Osprey.
Being guides (although eventually becoming a regiment) I have just two figures, who will be brigaded with others if in the unlikely event they fight in the battle line!
I have done no alteration to the Warrior Figures which are sold as 25mm British Hussars from the Napoleonic Peninsular Campaign.
They will no doubt appear in one of my imagi-nations armies. And if I ever get other forces done – some actual 1860 actions. While the uniform has limited period use I simply found it a compelling one to paint up.
Not sure when the next painted unit will appear as I have at least a dozen units all in states of dis-completion – talk about dissipating your resources……
These Austrians sporting waffenrock full skirted tunics and tapered stove pipe shakoes are really post 1850 . This time I have two weak units representing Infantry Regiments 40 and 41.
IR40 Baron Koudelka 1834 to 1849 probably means the men with light blue facings are from IR40 Inhaber (Ceremonial Commander in Chief) Baron Rossbach who took over in 1850.
IR41 with sulphur yellow facings, under Baron Sivkovich from 1841 then handed over to Baron Kellner in 1857
These are weak Field of Battle Battalions at only 3 bases. Right now I tend to paint the figures by sprue and “Waterloo 1815 manufactured” Austrians come with 10 figures including a mounted officer. So I get 3 bases of 3 foot figures.
I use the excellent Osprey Men At Arms 323 by Darko Pavlovic as my main reference.
This Austrian Artillery Battery works for the 1st and 2nd Italian Independence Wars of 1848/49 and 1859/60 respectively. We are still in muzzle loading smoothbore territory but with rifling growing in popularity.
This time I opted for individually based figures.
Previously I had based some of them for Piquet Field of Battle rules.
The artillery pieces are Irregular Miniatures Russian guns.
Slightly off track Bangor in Snowdonia or rather Eryri National Park as it is now called is not an obvious destination when you have the mountains, seashore and a host of attractive towns and villages – usually accompanied by a castle – to pick from.
On this occasion this High Street trip included an island hop and a pier!
St Deiniols Cathedral in Bangor City is located on a site of christian activity since 530AD, the current buildings date in part from 1120AD.
The 6th Battalion of the Royal Welch Fusiliers (Caernarvonshire & Angelesey) were originally a volunteer rifle corps raised in 1859 at a time of concern about Britain being invaded. The more I visit the UK coast the more this issue of possible invasion around 1860 pops up.
Flags hang in the Cathedral and there is a window dedicated to the Regiment.The Great War memorial
The Tomb of Owain the Great is also to be found in the Cathedral
The ceiling is very ornate
I chanced upon a militaria shop in a very tidy 1970’s shopping mall, a stones throw from the Cathedral. It was full to the brim and also had a decent range of secondhand books. The owner gave me a good price for the items I bought and was very welcoming.
Currently I am reading about the early railways roughly 1820 – 1870. This book was a very nice find. You can find many railway history books with only a short intro to this early period but then lots of content post 1880. Instead this book stops around that time. So it suited me fine – it is this sort of steam engine in the picture that intrigues me these days. I remember seeing this book as a kid so it was an indulgence to buy it. The images are great but the text is a quirky 1970’s modern style combined with a formal teacher to pupil like text. This book was not something I was looking for but offers lots of ideas around siege activity during the civil wars.Another unexpected purchase. I have many Donald Featherstone books. This one I will read, take some ideas from it but probably then pass it on.The Menai Straits Bangor Pier from the mainlandIn the far distance is sunlit Beaumaris and its massive unfinished castleThe end of the pier gives an excellent view of Snowdonia National Park recently renamed Eryri National ParkOn Anglesey there is a marine conservation centre ………..They specialise in sharks – the small UK ones – but I also rather like the other young fish they breedI did not buy a marine gift but came away with this neat booklet – at 128 pages it packs quite a punch.I dropped in these because Criccieth Castle location is absolutely stunning while you can see Beaumaris is the peak of castle building in the British Isles.
Some High Street visits take you unexpected places!
GEMBA or “go see” should be the rule for the High Street.
Colonel Ansaldi was fretting – having gained so much from the raid on Austrian storehouses he was worried that none of his scouts had been able to stay in touch with the Imperial troops known to be in the area. What he would give for a decent squadron of guides…….
