The Giro offered up some interesting castles this year. And as usual Italy is replete with historical narrative.
Hawkwood fighting for the Pope oversaw a massacre by his condottieri here in 1376The main fortress remains imposing
Next up Julius Ceasar would have to queue these days to cross his famous river
Crossing the Rubicon – its a bit busier these days……
Another city in the “Romagnol” also has fine surviving medieval fortress
Forlimpopoli
Forlimpopoli suffered in medieval times – it was a battleground for Papal control of the area.
Forli another city on the Via Emilia where in medieval times the Ordelaffi family fought the Popes for its control, finally being dominated after it was siezed by Cesare Borgia.
And Faenza too……..dominated in the 14th Century by the Guelph Manfredi
Into the mountains and we switch to Napoleonic themes
Rocca d’Anfo initially a Venetian fortification was expanded by Napoleon in the 1800’s
Not quite as many images this year but these aerial shots give a different perspective on some amazing historical sites across Italy.
A Gentlemans War or “Glossy Coats and Tin Bayonets” is a bit different to the previous rules tested. It is much more towards a skirmishing style and is definitely for enjoyment of the game. These rules are aimed at the period 1875 to 1914 so are a bit later than my interest.
The losses are per figure so the units were
12 man infantry brigades
4 man field artillery batteries
6 man light cavalry brigades
I used their 1850-1875 shooting modifications to the rules
Essentially it shortens all the ranges giving you just rifled muskets or smoothbore cannon.
I ran out some new playing cards for this game.
Modern playing cards in a victorian style.
With a normal playing card deck red cards work for one force, black for the other.
numbered cards allow singular activitions
court cards allow brigaded activations ( I did not use these) or singular activations
ace allows double move and cannot be held in the hand
cards in the hand are used as hold cards to be used as above
cycle ends when every unit on one side has activated
first joker end all cycles – with all disorder markers removed
both sides start new cycles
second joker – cycles end plus all held cards are discarded and packs reshuffled for a restart
Marshall Radetzky squares up to the Rebels led by General Durando. On the left is the Austrian line – Hussars, Benedek Line Infantry, No1 Field Artillery with Erzherzog Albrecht Line Infantry in the distance. On the right the Milan Infantry Brigade with A battery field artillery next then the Bersaglieri di Vignola and finally in the distance the 3rd/6th Line Lancers.
The set up was identical to previous tests and the Orchard was inaccessible to all arms, while the road offered some benefit.
The Empire Forces were
left flank – Erzherzog Albrecht Infantry
centre left – No 1 field artillery battery
centre right – Ritter Von Benedek Infantry
right flank – Graf Radetzky Hussars
The Republican Forces were
left flank – Milan Brigade
centre left – “A” battery field artillery
centre right – Bersaglieri di Vignola
right flank – 3rd & 6th Line Lancers (combined)
The action was swift with the rebel lancers charging first……
The 3rd/6th Line Lancers charged the Erzherzog Albrecht Infantry inflicting alittle damage but taking heavy casualities from the Austrian Firing and then in the melee.
As they charge in the Austrian Infantry fire scoring on 5 or 6 on 1d6
Rebel saving throws on a 5 or 6 mean only 2 hits make a mark. Yet this meant 1/3 losses 2 out of 6 men killed so a morale check was required which said the Lancers were “bothered” but continued their charge albeit “lukewarm”.
In the melee the “advantage factors” were with the Austrians meaning the Lancers needed a 6 to hit against 3-6 for the infantry. 6 hits on the cavalry halved meant the remnants of the cavalry ran away (1 cavalryman!) while the infantry were reduced by 1 man to 11.
I did not do figure removal but either way the Lancers are in full retreat. The Beraglieri are arriving to engage the Austrian artillery in the foregroundMeanwhile an exchange between the Von Benedek Infantry and the Piedmont Artillery resulted in the artillery being “disconcerted” so they ran away. In return the Milan Brigade fired on the Von Benedek Infantry
The Bersaglieri attempted to rush the Austrian artillery but became “bothered” and had to retreat. while a fierce firefight took place between the Von Benedek Infantry and the Milan Brigade.
