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I had seen this ruleset before, but moved on many a time. The cover was more Franco Prussian – I had kept avoiding this conflict simply because my interests were 10 – 20 years earlier and there seemed a gulf between these warring times: 1848 to 1870 was a transitional period especially for technology.

“There are you Guns” derives from the “General de Brigade” rules system
This time I looked through a bit more, no, I read the introduction. Somehow the words immediately offered something broader. Never judge a book by its cover they say.
Well the upshot was I parted with some “plastic” notes (I like to take a budget in my pocket – when its its gone, and it kind of adds to the immediacy of a decision) and this ruleset added to my burgeoning ruleset collection – yet again.
A few days later I set about reading the book cover to cover. Not usually my method – I often just get a few figures out and tinker with parts of a ruleset first off.
On this occasion I felt the ruleset could be read as a book. This was because the design philosophy as well as gaming examples are intervweaved amongst the rules chapter by chapeter.
Each chapter is self contained and includes contemporary illustrations and suitable military quotes of the day. It proved a good read.
When I had finished the book I put it to one side and got on with some figure painting. This was after a lay off, the usual “I was painting one day and the next – nothing”. I even had one unit just needing some base foliage adding – but no – production had ceased.
Then I suddenly decided I had to play a test game and yes I had to try for sufficient forces to look at the “divisional” set up. I felt anything smaller might not help me explore the rules sufficiently.
So “Blue on White” was born and I had one division per side comprising 2 brigades of infantry and artillery plus some divisional cavalry. I opted for most of the variables to match on both sides and also headcounts as well.
In effect I took out lots of variables regarding quality. I also discarded all the terrain rules by virtue of fighting the action across a plain.

The Battle of Gatehouse Road: Set on a small rise the road to the Gatehouse described a very low ridge.
The result was a long game where the game was left set up for several days – something I tend not to do. The reason was I felt compelled to find what the result would be by playing out the game.
The rules are not fast play and quick kills were not obvious where forces are very well balanced. At this point I should say that mostly smoothbore ruled the field. The exception was some muzzle loading riflemen. We are talking 1840’s not 1870’s.
I also suspect my use of the smallest size of units made the task of defeating an opponent harder. Although it should follow that units were eliminated quicker – which did not seem to happen.
I might just get a report out discussing the detail because I was pleasantly surprised how much I enjoyed the ruleset mechanisms.
So where do I reckon “there are your guns” (TAYG) comes out against the basket of rules I tested recently?
In short with an overall score of 25 its looking very promising.
“there are your guns” (TAYG 1848) ruleset scores
| Criterion | Score |
| Production | 4 |
| Rule Philosophy | 8 |
| Game Mechanisms | 4 |
| Action Mechanisms | 9 |
| Total | 25 |
The best thing about the rules were their feel – having read quite a few books now around the mid 19th century – the rules seemed to reflect well the descriptions/opinions I have encountered. Now one test does not answer every question and crucially I had in effect boxed off 4 brigades against 4 others with some divisional command on top. No flanking and no variability in force quality. No terrain influencers either.

There are your Guns or TAYG1848 – I can never resist an abbreviation
Overall I will be using this ruleset but I am not yet sure how. They feel like they need a sizeable force on the table.

Blue (with a bit of Green) on White – who won? or in this case did the rules win me over?
Happy wargaming.
Earlier this year I attended Partizan at Newark Showground. For the first time in many years I have made a second visit in one year – this time its the “other” Partizan.
Same location, same show – sort of.
The Autumn sun blazed through the south facing windows. I think that bright light helps – its uplifting. Except when your looking into the sun at the grasses selection on the Northumbrian Tin Soldier stand. You simply cannot please some people……
I enjoyed the Other Partizan. I almost feel Partizan in Spring was still all about what might be and was upbeat while the Other Partizan is no less upbeat but just maybe many gamers have now got stuff done and there is also an air of reflection maybe even planning thoughts for 2023…….
Here are some pics of things that caught my eye.


























I turned up in time to get a free figure: The Empress Matilda.

