
Next up will be more on Italian Wars of Independence.
Wargaming in an erratic style

Next up will be more on Italian Wars of Independence.

Piedmont, after the French defeat of Austria in the Second War of Italian Independence, organised popular plebiscites in the central duchies with the forces of Modena opting to follow the Austrians into exile while the army of Parma collapsed and that of Tuscany was reformed and reorganised.

Many new volunteer units were raised including one battalion of Bersaglieri in Modena drawn from the Emilia and Trentino lands.


The Battalion was incorporated into the Piedmontese Army as the 23rd Battalion of Bersaglieri in 1860. It retained is unique facing colours.

Back in 2021 an early unit for this project (the wars of italian unification) came from the Strelets Sardinian box plus some spare Lucky Toys figures.
My review is here Strelets and Lucky Toys


Hammerhead – an exceptional show – quite a plaudit. Well it is the show of 100 participation games. OK may thats an overstatement. It is the show of participation though.

It celebrates each year from the start in 2014 with a collectable figure. In that time it has grown to be part of a Triumvirate of Newark Shows, alongside the two Partizans.
I am happy to say I did participate.

Andy Callan lept up from the table to explain his participation with Peter Dennis as they got ready to play with Renaissance WoFun “flats”. Andy was so enthusing and I promised to return to play. I should have played there and then as I never made it back. At least I was able to compliment Andy on his article back in Spring 1987 when, I think Stuart Asquith was at the helm, Practical Wargamer published “Leaders and Generals”. Andy’s ideas about leadership and how to emulate it the wargame have stuck with me.
Andy said at least “Never mind the Billhooks” had buried rumours of his demise: That certainly made me smile. Anyway, mention Andy Callan and I just go back to a writer who had excellent ideas and could communicate them well. Thank you Andy for a great start to my wargaming day.


































I bought Wargames, Soldiers and Strategy No.118 for January/February 2022.
My magazine buying is haphazard – appropriate for the erratic in me.
This edition certainly caught my eye, enough to part with £5.50 – around the cost of a small 1/72 tank kit.
Sicily for some strange reason has become the epicentre of my wargaming interests.
Originally it was just Romans versus Carthaginians.
Then Renaissance interest emerged albeit in the context of mainland Italy and Spanish/Aragon influence.
Both of these interests have failed to come to fruition.
Then the Normans arrived and I headed south with them – Roger of Sicily beckoned. Except that dragged me back to Normandy/England and the Scandanavians.
A trip to Palermo helped maintain Sicilian interest though.






However the Normans in the South project stalled at the end of 2020 as Garibaldi hove into view.
Garibaldi has taken me to the Island again in my 2021 project – the Wars of Italian Unification.




Garibaldi and the Unification Wars project is currently stalled as well.
Now my Fauxterre projects around the interwar 1930’s era hover over the western mediterranean as inspiration for an imaginations campaign.
So the magazine promised me much. And yes it was a good buy.
My Key Connections were




My discards were minimal out of 21 articles. Excellent work by the editor Guy Bowers.
Of the other articles I learnt some new ideas from those on figure conversion and scratch built walling.
Street fighting the Punic Wars or Gangs of Rome go south, looks good visually while Assault on Johnny 1 was a nice scenario for the parachutists amongst us.
The features section included




So this particular edition was actually packed with interesting material. I don’t read just what I prefer – often periods or rules I don’t do give me ideas, that can be transferred. At the end of the day its all wargames in some way or other.
happy reading


Heroic Women – The Ukrainian Woman offering sunflower seeds to a Russian Soldier.
Hopefully Russia will listen to their own soldiers words.
“lets not make this worse than it already is”
Yes it is never too late to change direction.
President Putin can use his absolute power to withdraw his troops unilaterally, at a stroke of a pen.
The question is, is he brave enough?
Amnesty International have a quote
“it is better to light a candle than curse the darkness”

Peter Pig (PP) have a history of promoting rules which are a little bit different in an engaging way. For the gamer there is an enrichment with pregame activity and this also helps the soloist. For those who like total control and the key variable simply to be them – the general’s actions, then these rules may seem too restricting.
Poor Bloody Infantry (PBI) is PP’s WW2 game. And I say game advisedly. Although PP makes clear that the rules have been well researched to enable necessary compromise for game play, the purpose is an enjoyable game between well matched forces.
The key differences I guess are the prebattle steps, then the use of large control grids (no tape measures please) and what once used to be novel – unit activation.
The success of PP over the decades has seen many other rules writers copy the pregame idea and certainly utilise the activation sequences. PP has a long history of rules development and making a real effort to “design in” their research while retaining game play.
I wanted to get my latest painted figures on the board again, so opted for a PBI game as it had been a few years since I played it. In fact I had to rebuy the ruleset as I had got rid of my original copy in a massive clear out of all wargame things post 1735! Silly me.
Narrative Background
The Vossackians had surprised the Azorians who had over extended their advance and were forced to retreat. The resulting chaos with only a single main route caused the Azorians many problems. The Vossackians failed though, to fully capitalise on the situation. As a result of being well forward, Senior Lieutenant Saray was ordered to advance on a road junction which appeared to be of value to the Azorians in their retreat.
As it happened Captain Turner had orders to secure the same road junction to protect other nearby routes of Azorian retreat.
Both commanders were advised that supporting troops would soon be provided.
As dark clouds gathered overhead the two forces unwittingly collided.
The Forces
Vossackia – Senior Lieutenant Saray had 3 platoons of rifleman, SMG’s and LMG’s. Junior Lieutenant Zhelezo and Junior Sergeant Stali led a platoon each. The platoons were slightly mixed up owing to allocation of replacements and issues with logistics.
Azoria – Captain Turner had Garand armed rifle platoons supported with BAR LMG’s. The Azorians had suffered in some previous actions so were not up to strength. Lieutenants Bacon and Bean led a platoon each.
A Map is to be found at the end of this post.