Eventually the Von Benedek Infantry became “disconcerted” – morale test on 50% losses, and ran away.
Von Benedek infantry flee after firefight with the Milan BrigadeThe Austrian left flank is relatively unscathedIn the distance the General Durando returns having failed to rally the piedmont artillery while in the foreground the Austrian Hussars have lost almost all their men to the Milan Brigade firing and then repelling their chargeThere is still possibilities of action on the Austrian left flank. Again the Austrian Artillery “bother” the Bersaglieri who run away again only to be rallied by General DurandoFinally the Hussars are destroyed by the Milan Brigade – in this game I used dice to show accumulated damage for a change!The Milan Brigade now move against the Austrian left flank, getting favorable cards they fire on the Austrian Artillery who are “disconcerteed” and fall back.
With just one infantryman left in the Erzherzog Albrecht Infantry the game is up for the Austrians as the Milan Brigade still numbers 10 men and the Bersaglieri have 8 although they keep running away!
So General Radeztky decides to quit the field. General Durando celebrates a great victory largely down to his Milan Infantry brigade which destroyed the Hussars, routed the Von Benedek Infantry and drove off the Austrian Artillery almost single handedly.
Every now and then I get a bee in the bonnet and have to paint a figure or unit not in the plan.
In this case my sizeable paint queue from last summer has reduced, yet there are still units now 12 months on the table, and counting.
So of course it’s madness to start a new set of figures. Undeterred I have managed to get these six completed in a day with the help of high temperatures drying the paint rapidly.
This is my take on the fusiliers of Brigata Fanteria 1852, reflecting the Duke of Parma’s decision to go Prussian in his reorganisation of the army after the Austrians victory of 1849 at Novara.
My current preoccupation is mid nineteenth century warfare. You can’t travel far without meeting the resurgent French Empire. Here is my offering on french artillery around the time of the Franco Austrian War of 1859. Being a few years before the American Civil War it can be argued that conflict obscures the war which inflated French self belief and probably contributed to their Prussian undoing by 1870.
I opted for individual basing plus I went with my pale grasses again.This second shot shows some back figures in focus including two riflemen complete with blanket rollsThe men all carry moustaches – whiskers were a trademark of the period. Here are the 14 figures which allows me four per gun plus the two riflemen.The figures are from the Strelets Russo Turkish War of 1877 range. They have some great animation as long as you like the chunky style.
This is one of a series of ruletests for mid 19th century warfare. Neil Thomas published a book specifically looking at the wars between 1815 and 1877. With a European focus these should be the go to ruleset for my Italian Wars of Unification which either run from 1815 to 1870 or 1848 and 1861 depending on your preferences.
The usual set up has been followed. But this time the Austrians have made way for the French. The Piedmontese have been displaced by the Italian Nationalists of the Roman Republic. It is 1849 somewhere near Rome……..
The Battle of Symmetry Ridge
The French led by General Charles Oudinot (looking suspicously like Napoleon) were deployed looking to exploit the road on their left flank. None other than Garibaldi himself was leading the Republican Army you can see at the top of the picture.
French Forces
Left Flank – 36th Regiment of the Line – Infantry Brigade
Left Flank – 13th Battery 3rd Field Artillery Regiment
Centre Right – 66th Regiment of the Line – Infantry Brigade
Right Flank – Some Austrian Hussars (I decided the French Expedition was short handed in 1849)
The French left flank benefited from road movement
Neil Thomas 19th century European Warfare rules (NT19e) are based on 1d6 dice throws to hit with saving throws for both firing and melee. Generally you don’t save on melee hits though. That means close combat can be very damaging.
Morale tests are a simple 1d6 throw against a quality rating – a roll of 4-6 being required by all the “average” units fighting. For this test all units had this common rating.