I did buy a few items – nothing like some retail therapy.


https://wordpress.com/post/thewargamingerratic.home.blog/5079




https://wordpress.com/post/thewargamingerratic.home.blog/3388


Happy Gaming!
This summer has been great for sky – blue sky and clouds as well as sunsets.




The rest of the images were taken in one evening







eventually the sun drops further and more muted cooler pinks and greys return……..

Last week I was looking for a post published on Pauls Bods about figure conversions and I stumbled across his homemade balloon for ACW battles. Then I caught a Sky History Channel programme about early winged aviation and yes their nemesis balloons appeared. Finally this week I picked up Wargames Illustrated – it had free rules in it as well – I can’t resist rulesets, especially free ones. And this one offered up some rules on balloons.
A coincidence maybe.

https://commons.wikimedia.org/wiki/File:Early_flight_02561u_(10).jpg#metadata
http://paulsbods.blogspot.com/2019/05/the-silk-dress-balloon-gazelle.html
Pauls Bods is a treasure trove of ideas for tweaking your bought figures. In this case its about a completely home made model.

No sooner than I encountered a model balloon on Paul’s Bods than I started watching a programme about early aviation. This single episode was well set out with good balance and content given what it had to cover. And without the annoying repetition you get with some other channel documentaries I was not tempted to fast forward.
Obviously the programme was preoccupied with what they called “heavier than air” flight. There was a slot for “lighter than air” flying machines – balloons. The slot highlighted how the french balloon industry and thinking eclipsed the crucial ideas of a french aviator Alphonse Penaud – eventually leading to his suicide. It sounded like a missed opportunity on the road to Kitty Hawk and the Wright Brothers. Perhaps powered flight might have been achieved earlier?
Either way this programme was most enjoyable not least in recounting those flying pioneers of the 1800’s.

And then I saw that this months WI theme was Napoleonic Wargames and it offered some “simple rules” in a free offer. Nestled amongst the articles gaming a Napoleonic action were Jervis Johnsons’ free ruleset options.
Use of observation balloons were included. And a balloon appears in the game pictures.
https://www.wargamesillustrated.net/product/wi418-october-2022/
I thought 3 balloon items in the space of a week a coincidence. Hang on though, “up north” there was the last ever great balloon festival on York Racecourse at the end of September. So thats 4 coincidences!
All this hot air has me thinking a Balloon might make a fine addition to my mid 19th century wargaming.
How do you compare rulesets? empathy or process – which factors give you a good ruleset?
My recent challenge has been to find a preferred ruleset for mid 19th century European warfare. And that provides the first criterion – what exactly is mid 19th century warfare? Maybe we should be saying post Napoleonic Warfare or Pre Franco Prussian Warfare? Or should we classify with technology – percussion cap, needle gun, sabre, rifling, telegraph, ironclad…..
The thing is that between 1815 and 1865 not a lot seemed to happen. Apparently things regressed as West Point Officers tried to emulate Napoleon in the early years of the Amercian Civil War despite their Mexican war experiences.
1865 to 1915 is the same timespan – would the ACW soldier have recognised the trenches of Europe – well sort of but not the aeroplanes surely.
In fact between 1815 and 1850 warfare was still largely smoothbore in weaponry and equipment and uniforms remained similar. Changes were afoot as more accurate muskets made their mark with percussion caps and more rifling. Uniforms saw frockcoats, trousers and kepis appear.
And between 1850 and 1870 breechloading rifling transformed infantry and artillery capabilities.
Quite a bit going on which means your chosen ruleset is either narrowly period, even campaign, specific or has to be clever and flexible.
My recent simple testing of a series of rulesets has caused me to reflect on what those Criteria for my gaming preferences might be.
I have ended up with 4 areas on interest. First of all I am assuming the choice of ruleset is not limited to an examination of mechanisms.
Production includes everything about the printed or e delivered publication. So images and print clarity matter as do the range of wargaming aspects covered.
Philosophy I suppose could be called game design and includes period choice, scale and game size as well as chosen outcomes.
Game Mechanics covers things like army lists, pre battle activity, player numbers and figures.
Finally Action Mechanisms are aimed squarely at movement, combat resolution, control and turn structure.
When I had finished my long list of criteria a massive 43 items had been generated. I did consider some rationalisation when I looked and saw a lot of similarities. And then I decided to leave my longlist intact for now.
I used it to score my rulesets and accepted the potential weighting due to duplicated criteria. Otherwise there is no other weighting in terms of importance of one criterion over another. Action mechanisms are not prioritised over Production Values for example.
In each case a criterion gets a single mark.
That mark is relative to my perceived ideal. The scores can be +1, 0, -1. positive values are favorable.
Lets look at Production first:
| NT19e | BwMS | GW | F&F | FoB | TTB | PW | |
| Relevant Images | 0 | 0 | +1 | +1 | +1 | -1 | 0 |
| Fair Wear & Tear | 0 | 0 | +1* | -1 | -1 | +1 | +1 |
| Logical clear layout | +1 | 0 | +1 | +1 | -1 | +1 | +1 |
| Plain text | 0 | +1 | +1 | +1 | +1 | +1 | +1 |
| Lots of Design Thinking | +1 | +1 | +1 | +1 | +1 | -1 | +1 |
| Simple Rules | +1 | +1 | 0 | 0 | -1 | +1 | +1 |
| Scenarios included | +1 | 0 | +1 | +1 | +1 | -1 | +1 |
| Campaigns included | 0 | 0 | 0 | +1 | +1 | +1 | -1 |
| Totals | +4 | +3 | +6 | +5 | +2 | +2 | +5 |