Meanwhile not far away Colonel Albrecht considered the recent reports, nearby Austrian Hussars were watering their mounts. They had ridden hard to report finding the raiders. Now we shall obtain some satisfaction from those Sardinians thought the Colonel……..
Colonel Ansaldi cursed as the nearby hill was clearly occupied by troops – and they were not friendly – Austrians! To arms, to arms, went up the shout.
Looking South the Austrians were well placed on the hillThe Scenario 25 straight from One Hour WargamesThe random force generator gave Blue (Sardinians) only infantry while Red (Austrians) gained some Cavalry to support their infantry
The Sardinian force consisted of 3 infantry units and 1 skirmisher unit. The Skirmisher unit headed for the Austrians on the hill
The Scenario Set up required one unit of Austrians on the table before the Sardinians arrived from the south west heading north. The Zone 1 was the required deployment area for the one Austrian unit, in this case some skirmishers (note I used 4 bases per unit for both line and skirmisher foot troops)
Already a brisk firefight had broken out between the two sides.
There was no time time to lose and anyway there was only one direction the Sardinians could take and that was straight past those Austrians on the hill.
Despite orders there was hesitancy on the part of the Sardinians who still traded fire with the lone Austrian unit. Now other forces appeared – infantry and cavalry!
Cavalry and Infantry appeared from the north on the main road the Sardinians had avoided. (the rules included random arrival of reinforcements)Things are not looking good for the Sardinians
Panic breaks out in the Sardinian ranks. I used the solo rules chance table which offered confusion, ammunition shortages, demoralisation, initiative, rallying and enemy panic.
the skirmisher firefight was prolongedsome good luck (chance) means the Sardinians move swiftly past the hill.The Austrian Hussars close in on the Milan GuardIt looks like the Sardinians are moving clear.
The Sardinians continue to push on with their escape.
The Hussars clash with the Milan GuardIt all hinges on whether the Hussars can hold up the escaping Sardinians
The Austrians continue to press with a further charge by the Austrian cavalry despite them being demoralised.
The Sardinian firing slackens off – Colonel Ansaldi sends a runner to find out what is going on. (chance intervenes)
Suddenly there are Austrians everywhereMore Austrians troops arrive on the Main Road from the South. Aiming for the road was now a problem for the SardiniansMore chance favours the Austrians whose Infantry march rapidly up the road while the Cavalry catch the Sardinian SkirmishersThings are looking bleak for Colonel Ansaldi as the Milan Guard break before the Hussars repeated attacks
But finally the Austrian cavalry also retreat as things are just too hot. Meanwhile the Austrian fire is good and effective and they continue to press the Sardinians.
The Hussars break while the Austrian Infantry close in on the remaining two Sardinian unitsThe Sardinians must exit the road northwards with two units to secure victory. Despite the Piedmontese Infantry driving off the Hussars, the Sardinian Skirmishers fail to reach the safety of the woods before being crushed by the Austrian Cavalry
Now on the point of victory the Austrians seem confused. Yet with a final effort they corner the Sardinians.
The Piedmont Infantry leave the field while the second Milan Guard unit is decimated by the pursuing Austrians.Its all over as Blue force Sardinians fail in their mission to exit two units northwards on the main road.
Colonel Albrecht curses his cavalry – they are blown and clearly fit for nothing as some of the Sardinians are still making good their escape. He calls for some scouts.
Later Colonel Ansaldi manages to regroup his shattered forces and with poor pursuit from the Austrians is able to restart his march back to Sardinian lines by a new route. Later many more of his dispersed men come in.
The solo rules regarding random confusion, demoralisation, panic and ammunition shortage added that “unknown/unexpected” element to the game that a real opponent usually brings. The interventions were not gigantic but did chip away at each forces potential.
Early on the Sardinians were stalled, then gained initiative before the Austrians finally gained lots of initiative to enable them to hem in the Sardinians even with a hesitation at the end.
Next up the Sardinians, having continued their march, encounter more Austrian forces intent on preventing their escape.
I made it to the Other Partizan, so thats three trips to Newark in 2022 (hammerhead, partizan and the other partizan). I missed Fiasco in Leeds last week owing to calendar congestion – real life intervened. Fiasco has been one of my most regular show trips.