The 66th Regt formed in column of march while the Austrian Hussars formed up in the only formation they were permitted – in two ranks. Because I use deep bases the formations used by Neil Thomas show as very elongated. This has no real affect on the game mechanics although visually it is probably a bit jarring. Note I also have some 50mm base width units alongside 40mm base width units. Ho Hum…….The Orchard on the ridge: (inaccessible under my rules and an “obstruction” under NT19e firing rules) effectively divides the battlefield.Garibaldi leads his soon to be famous red and blue shirts!The Parma National Guard Lancers provide the right flank of the Republican Army joining the Blue shirts
Alternate movement was in operation and as with previous tests all units and leaders were the same quality/common value.
Opposed 1xd6 rolls determined who moved first each turn. This rule is I think is essential for this ruleset. It did have an impact and altered the game. This “initiative” roll has become a common theme in rulesets.
1xd6 roll determined command effect for that turn. This rule is optional and in the test did have a material impact.
roll on 1xd6=5,6 – allows 4 units to activate
roll on 1xd6=2,3,4 – allows 3 units to activate
roll on 1xd6=1 – allows 2 units to activate
The scene is set.
Garibaldi has his red shirts on the left, blue shirts on the right. The Duchy of Parma 1848 Provisional Government has sent some Lancers to defend the newly declared Roman Republic. Garibaldi’s artillery are dressed in Austrian uniforms but are italian troops who have strayed from the Imperial Armies………Garibaldi won the first turn and commanded 4 units forward, General Oudinot could only manage 1 unit in his turn.On move 2 both sides could activate 4 units while on move 3 General Oudinot moved first and fired his artillery on the blue shirts column scoring 1 hit.
In NT19e each unit comprises 4 bases (artillery have 1 base) and each base can absorb 4 hits. So after 16 hits on Infantry or Cavalry or 4 on Artillery the unit ceases to exist.
Taking hits has added risk in that for every base lost a morale test is required and if failed a further base is lost. Artillery can only lose firing hits as they get automatically eliminated if they lose a melee.
On move 4 Garibaldi could only move 1 unit and the French artillery failed to hit the Blue shirts. Oudinot got back to back initiative scores on moves 4 and 5 moving his forces with vigour……………On move 5 the Austrian Cavalry destroyed the republican gun while the French artillery did yet more damage to the Blue shirts. However the republican artillery had in its turn severely damaged the Austrian Cavalry whose morale failed (extra base lost). To add to their problems the red shirts fired on the Hussars leaving few to return alongside the 66th Infantry Regt.The Austrian Hussars are decimated while the republican artillery has been silenced. On the French left things look ominous as their flank is turned.
On move 6 Garibaldi had the advantage, but little happened except…………in move 6 & 7 the Blue shirts destroyed the french artillery while the 66th Infantry Regt began to attack the red shirts. The Parma Lancers were decimated by the firepower of the 33rd Infantry Regt.
It looks like the republican strike on the French left has failed………The decisive moment as the red and blue shirts aided by the remnants of the Parma Lancers attack both the 33rd and 66th Infantry Regts.On move 8 the Parma Lancers are destroyed by the 33rd Infantry Regt. Heavy losses on both sides in the infantry melees follow………Move 9 fire exchanges between the Infantry units cause more casualties. The 66th Line practically cease to exist while the Republican right flank has been severely mauled. The republican blue shirts paid a price for not getting into a firing line. On move 10 Garibaldi attacks taking more fire damage but decimating the 33rd Infantry Regt and causing the morale to collapse for the 66th infantry Regt
It is a characteristic of Neil Thomas rules that units are visibly destroyed yet even at the end still have some effect.
Move 11 Oudinot has remnants of the 33rd left while Garibaldi still has elements of both his blue and red shirt brigades
General Oudinot quits the field.
Garibaldi has triumphed for now – but he could ill afford such heavy losses in this victory.
Neil Thomas provides victory conditions within his scenarios. His book offers a separate set of game rules as well as numerous scenarios to use them in.
In 1848 the Tuscan Army headed north with other contingents to join Piedmont in expelling Austria from the Italian Peninsula.