So GW comes out top followed by F&F and PW. Before I list the rulesets in question the scoring is “relative” and not absolute. It is best thought of as indication of preferencing.
In my case these rules have all been through some sort of preselection in my decision to buy them in the first place. So they all score positively. It is how much more I value them against each other that is measured here.
When it comes to historical wargames rulesets today – in a 60 year old industry, we are talking about marginal gains. I think with fantasy/scifi etc. it is still possible to deliver up a “game changer”!
I have used the following abbreviations.
NT19e – Neil Thomas’s European Warfare in the Nineteenth Century – hardback edition published by Pen & Sword Military 2012
BwMS – Battles with Model Soldiers – hardback edition by Donald Featherstone published by David & Charles 1972
GW – Gentlemans War – “e” publication by Howard Whitehouse and Daniel Foley and published by Pulp Action Library 2018
Fire & Fury – 1st Edition in softback by Richard W Hasenauer 1990 published by Fire & Fury (2nd editions under Brigade and Regimental titles available)
Field of Battle – Piquet 1700-1900 by Brent Oman 2nd Edition published by Piquet Inc 2011
Table Top Battles – by Mike & Joyce Smith 1st Edition published by Mike Smith 2007 (2nd Edition 2018 available)
Practical Wargaming – hardback edition by Charles Wesencraft published by Elmfield Press/Shire Publications 1974
Is it fair to compare rulesets which are published decades apart written for vastly different audiences? I believe so. Despite visually apparent differences, there are some common threads in wargames.
On to Philosophy
| NT19e | BwMS | GW | F&F | FoB | TTB | PW | |
| Period – technology emphasis | +1 | +1 | +1 | 0 | 0 | -1 | +1 |
| abstraction in scaling | +1 | 0 | +1 | 0 | +1 | +1 | -1 |
| no figure/base removal | +1 | 0 | -1 | 0 | +1 | +1 | -1 |
| cavalry ineffective | +1 | +1 | +1 | +1 | +1 | 0 | +1 |
| irritant skirmishers | +1 | 0 | +1 | 0 | +1 | +1 | +1 |
| vunerable yet destructive artillery | +1 | +1 | +1 | +1 | +1 | 0 | +1 |
| column and line infantry formations | +1 | +1 | +1 | +1 | +1 | -1 | +1 |
| attack defense objectives | +1 | +1 | +1 | +1 | +1 | 0 | +1 |
| morale dominant | +1 | +1 | -1 | +1 | +1 | 0 | +1 |
| battle narrative | 0 | 0 | +1 | 0 | 0 | 0 | -1 |
| Totals | 9 | 6 | 6 | 5 | 8 | 1 | 4 |
So NT19e along with FoB seem to have edged it on philosophy for me. I should say that by having a lot of scores to make, it may reduce my own unintentional bias (of course on the other hand wargames magazines are all about bias – “Buy me” bias).