Hopefully I will make it to Recon at Pudsey in December.
I find all these shows different and maybe most people give Recon only a nod. It is a really great show – ok so the foot fall will be a lot less – but remember quantity does not always equate to quality.
Recon not only has good carparking on site, its also just 5 minutes from the national rail network – strikes permitting. It has all the facilities you need under one roof with more eateries nearby in town. The show itself is well laid out and has a variety of traders and gamers and a well run bring and buy.
I found another gamer had reported their visit to Fiasco, The Balkan Wargamer. I follow them as they often write interesting book reviews with a good mix of posts about figures and gaming. Well balanced and thought out.
Mixed views and yes the current location is not naturally lit. Mind you I was sunshine dazzled at Partizan.
You win some you lose some!
I plan to return next year.
As a kind of subsitute for missing Fiasco I indulged the High Street buying two wargame magazines in one go! Talk about pushing the boat out – you don’t get change from a tenner anymore.
I reckon magazine prices track a different cost inflation curve to wargames figures anyway and probably always have.
Three national magazines were sold at the WHSmith store – where I bought mine. I took Wargames, Soldiers and Strategy (WSS) plus Wargames Illustrated (WI). Miniature Wargames (MW) was the third option.
I tend to buy WSS and occasionally buy certain themed WI. I rarely buy MW now, I enjoyed Battlegames so did follow it into MW. Even when most of that DNA was gone I found their Table Top Gaming angles of interest. Ultimately MW does not offer me more than either WSS or WI. So thats that I guess.
You win some you lose some!
Like the Times Illustrated* WI is the king of the image. And I do think if you value the printed word alongside relevant images then WSS is the best of the bunch. Of course they are all up against the behemoth of “online” so have to push large amounts of advertising. Anyone who can reflect on Wargames history knows that magazines were always loaded with adverts – it was and is a frail business model and buyers want that info anyway – even today when all that info is available free, in tons of gigabits. That data mountain is a problem and just maybe one reason why magazines still offer value as a “data consolidator”.
What did I get for my money?
WSS offered up a Dark Age Britain and Arthur theme and profiled the second edition of Dan Mersey’s Lion Rampant. Plus you get a lot of regular features including quite a few opinion pieces.
I thought it might restart some interest in previous adventures (Dux Brittaniarum, Shieldwalls) – I am not sure though.
WI majored on Twisted History which is apparently the new name for fictious historical wargaming or imaginations wargaming even. To cover every genre and time period, perhaps Twisted History might catch on as it has no baggage or rather has not already been claimed.
I quite like the idea of a generic term for taking history and twisting it. – except that is what historians do any way, don’t they? ok many are trying to untwist twisted history. Crikey I am confused now.
One reference point is Richard III (recently even the subject of a film without a single battle scene). Despite the discovery of his body and the dismissal of many myths created by the Tudors (history goes to the victors of course) you can still consume lots of now baseless Tudor tradition.
Ever Twisting Twisted History………maybe it will catch on.
And into the bargain of not attending a show I did some kit bashing and figure mods. These tell you that 19th century gaming is still on my mind.
A lucky buy on the high street………..Irregular Miniatures WW1 Austrians went under the knife…………
*The Post title image is from a Times Illustrated large format publication about the British Royal Family. WI is simply continuing a great tradition of image!
Britain and Russia at war – in the Crimea………….
Here is another .
The transition from Sail to Steam in three images…………
I do have a general idea about an order of postings, yet every now and again I get derailed. The usual suspect here was a wargame show – the other partizan. And that show found me browsing the extensive rulesets on offer at Dave Ryans Caliver Books stand.
I had seen this ruleset before, but moved on many a time. The cover was more Franco Prussian – I had kept avoiding this conflict simply because my interests were 10 – 20 years earlier and there seemed a gulf between these warring times: 1848 to 1870 was a transitional period especially for technology.
“There are you Guns” derives from the “General de Brigade” rules system
This time I looked through a bit more, no, I read the introduction. Somehow the words immediately offered something broader. Never judge a book by its cover they say.
Well the upshot was I parted with some “plastic” notes (I like to take a budget in my pocket – when its its gone, and it kind of adds to the immediacy of a decision) and this ruleset added to my burgeoning ruleset collection – yet again.