Note the tough hedgerows! they make a grid harder to leave in PBI. Cover affects movement in an abstract but logical way.
Activation is about mobilising possibly reluctant movement by soldeirs under direct fire. As you will see lack of movement and even pinning the opposition is key to allowing your own freedom of movement.





















Game Over!
This battle narrative came from the actual game. It was most enjoyable seeing the encounter fluctuate before ending. PBI tells you that “ebb and flow” is part of the game design.
Some more PBI rules came into play during the game.
First was the arrivals of troops. In the pregame journey on the equivalent of a snakes and ladders board the Vossackians with the advantage failed to get a clear superiority in numbers and prevent the Azorians gathering sufficient forces for the action.
The Vossackians posture under the rules was agressive while the Azorians was only responsive.
I think the rules are good at covering troops on the board at game start and those being fed in. Another variable to add flavour.
Three objectives had to be taken by the Vossackians for game victory.

A countdown tracker starting at 23, and reducing, using 1d6 per turn meant game length was unknown.
The battle started well for Vossackia as the Azorians advanced allowing early contact and then finding the dice rolling for them. The Azorians quickly lost any parity on forces.
But later the rules around activiation started to work against the Vossackians at the critical moment. Things also slowed at the wrong moment.
To cap it all the countdown dice rolled for the Azorians with too many 6’s including the last one when the tracker was at 5. So the game ended early.
Cue – mega thunderstorm.
The positives are you get a fairly quick game – no measuring movement or ranges helps.
The abstraction that allows close proximity of opposing forces requires a bit of getting used to. I used the 6″ grid for 15mm with 20/25mm or 1/72 size figures. Maybe an 8″ (for 28mm figure) grid would give a better look.
What looks like contact isn’t. Contact is a process called assault and requires a lot of momentum to achieve.
The abstraction includes the proximity of the figures who spend some time in adjacent grid squares waiting to build momentum for an assault or simply erode the enemy through fire. The latter requires a decent advantage in numbers but the former is risky without overwhelming force.
The Vossackians lacked any heavy weapons or support which kind of reflected the “encounter” nature of this Scenario. And probably meant the Azorian victory was the right outcome.
Verdict is I will play PBI again.
I use a 2006 edition of PBI – easily picked up at show bring and buys (when they return) and on ebay. Of course Peter Pig will sell you the latest edition with improvements from over a decade more of game play. And PP also offers a fantastic 15mm range of figures and vehicles which, if I was not hooked up to 1/72, would suit my needs.
Roll on the Vossackian advance in Fauxterre 1930+……
I do not normally post about what I buy to indulge my hobby. However this occasion fits nicely.
Apart from recognising that for the first time since 2019 I attended this show, one I have rarely missed, it solved a problem.

What do you do when your sidetrack project becomes a Cuckoo in the nest. You buy another nest, metaphorically speaking, and stick it in it. I had attempted to paint and kitbash my way through the sidetrack project Fauxterre 1930, while progressing my main project of 2021 – Wars of Italian Unification 1848/1859 (in themselves ever more complicated but still fascinating).
So, having gone round the show in quick time I felt there was little to tempt me or solve my current project woes. “Or so I thought”.
Early War Miniatures was one of many (but not all) bigger traders busy selling at VAP22. With no bring and buy or competitions, plus only a select few demo/participation games, it was easy to get around but also the smaller sellers were not too diminished as they were spread across all 4 floors.
At Early War Miniatures I encountered a sell off of some completed figures. And they were exactly what I wanted for my Fauxterre 1930 project. Although I had opted for US and Russian forces – original plan – I had drifted into the interwar period and French forces had loomed into sight complete with Char B tanks, Renault’s and various quirky looking vehicles.
Net result was I came away with a prize and of course my wallet much lighter.
The effect was that a mini deluge in buying followed. There is a lesson in there somewhere.

The figures come next followed by the rest of my purchases with some kit armour and finished EWM tanks to finish.




The rest of my buys were somewhat “erratic” of course……….










So a big thank you to Early War Miniatures who fixed a growing problem. Pendraken as ever met my needs for all sorts of extras while Helion Books invariably come up with attractive titles to feed my reading. Great Escape Games provided the tufts and some humour.


Last of all for those who stuck the journey………..

Thats all folks – just maybe for patient “John the Varnish” the next post should be about Wars of the Italian Unification although Fauxterre 1930 is still squawking away!
Harlech Castle is located high above the seashore overlooking Cardigan Bay or Bae Ceredigion.

With a square footprint and large round corner towers it is just how a child might imagine a castle. The simplicity of its lines ring true.
Lucky for us the post English Civil War orders that saw many a fine castle “slighted”, to prevent their use by Royalists, failed at Harlech. So it is a complete castle with only parts of the interior buildings robbed out or demolished.








Even in the midst of winter some plants are already preparing for spring and summer.
And yet it is still a time of its own like admiring the bare branches of trees.
And some trees and shrubs are already in flower – of the winter kind.



Amazing Nature!
John at “just add varnish” blog was having a clear out and thought I might like some between the wars armour. That is ww1 to ww2 so 1920/30’s era.
Thank you John. These were most welcome and have allowed me to dabble in some tank or tankette gaming while I paint up my infantry.
So here they are. A wopping 15 items! Generous John or what.

The John@justaddvarnish inventory
First Column
Second Column
Third Column
Here are some of them in close up. They show the excellent artwork by John@justaddvarnish



Thanks John these will definitely be appearing again in my “between the wars” games I have entitled Fauxterre 1930 and Fauxterre 1930+.