Their uniform was really a throwback to Napoleonic times. Unlike some other troops the soldiers wore a Shako – bell shaped. With white tunics and blue trousers there was a nod to Austrian influence.
Like the Danish Infantry in Painting Pedestal 22c, these figures are 20mm metals from Irregular Miniatures. They are sold under their Colonial range as Regular British Infantry serving in India.
This unit is part of an occasional series that aims to paint many of the units described in Osprey Men At Arms No. 520 Armies of the Italian Wars of Unification 1848-1870 (2).
The flag is homemade using dried out lens wipe paper and permanent marker pens – very quick. Well the Tuscan rebels like most had to rustle up their armies in quick time.
The bases use my standard three colour (burnt sienna+yellow ochre+ pale yellow white dry brushed) with on this occasion some pale gamers grassesBases use 3 figures to a base promoted by both Peter Pig and PiquetI generally use 4 bases per unit which might scale up as a battalion, regiment or brigade depending on rule set used.The Tuscans fought in 1848 but were defeated alongside their Piedmontese and other allies
Following on from three simple battles using Fire & Fury, Piquet Field of Battle is the next ruleset for consideration. Published in 2011 – 20 years after Fire and Fury and card driven the ruleset should give a different feel.
The battle comprised the same forces that were used in the Fire and Fury ruletest A3 covered in a previous post.
The objective was to secure the ridge and drive off the opposing force.
The Forces this time were……….
The Austrian Right Flank
Austria
Left Flank – Brigade Von Baden (Orange Facings)
Centre Left – No1 Field Artillery Battery
Centre Right – Erzherzog Albrecht Brigade (Red Facings)
Right Flank – 5th Graf Radetzky & 8th Ferdinand, Herzog von Sachsen-Coburg-Gotha Cavalry Brigade
Piedmont Left Flank
Piedmont
Left Flank – National Guard Milan Brigade
Centre Left – “A” Battery Field Artillery
Centre Right – Bersaglieri di Vignola Brigade
Right Flank – 3rd & 6th Piedmont (Lancers) Cavalry Brigade
The Battlefield itself is slightly altered from that used in the Fire & Fury battles.
The road bisects the battle field on the diagonal but notionally there is a ridge which it crosses and where an enclosed Orchard is located.
a 4’x4′ table set up works just fine for these tests. Alas these excellent light weight but sturdy german made Lidl sourced picnic tables have been OOP for 4 years. Crikey they even have 4 height settings in the legs…………….my Kloster Arens encounters made good use of this variable height capability The Orchard on Symmetry Hill (some of the model trees were planted in the 1970’s!). The Austrian Artillery have Unit Integrity of 2 (most infantry have 3) with a Defensive Dice 1xd6 (like all other units) plus Combat Dice 1xd10 again like most of the units in this battle
The Orchard is inpenetrable to all arms for all the remaining rules to be tested. So in effect it is a flank and divides the action into two areas.
The fence supplier is unknown but the orchard dates from the early 1970’s – by german model railway company Noch, not bad for 50 years of play.
In Field of Battle (FoB) terrain is classed for its impact on the game.
This means the orchard is a Class II line of sight blockage and a Class IV movement restriction.
Unit integrity is the key variable for each unit in the game. It reflects status/morale/strength as a variable.
Combat Capability is defined as a Dn (where n=an even value in the range 4-20) so thats D4,D6,D8,D10,D12,D20.
Opposed rolls is the way results are determined.
Command radius determines the limit of a leaders influence on the battlefield and is a variable (Dn x 10 = command radius in inches)
Initiative is determined by opposed rolls of the two Leaders respective dice. The difference equals the total initiative each side can use in this part of a turn. Turns get complicated but the game does not!
The winner of the opposed roll decides order of play.
you can still buy 2nd edition card decks, I have yet to consider moving to 3rd edition.
The game is card driven and a deck for each side needs to be determined. In this case both sides used the exact same variables so ended up with identical card decks. In most games the playing decks would be asymmetrical.
Piquet is essentially an asymmetrical game. Therefore winning has to be defined to ensure the asymmetry does not simply distort the game one way each time.