A few days later I set about reading the book cover to cover. Not usually my method – I often just get a few figures out and tinker with parts of a ruleset first off.
On this occasion I felt the ruleset could be read as a book. This was because the design philosophy as well as gaming examples are intervweaved amongst the rules chapter by chapeter.
Each chapter is self contained and includes contemporary illustrations and suitable military quotes of the day. It proved a good read.
When I had finished the book I put it to one side and got on with some figure painting. This was after a lay off, the usual “I was painting one day and the next – nothing”. I even had one unit just needing some base foliage adding – but no – production had ceased.
Then I suddenly decided I had to play a test game and yes I had to try for sufficient forces to look at the “divisional” set up. I felt anything smaller might not help me explore the rules sufficiently.
So “Blue on White” was born and I had one division per side comprising 2 brigades of infantry and artillery plus some divisional cavalry. I opted for most of the variables to match on both sides and also headcounts as well.
In effect I took out lots of variables regarding quality. I also discarded all the terrain rules by virtue of fighting the action across a plain.
The Battle of Gatehouse Road: Set on a small rise the road to the Gatehouse described a very low ridge.
The result was a long game where the game was left set up for several days – something I tend not to do. The reason was I felt compelled to find what the result would be by playing out the game.
The rules are not fast play and quick kills were not obvious where forces are very well balanced. At this point I should say that mostly smoothbore ruled the field. The exception was some muzzle loading riflemen. We are talking 1840’s not 1870’s.
I also suspect my use of the smallest size of units made the task of defeating an opponent harder. Although it should follow that units were eliminated quicker – which did not seem to happen.
I might just get a report out discussing the detail because I was pleasantly surprised how much I enjoyed the ruleset mechanisms.
So where do I reckon “there are your guns” (TAYG) comes out against the basket of rules I tested recently?
In short with an overall score of 25 its looking very promising.
“there are your guns” (TAYG 1848) ruleset scores
Criterion
Score
Production
4
Rule Philosophy
8
Game Mechanisms
4
Action Mechanisms
9
Total
25
At 25 this ruleset came in joint second
The best thing about the rules were their feel – having read quite a few books now around the mid 19th century – the rules seemed to reflect well the descriptions/opinions I have encountered. Now one test does not answer every question and crucially I had in effect boxed off 4 brigades against 4 others with some divisional command on top. No flanking and no variability in force quality. No terrain influencers either.
There are your Guns or TAYG1848 – I can never resist an abbreviation
Overall I will be using this ruleset but I am not yet sure how. They feel like they need a sizeable force on the table.
Blue (with a bit of Green) on White – who won? or in this case did the rules win me over?
How do you compare rulesets? empathy or process – which factors give you a good ruleset?
My recent challenge has been to find a preferred ruleset for mid 19th century European warfare. And that provides the first criterion – what exactly is mid 19th century warfare? Maybe we should be saying post Napoleonic Warfare or Pre Franco Prussian Warfare? Or should we classify with technology – percussion cap, needle gun, sabre, rifling, telegraph, ironclad…..
The thing is that between 1815 and 1865 not a lot seemed to happen. Apparently things regressed as West Point Officers tried to emulate Napoleon in the early years of the Amercian Civil War despite their Mexican war experiences.
1865 to 1915 is the same timespan – would the ACW soldier have recognised the trenches of Europe – well sort of but not the aeroplanes surely.
In fact between 1815 and 1850 warfare was still largely smoothbore in weaponry and equipment and uniforms remained similar. Changes were afoot as more accurate muskets made their mark with percussion caps and more rifling. Uniforms saw frockcoats, trousers and kepis appear.
And between 1850 and 1870 breechloading rifling transformed infantry and artillery capabilities.
Quite a bit going on which means your chosen ruleset is either narrowly period, even campaign, specific or has to be clever and flexible.
My recent simple testing of a series of rulesets has caused me to reflect on what those Criteria for my gaming preferences might be.
I have ended up with 4 areas on interest. First of all I am assuming the choice of ruleset is not limited to an examination of mechanisms.
Production
Philosophy
Game Mechanics
Action Mechanisms
Production includes everything about the printed or e delivered publication. So images and print clarity matter as do the range of wargaming aspects covered.