Talking about bias – my requirement concerns European Warfare so I am effectively biased against other “continents” warfare considerations that are different.
Ok next up is Game Mechanics:
| NT19e | BwMS | GW | F&F | FoB | TTB | PW | |
| option to solo game | 0 | +1 | 0 | +1 | +1 | +1 | -1 |
| measure not grid distance | +1 | +1 | +1 | +1 | +1 | -1 | +1 |
| army selection/lists available | +1 | 0 | +1 | +1 | +1 | 0 | -1 |
| pre battle actions available | +1 | +1 | +1 | -1 | +1 | -1 | -1 |
| game time required (<2hrs) | +1 | +1 | 0 | -1 | -1 | +1 | +1 |
| units per side (6-12) | +1 | +1 | +1 | -1 | -1 | +1 | +1 |
| unit ratings (varied) | +1 | +1 | +1 | +1 | +1 | 0 | +1 |
| table size (5’x4′) | +1 | +1 | +1 | -1 | -1 | +1 | +1 |
| concealment/ambush/surprise | +1 | +1 | +1 | -1 | -1 | 0 | -1 |
| chance (situations/ cards etc.) | 0 | +1 | +1 | 0 | +1 | 0 | 0 |
| figures per basic unit (12-20) | +1 | +1 | +1 | +1 | +1 | +1 | -1 |
| support functions (engrs/ sappers) rules | 0 | 0 | +1 | 0 | 0 | +1 | -1 |
| Totals | 9 | 10 | 10 | 0 | 3 | 4 | -1 |
Earlier I asked is it fair to compare rulesets from different decades? Now the question might be should you compare battle rulesets with skirmish rulesets or measured games versus grid games. The answer is of course. Just be consistent in the criteria used for the scoring and try to avoid criteria that directly preference one solution. In my case grids games are not a requirement so do score badly on the requirement for a measured game that I chose to include – some personal bias there.
Battles with Model Soldiers and Gentlemans War seem preferable when it comes to Game Mechanics.


Finally we turn to Action Mechanisms:
| NT19e | BwMS | GW | F&F | FoB | TTB | PW | |
| alternate moves with opportunity | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
| initiative | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
| simple manoeuvre rules | +1 | +1 | 0 | 0 | +1 | +1 | +1 |
| measure ranges | +1 | -1 | 0 | +1 | +1 | +1 | +1 |
| move and fire in a move | +1 | 0 | +1 | -1 | +1 | -1 | +1 |
| road movement restricted | +1 | 0 | 0 | -1 | +1 | -1 | -1 |
| simple interpenetration | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
| saving throws | +1 | +1 | +1 | -1 | -1 | -1 | -1 |
| leadership/pips/orders | 0 | +1 | -1 | +1 | +1 | +1 | +1 |
| written orders | 0 | +1 | -1 | -1 | -1 | -1 | +1 |
| cards for actions | 0 | 0 | +1 | 0 | +1 | 0 | -1 |
| turn structure is fluid | 0 | 0 | +1 | 0 | +1 | 0 | 0 |
| simple combat resolution | 0 | -1 | -1 | +1 | -1 | +1 | 0 |
| simple firing resolution | 0 | -1 | -1 | +1 | -1 | +1 | 0 |
| 8 | 4 | 3 | 3 | 6 | 4 | 5 |
Neil Thomas 19th century European rules come out preferred for Action Mechanisms along with Field of Battle.