The forces all elected to “march” with the Austrian left using the road benefit
On Turn 1 Step 1 the Austrians scored 9 on d10 against Piedmont just 4. This gave the Austrians 5 initiative points as the ACTIVE player.
In the event the Austrians drew 5 cards none of which were for movement. Essentially the army just stood transfixed.
Piedmont (REACTIVE player) now promptly drew some excellent cards for move and melee.
Piedmont have already secured the ridgePiedmont right wing crash into the Austrians strung out on the road, a now regretted ploy.
The opposed roll dice off in Piquet is usually with different dice as factors peculiar to that melee move the players dice up or down the scale of d4/d6/d8/d10/d12/d20.
The Lancers went from d12 to d12+3 scoring 3 on the dice and adding 3 = 6
The Von Baden Brigade went from d10 down to d6 mitigating some negative factors through a discard of a tactical advantage card drawn in the ill fated Austrian Initiative as the ACTIVE player. Von Baden scored 3 on the dice.
The difference = 3 hits on the Austrians. This equated to 1 unit of integrity which is the value of 1 UI for all arms.
The Piedmont Lancers won the melee going out of command while the Von Baden Brigade lost unit integrity and the army morale lost 1 point. The Bersaglieri were not so fortunate……
Each Army started with an Army Morale Rating of 4 – determined by the make up of the Army x a variable 1xd12. The range being 3 to 50.
The No1 Austrian Field Battery made short work of the impulsive Bersaglieri.
The Bersaglieri threw their defensive dice in the opportunity fire step. A 1 on the die!
The Austrians had their eye in, with a D10 moving to D12+1 and with a die roll of 4 scored 5. So 4 hits on the Bersagleri meant 1 unit of integrity lost plus a spare hit.
The Bersagleri retired 4″.
Piedmont also now saw their Army Morale drop from 4 to 3.
Piedmont still had initiative and the next cards drawn were Artillery Firepower and Infantry Firepower. Firing is permitted at any time a unit is ready to fire, these cards tell you a unit has reloaded. Hence the puffs denote units who have fired and cannot fire again until they get a firepower card from the deck.
It means you don’t know if that unit will be able to fire when charged…………the sort of randomness that many “face to face” gamers quite simply will find too constraining.
For the Solo Wargamer such an approach offsets the lack of the live opponent uncertainty and simply adds to the narrative.
“A” battery Piedmont Field Artillery open fire on the Erzherzog Albrecht Brigade.
“A” battery went up 2 from d10 to d12+1 threw 6 = 7
In response to this fire the Erzherzog Albrecht Brigade threw 4 on their d6. with 3 hits they lost 1 unit of integrity and another army morale point and went out of command.
The first round of initiative ended. And we are still in game turn 1!
The Austrians won the dice off again and gained 5 initiative.
The Austrians drew another 5 cards which included a lot of LULL’s – basically nothing happens.
They did managed some movement cards to get their troops into line.
On the Austrian Left Flank things were heating up
The Piedmont initiative started badly with an Army Morale card which meant testing for the army morale. failing the d12 throw meant all units went out of command (OOC).
“A” battery opened up again OOC but had no effect.
No other cards were of use and some more LULL put paid to the Piedmont initiative.
The next initiative die roll saw Piedmont win 8 to 2 giving 6 initiative points to them.
Artillery fire caused more damage to Brigade Erzherzog Albrecht
another round had no effect though
no other cards could be played
The Austrians had a mixed hand and did manage to inflict some more unit integrity loss as well as army morale reduction.
The next dice off saw the Piedmont grab the initiative again with 5 points advantage.
firepower was at first ineffective from the Bersaglieri and Milan Brigades
Bersaglieri then managed to attack the Austrian artillery again causing 1UI damage along with 1 army morale reduction
The Milan brigade then blasted the Piedmont Cavalry Brigade inflicting 1UI loss and a further army morale point deduction.