Philosophy I suppose could be called game design and includes period choice, scale and game size as well as chosen outcomes.
Game Mechanics covers things like army lists, pre battle activity, player numbers and figures.
Finally Action Mechanisms are aimed squarely at movement, combat resolution, control and turn structure.
When I had finished my long list of criteria a massive 43 items had been generated. I did consider some rationalisation when I looked and saw a lot of similarities. And then I decided to leave my longlist intact for now.
I used it to score my rulesets and accepted the potential weighting due to duplicated criteria. Otherwise there is no other weighting in terms of importance of one criterion over another. Action mechanisms are not prioritised over Production Values for example.
In each case a criterion gets a single mark.
That mark is relative to my perceived ideal. The scores can be +1, 0, -1. positive values are favorable.
Lets look at Production first:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Relevant Images
0
0
+1
+1
+1
-1
0
Fair Wear & Tear
0
0
+1*
-1
-1
+1
+1
Logical clear layout
+1
0
+1
+1
-1
+1
+1
Plain text
0
+1
+1
+1
+1
+1
+1
Lots of Design Thinking
+1
+1
+1
+1
+1
-1
+1
Simple Rules
+1
+1
0
0
-1
+1
+1
Scenarios included
+1
0
+1
+1
+1
-1
+1
Campaigns included
0
0
0
+1
+1
+1
-1
Totals
+4
+3
+6
+5
+2
+2
+5
Table 1: Production Criteria
Not all softcover publications fail – Mike Smith Table Top Battles is stapled – crude but effective. Later Fire & Fury editions have gone to hardback meaning rulebook collapse is less likely.
So GW comes out top followed by F&F and PW. Before I list the rulesets in question the scoring is “relative” and not absolute. It is best thought of as indication of preferencing.
In my case these rules have all been through some sort of preselection in my decision to buy them in the first place. So they all score positively. It is how much more I value them against each other that is measured here.
When it comes to historical wargames rulesets today – in a 60 year old industry, we are talking about marginal gains. I think with fantasy/scifi etc. it is still possible to deliver up a “game changer”!
I have used the following abbreviations.
NT19e – Neil Thomas’s European Warfare in the Nineteenth Century – hardback edition published by Pen & Sword Military 2012
BwMS – Battles with Model Soldiers – hardback edition by Donald Featherstone published by David & Charles 1972
GW – Gentlemans War – “e” publication by Howard Whitehouse and Daniel Foley and published by Pulp Action Library 2018
Fire & Fury – 1st Edition in softback by Richard W Hasenauer 1990 published by Fire & Fury (2nd editions under Brigade and Regimental titles available)
Field of Battle – Piquet 1700-1900 by Brent Oman 2nd Edition published by Piquet Inc 2011
Table Top Battles – by Mike & Joyce Smith 1st Edition published by Mike Smith 2007 (2nd Edition 2018 available)
Practical Wargaming – hardback edition by Charles Wesencraft published by Elmfield Press/Shire Publications 1974
Is it fair to compare rulesets which are published decades apart written for vastly different audiences? I believe so. Despite visually apparent differences, there are some common threads in wargames.
On to Philosophy
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Period – technology emphasis
+1
+1
+1
0
0
-1
+1
abstraction in scaling
+1
0
+1
0
+1
+1
-1
no figure/base removal
+1
0
-1
0
+1
+1
-1
cavalry ineffective
+1
+1
+1
+1
+1
0
+1
irritant skirmishers
+1
0
+1
0
+1
+1
+1
vunerable yet destructive artillery
+1
+1
+1
+1
+1
0
+1
column and line infantry formations
+1
+1
+1
+1
+1
-1
+1
attack defense objectives
+1
+1
+1
+1
+1
0
+1
morale dominant
+1
+1
-1
+1
+1
0
+1
battle narrative
0
0
+1
0
0
0
-1
Totals
9
6
6
5
8
1
4
Table 2: Design Philosophy
So NT19e along with FoB seem to have edged it on philosophy for me. I should say that by having a lot of scores to make, it may reduce my own unintentional bias (of course on the other hand wargames magazines are all about bias – “Buy me” bias).
Fire & Fury was very busy but brisk………..
Talking about bias – my requirement concerns European Warfare so I am effectively biased against other “continents” warfare considerations that are different.