In summary we have table 5
| NT19e | BwMS | GW | F&F | FoB | TTB | PW | |
| Production | 4 | 3 | 6 | 5 | 2 | 2 | 5 |
| Design Philosophy | 9 | 6 | 6 | 5 | 8 | 1 | 4 |
| Game Mechanics | 9 | 10 | 10 | 0 | 3 | 4 | -1 |
| Action Mechanisms | 8 | 4 | 3 | 3 | 6 | 4 | 5 |
| Totals | 30 | 23 | 25 | 13 | 19 | 11 | 13 |
So there you go Neil Thomas rules are to be preferred in meeting my perceived gaming requirements. But……
I really like the liveliness of Fire & Fury while sometimes the grid games using Table Top Battles are just so easy and convenient. And then Gentlemans War offers a sense of detail which drives narrative – an essential requriement for the solo wargamer I would suggest.
Field of Battle uses the house theme of the card driven randomised turn structure of Piquet. I like it a lot but you need to invest your concentration in that ruleset even with the simpler FoB version. Like GW it offers narrative benefits.
My least liked set was actually BwMS even though Donald Featherstone has been the mainstay of my house rules over the years. This is because much of what he wrote was about design philosphy rather than pushing a particular ruleset. You could say nearly all his books were design handbooks for wargames rules writers.
So which ruleset will I go with?
At the moment it must surely be Neil Thomas.
Whatever ruleset you use – happy wargaming.




More Sky pictures………… three different sunsets



The Giro offered up some interesting castles this year. And as usual Italy is replete with historical narrative.





Next up Julius Ceasar would have to queue these days to cross his famous river

Another city in the “Romagnol” also has fine surviving medieval fortress




Forlimpopoli suffered in medieval times – it was a battleground for Papal control of the area.
Forli another city on the Via Emilia where in medieval times the Ordelaffi family fought the Popes for its control, finally being dominated after it was siezed by Cesare Borgia.

And Faenza too……..dominated in the 14th Century by the Guelph Manfredi

Into the mountains and we switch to Napoleonic themes



Rocca d’Anfo initially a Venetian fortification was expanded by Napoleon in the 1800’s

Not quite as many images this year but these aerial shots give a different perspective on some amazing historical sites across Italy.
A Gentlemans War or “Glossy Coats and Tin Bayonets” is a bit different to the previous rules tested. It is much more towards a skirmishing style and is definitely for enjoyment of the game. These rules are aimed at the period 1875 to 1914 so are a bit later than my interest.
The losses are per figure so the units were
I used their 1850-1875 shooting modifications to the rules
Essentially it shortens all the ranges giving you just rifled muskets or smoothbore cannon.
I ran out some new playing cards for this game.

With a normal playing card deck red cards work for one force, black for the other.

The set up was identical to previous tests and the Orchard was inaccessible to all arms, while the road offered some benefit.
The Empire Forces were
The Republican Forces were
The action was swift with the rebel lancers charging first……

As they charge in the Austrian Infantry fire scoring on 5 or 6 on 1d6
Rebel saving throws on a 5 or 6 mean only 2 hits make a mark. Yet this meant 1/3 losses 2 out of 6 men killed so a morale check was required which said the Lancers were “bothered” but continued their charge albeit “lukewarm”.
In the melee the “advantage factors” were with the Austrians meaning the Lancers needed a 6 to hit against 3-6 for the infantry. 6 hits on the cavalry halved meant the remnants of the cavalry ran away (1 cavalryman!) while the infantry were reduced by 1 man to 11.


The Bersaglieri attempted to rush the Austrian artillery but became “bothered” and had to retreat. while a fierce firefight took place between the Von Benedek Infantry and the Milan Brigade.
Eventually the Von Benedek Infantry became “disconcerted” – morale test on 50% losses, and ran away.






With just one infantryman left in the Erzherzog Albrecht Infantry the game is up for the Austrians as the Milan Brigade still numbers 10 men and the Bersaglieri have 8 although they keep running away!
So General Radeztky decides to quit the field. General Durando celebrates a great victory largely down to his Milan Infantry brigade which destroyed the Hussars, routed the Von Benedek Infantry and drove off the Austrian Artillery almost single handedly.
Yes this is Ruletest E so where is Ruletest D?
It will be along in due course.