LULL and ARMY MORALE and MANOEUVRE cards followed
The Austrian response was
their artillery again damaged the Bersaglieri who lost 1UI and army 1 morale point
but then ARMY MORALE came up for the Austrians who had to die role their leadership dice of d10 against a d12 because their Army Morale rating was already reduced to zero.
the throw was lost
As a result of losing this throw the Austrians quit the field.
A victory for Piedmont and King Victor Emmanuel.
The faster attrition through loss of army morale eventually worked against the Austrians
In effect this was all one game turn if you say the exhaustion of the deck is a game turn. Both sides had unturned cards.
The Milan Brigade eventually got into action and probably delivered the losses that tipped the balance in favour of Piedmont.
The game did feel different to Fire & Fury however it did play at the same sort of pace. I had played Field of Battle Piquet before which certainly helps as the processes are unusual.
I have some more reports coming, before concluding this rules test series.
So belatedly my third offering this year finally makes it to the pedestal.
The First Schleswig Holstein War was fought between the Danes and the Prussian driven German Federation – aka the Holy Roman Empire. The Danes won but the Prussian steamroller was just getting going – in 1864 the 2nd war with Danish defeat, heralded the misery of 80 odd years of German led mayhem across Europe. However it is reported, you can argue it was weakness on the part of France and the United Kingdom to stand up for territorial integrity, that condemned Europe to decades of Prussian agression.
In 1848 the Danish Infantryman was clad in red tunic and blue trousers with a bell style shako plus white belts and straps. The bell style shako had evolved from the Napoleonic era shako, both of which were also to be seen in civilian fashion changes on the journey from tricorne to bowler hat.
Almost as soon as the war started the soldiers ditched their shakoes and donned their fatigue hats – bright blue kepi’s. Add in the new all dark blue uniform with black belts and straps gets you a soldier looking not out of place in the American Civil War that was raging 15 years later.
This Piedmont unit from 1859 gives you a rough idea of the transformation in 1848 danish military uniform. The Danes led the way, not just the Prussians.
The metal figures are from Irregular Miniatures. Being 20mm they are at the small end of 1/72 so they get some extra basing to reduce the height disparity with the many 1/72 and 25mm figures I have.
Irregular Miniatures sell them under their Colonial range.
Here are some more views of the unit.
The units are set up for Piquet rules – 4 bases equals a unit.
The 3 figure basing was an idea I picked up from an article in Lone Warrior – magazine of the Solo Wargames Assocation. The article was a cost cutting exercise for DBA armies where the advent of element basing undermined the need to consider figure scale and to have full ranks. Peter Pigs Conquerors and Kings also advocated 3 figure basing as did their Bloody Barons medieval ruleset.
I am quite taken with this unit so will probably add to this force.
I will probably use Neil Thomas’s book – European C19th Wargames which gives you rough army lists to play his rules and scenarios from the book.
For the basing I used my standard three colour paintwork (burnt sienna + yellow ochre + very pale yellow/white dry brush all over budgie grit/pva. This time I have gone for paler washed out grasses. And I am quite pleased with the result.
The flag was an afterthought. I suddenly realised I had the flagstaff from Irregular with no flag! Now I could probably have bought a Danish flag online. But I had started to make crude flags from dried out screen wipes (basically I bought some wipes and found that they had lost their alcohol content). The end result is a rough paper that takes colour easily. I simply used some permanent ink colouring pens. Marking out was the longest task. So very quick – but I suspect I will change them if I get a chance.
So that is the 1848 Danish Infantry unit ready to march!
Partizan at Newark Showground made a welcome return for me in 2022. Last visited in 2019 this show or rather the pair – “the other Partizan” that happens in the Autumn, had both become a regular destination for me.
This years show built on my trips to Vapnartak (masks still very evident as well as much caution) and Hammerhead (obvious relief as constraints eased) so I should not have been surprised that Partizan was “many in earnest”. I felt there was a lot of catching up conversation going on, which maybe meant slightly less participation? Yet the enthusiasm was so obvious – people discussing, looking and yes playing games – simple pleasures throwing dice and moving pieces.
