Right now I am meant to be in scenery mode – it’s summer and Dave stones season of scenery has monopolised summer wargaming in recent years.
However the late late very very late Late Roman show landed and so I am painting forces for Rome and Sassanid Empires instead.
This project started a long time ago which of course is another story.
Yet my recent excursion into medieval May painting did drag me off the 19/20th century theme that has dominated my gaming since Norman’s in the south collided with Covid and the Schleswig Holstein Wars about five years ago.
The net result is I have been drifting back in wargames time and that’s why I read up a bit more on various blogs about dominion of the spear rules.
The author has referenced quite a few other rules authors – notably bob corderoy of portable wargame fame not to mention lots of army lists.
Essentially the ruleset is what I would describe as a stripped down version of DBA which I think if it had been offered in the nineties would have been ridiculed given DBA was the stripped down rules of the day.
I was sceptical about these rules but the various comments and blog posts were well reasoned and so I had a bit more of a dig and then took the plunge.
Wargames Vault is the online shop to get them from.
In fact I went for two of the pdf’s – the core rules and the 36 ancient battles set. With the former you can play anything historical or fantasy etc. with the latter the author presents structured refights from history as scenarios.
On the face of it if you like campaigning (tick) solo wargaming (tick) quick narrative gaming (tick) then these rules might just be worth a look.
My own reference point for these rules is kingmaker which I played back in the late seventies and early eighties. The advanced rules included a three “battles” (left, right and centre) a side option to replace the simple card turn battle result of the basic rules.
Over the years I used it with various simple rules in my solo ancient and medieval campaigns.
Then it got dumped in favour of DBA either using 15mm figures or card token armies on a 60cm square board.
The requirement was a quick game to add some flavour and inform the narrative – usually around character development.
It was always intended to keep the campaign at a certain pace which made bigger wargames impractical.
These rules absolutely fit that bill. Perhaps better than DBA.
What’s interesting is that they’re so stripped down you would think there is limited opportunity other than repetition of outcomes and that vanilla is the only constant flavour.
Now I have yet to play them but the read through is encouraging. They look to contain sufficient detail/variety whilst absolutely delivering a fast game.
Suffice to say I have the itch to campaign which is a very dangerous distraction from painting late Romans or creating 1/72 scenery.
Hey ho.

