Ok next up is Game Mechanics:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
option to solo game
0
+1
0
+1
+1
+1
-1
measure not grid distance
+1
+1
+1
+1
+1
-1
+1
army selection/lists available
+1
0
+1
+1
+1
0
-1
pre battle actions available
+1
+1
+1
-1
+1
-1
-1
game time required (<2hrs)
+1
+1
0
-1
-1
+1
+1
units per side (6-12)
+1
+1
+1
-1
-1
+1
+1
unit ratings (varied)
+1
+1
+1
+1
+1
0
+1
table size (5’x4′)
+1
+1
+1
-1
-1
+1
+1
concealment/ambush/surprise
+1
+1
+1
-1
-1
0
-1
chance (situations/ cards etc.)
0
+1
+1
0
+1
0
0
figures per basic unit (12-20)
+1
+1
+1
+1
+1
+1
-1
support functions (engrs/ sappers) rules
0
0
+1
0
0
+1
-1
Totals
9
10
10
0
3
4
-1
Table 3: Game Mechanics
Earlier I asked is it fair to compare rulesets from different decades? Now the question might be should you compare battle rulesets with skirmish rulesets or measured games versus grid games. The answer is of course. Just be consistent in the criteria used for the scoring and try to avoid criteria that directly preference one solution. In my case grids games are not a requirement so do score badly on the requirement for a measured game that I chose to include – some personal bias there.
Battles with Model Soldiers and Gentlemans War seem preferable when it comes to Game Mechanics.
Battles with Model Soldiers gets you into action rapidly and is brutal……In Battles with Model Soldiers units were cast to the four winds in the first rounds of action
Finally we turn to Action Mechanisms:
NT19e
BwMS
GW
F&F
FoB
TTB
PW
alternate moves with opportunity
+1
+1
+1
+1
+1
+1
+1
initiative
+1
+1
+1
+1
+1
+1
+1
simple manoeuvre rules
+1
+1
0
0
+1
+1
+1
measure ranges
+1
-1
0
+1
+1
+1
+1
move and fire in a move
+1
0
+1
-1
+1
-1
+1
road movement restricted
+1
0
0
-1
+1
-1
-1
simple interpenetration
+1
+1
+1
+1
+1
+1
+1
saving throws
+1
+1
+1
-1
-1
-1
-1
leadership/pips/orders
0
+1
-1
+1
+1
+1
+1
written orders
0
+1
-1
-1
-1
-1
+1
cards for actions
0
0
+1
0
+1
0
-1
turn structure is fluid
0
0
+1
0
+1
0
0
simple combat resolution
0
-1
-1
+1
-1
+1
0
simple firing resolution
0
-1
-1
+1
-1
+1
0
8
4
3
3
6
4
5
Table 4: Action Mechanisms
Neil Thomas 19th century European rules come out preferred for Action Mechanisms along with Field of Battle.
Neil Thomas rules provide an excellent mix of production, design, game mechanics and action mechanisms making them hard to beat for all round use in mid nineteenth century gaming
In summary we have table 5
NT19e
BwMS
GW
F&F
FoB
TTB
PW
Production
4
3
6
5
2
2
5
Design Philosophy
9
6
6
5
8
1
4
Game Mechanics
9
10
10
0
3
4
-1
Action Mechanisms
8
4
3
3
6
4
5
Totals
30
23
25
13
19
11
13
Table 5: Summary
So there you go Neil Thomas rules are to be preferred in meeting my perceived gaming requirements. But……
I really like the liveliness of Fire & Fury while sometimes the grid games using Table Top Battles are just so easy and convenient. And then Gentlemans War offers a sense of detail which drives narrative – an essential requriement for the solo wargamer I would suggest.
Field of Battle uses the house theme of the card driven randomised turn structure of Piquet. I like it a lot but you need to invest your concentration in that ruleset even with the simpler FoB version. Like GW it offers narrative benefits.
My least liked set was actually BwMS even though Donald Featherstone has been the mainstay of my house rules over the years. This is because much of what he wrote was about design philosphy rather than pushing a particular ruleset. You could say nearly all his books were design handbooks for wargames rules writers.
