Ok so it was just two days – well it was that hot for two days. My optimum operating temperature is 22.333333333 degrees centigrade – either side by a degree and I am too cold or too hot, so 40 degrees was simply too much for this soul. Even the light was dazzling – queue troglodyte behaviour.
Neil Thomas’s one hour wargames ruleset is probably the ultimate “pick up” game for historical miniatures gaming, six units a side on a game area of 3×3 feet or 90cm square.
So I reached for the book and then remembered it not only has 30 scenarios and 9 period rulesets but also campaign and solo gaming suggestions.
I opted for Horse and Musket plus a best of 5 battles campaign – Blue versus Red. I was playing solo as well.
I randomly chose the 5 scenarios getting 6,9,13,24 and 25. Now Neil Thomas suggests for narrative purposes ordering the games. And you could include some consequences game to game but I did not go for that extra step.
Looking at the scenario types I opted for the following and the narrative fell into place. Local Blue forces go on a raid while Red forces try to find and destroy the raiders. The finale sees their activities ended as they are both ordered to support their main army forces…….
- 25 – Infiltration – Blue is plundering Red’s supply lines
- 13 – Escape – Blue now turns for home but is blocked by Red forces
- 24 – Bottleneck – Blue attempts to clear another Red blocking force (while still escaping with their plunder)
- 6 – Flank Attack I – Blue encounters yet another Red blocking force
- 9 – Double Delaying Action – Forget that raiding, the local forces are both ordered to seize the same town in support of their main armies actions
That was easy. For this set of battles the Blue forces were Sardinianish

while the Red were Austrianish.

The figures were mid nineteenth century with smoothbore artillery and inaccurate musketry still to the fore. The cavalry still strutted about with the confident self importance of being the premier arm.
I used the scenario scenery layouts as per the book with a few slight adjustments for my table and the items to hand.
I will cover the various specific rules as each scenario occurs.
I used the random deployment from the “solo wargaming” chapter. The campaign is basically straight out of that chapter, and it generated my scenario list, except I took a chance and drew from all 30 available scenarios each time rather than segment the list as suggested by Neil Thomas.
I also used the chance rule as per the chapter on campaigns.
In the next post I will cover Scenario 25 – Infiltration.





































