And there was the other simple pleasure of admiring other peoples work. Conversations seemed easier and the enjoyment palpable.
For once I had no shopping list – 2 years of on online buying had emptied my pockets? Well no – quite simply I have been sticking to my projects and actually painting my figures and even gaming. That has meant less erratic moments for the Wargaming butterfly.
First up are the games that were on show. I concentrated on just a few for photos. on reflection mats seemed to be a theme for me!
commercial mat – not to my liking but I liked this Pike and Shot display by Mr Mike Spence.Plenty of eastern cavalry – polish?I really enjoyed reading Robert Frosts The Northern Wars 1558 to 1721, where a lot of actions involved storming defences – as shown here.Excellent read if you can get a copy.The pikemen gather
The 40mm Mr Ian Smith and friends was a glorious display of Napoleonic soldiers and fantastic scenery.
Napoleonic infantry columns advanceArtillery drop into actionCavalry advance beneath the walls of an imposing townThe British Light Infantry and redcoats appear in the distanceI really liked the town wallsExcellent attention to detail made this a model come alive
The Immortals presented an excellent medieval action
The terrain was the first thing that caught my eye which is terrible because the figures are absolutley fantastic. But the terrain caught my eye becuase it looked so good in itself!The painting schemes used here are simply fantastic even though I know medievals lend themselves to being pictured.On the hill English foot await the cavalry attack while admiring the fantastic detail of the grasslands that surround them.Behind the french lines are some equally fantastic buildings of another town – all scratch built.This table won the “mat award” for me.It was all about the Bretons and their succession……….nearby I think was Mr James Morris and Chums? anyway his dark ages game was fought over Sherpa fleece – it was good and he kindly showed the process of turning this product into a usable table mat – top marks
Over to another Eastern European battle – no details gathered
traditional boards slightly textured worked ok for me.
Fast forward to 1833 and Westbury Wargames with their “two brothers war” in Portugal where all manner of nations piled in for another go just a few decades after Wellington and his Portuguese allies had fought their way through to Spanish held France.
Traditional scenic boards with some nice set pieces and out of shot excellent buildings (again scratch built)
And thats it. Well I did get distracted by mats and terrain this year. The terrain mats are a gift for the time hungry and space hungry gamer which is the most common type of wargamer I suggest. I think it is more the case that, at shows where displays are a product of a different amount of effort the textured cloths seem to be the better bet for “a look”? However I have seen some tables where the “hirsute” cloth swamped the poor figures who looked as though they were wading through 2m high grass.
All in all the displays I found were excellent and inspired me to wargame, which is what it is all about.
What did the other big sell do to me – the trader tour!
I impulsively fell for some pendraken and warbases material – invariably so. Usual suspects being bases plus some dice.
Gamers grass seems to be winning my texture competition and I am going more bland as well. You live and learn – my Austrian rifleman have demanded sunglasses to tackle the luminous green grasses they are striding through………..
The man in the “corner” shop hailed from Birmingham and brought many an interesting box for the 1/72 gamer. They were at T22 in the trader zone – see map at the end.
I fell for this station……..
But was too late for its mate the Italian church – curses.
I took this warbases church insteadLong gone – these out of production miniart romans are not everyones cup of tea even if the artwork is enticingeven rarer the cavalry are very nice. Not sure when my interests will return to the late roman period?
Chariobaude offers up a great range of painted Late Romans.
My current preoccupation is middle nineteenth century where in plastics you get the “plastic soldier review” much disliked Austrians. Failing this in 20-25 mm its really just Irregular Miniatures at each end so to speak 20mm or 28mm. I have posted a picture of 20mm Neapolitans posing as 1848 French at Rome elsewhere on this blog.
Irregular 20mm Neapolitans posing as French 1849 at Rome. Austrian Artillery are always useful while the Carabiniers will get head swops – wearing kepis or stovepipes to become something useful. Plastic Soldier Review liked these horsemen……
I will be back in the Autumn for the Other Partizan
The free figure was nice – I might even paint him. A nicely laid out and well organised show – very well attended! A hobby back to some of its social life