A Gentlemans War or “Glossy Coats and Tin Bayonets” is a bit different to the previous rules tested. It is much more towards a skirmishing style and is definitely for enjoyment of the game. These rules are aimed at the period 1875 to 1914 so are a bit later than my interest.
The losses are per figure so the units were
12 man infantry brigades
4 man field artillery batteries
6 man light cavalry brigades
I used their 1850-1875 shooting modifications to the rules
Essentially it shortens all the ranges giving you just rifled muskets or smoothbore cannon.
I ran out some new playing cards for this game.
Modern playing cards in a victorian style.
With a normal playing card deck red cards work for one force, black for the other.
numbered cards allow singular activitions
court cards allow brigaded activations ( I did not use these) or singular activations
ace allows double move and cannot be held in the hand
cards in the hand are used as hold cards to be used as above
cycle ends when every unit on one side has activated
first joker end all cycles – with all disorder markers removed
both sides start new cycles
second joker – cycles end plus all held cards are discarded and packs reshuffled for a restart
Marshall Radetzky squares up to the Rebels led by General Durando. On the left is the Austrian line – Hussars, Benedek Line Infantry, No1 Field Artillery with Erzherzog Albrecht Line Infantry in the distance. On the right the Milan Infantry Brigade with A battery field artillery next then the Bersaglieri di Vignola and finally in the distance the 3rd/6th Line Lancers.
The set up was identical to previous tests and the Orchard was inaccessible to all arms, while the road offered some benefit.
The Empire Forces were
left flank – Erzherzog Albrecht Infantry
centre left – No 1 field artillery battery
centre right – Ritter Von Benedek Infantry
right flank – Graf Radetzky Hussars
The Republican Forces were
left flank – Milan Brigade
centre left – “A” battery field artillery
centre right – Bersaglieri di Vignola
right flank – 3rd & 6th Line Lancers (combined)
The action was swift with the rebel lancers charging first……
The 3rd/6th Line Lancers charged the Erzherzog Albrecht Infantry inflicting alittle damage but taking heavy casualities from the Austrian Firing and then in the melee.
As they charge in the Austrian Infantry fire scoring on 5 or 6 on 1d6
Rebel saving throws on a 5 or 6 mean only 2 hits make a mark. Yet this meant 1/3 losses 2 out of 6 men killed so a morale check was required which said the Lancers were “bothered” but continued their charge albeit “lukewarm”.
In the melee the “advantage factors” were with the Austrians meaning the Lancers needed a 6 to hit against 3-6 for the infantry. 6 hits on the cavalry halved meant the remnants of the cavalry ran away (1 cavalryman!) while the infantry were reduced by 1 man to 11.
I did not do figure removal but either way the Lancers are in full retreat. The Beraglieri are arriving to engage the Austrian artillery in the foregroundMeanwhile an exchange between the Von Benedek Infantry and the Piedmont Artillery resulted in the artillery being “disconcerted” so they ran away. In return the Milan Brigade fired on the Von Benedek Infantry
The Bersaglieri attempted to rush the Austrian artillery but became “bothered” and had to retreat. while a fierce firefight took place between the Von Benedek Infantry and the Milan Brigade.
Eventually the Von Benedek Infantry became “disconcerted” – morale test on 50% losses, and ran away.
Von Benedek infantry flee after firefight with the Milan BrigadeThe Austrian left flank is relatively unscathedIn the distance the General Durando returns having failed to rally the piedmont artillery while in the foreground the Austrian Hussars have lost almost all their men to the Milan Brigade firing and then repelling their chargeThere is still possibilities of action on the Austrian left flank. Again the Austrian Artillery “bother” the Bersaglieri who run away again only to be rallied by General DurandoFinally the Hussars are destroyed by the Milan Brigade – in this game I used dice to show accumulated damage for a change!The Milan Brigade now move against the Austrian left flank, getting favorable cards they fire on the Austrian Artillery who are “disconcerteed” and fall back.
With just one infantryman left in the Erzherzog Albrecht Infantry the game is up for the Austrians as the Milan Brigade still numbers 10 men and the Bersaglieri have 8 although they keep running away!
So General Radeztky decides to quit the field. General Durando celebrates a great victory largely down to his Milan Infantry brigade which destroyed the Hussars, routed the Von Benedek Infantry and drove off the Austrian Artillery almost single handedly.