Categories
wargame rules wargaming

Fuoco e Furia or Feuer und Wit, battles in the Po Valley?

I have been searching for rules that offer that “something” – that dimension that enhances gaming a certain era. You could call it flavour because most rulesets are basically the same – dice throwing, card turning, measurement, maths, probability and movement around a table sized gaming space.

And of course we all like different flavours.

The Po valley in Northern Italy has seen great armies and leaders pass through, throughout the centuries. Mid 19th century warfare as an era is probably seen by most as a backwater – certainly when it comes to Italy. I guess the wars that get remembered are the Franco Prussian War and of course the American Civil War. These wars it could be argued, framed the next 100 years of global history and perhaps still do.

Back in the Po Valley it was the case of an old empire in retreat.

It was also the time that got us from Napoleon to Kaiser, musket to rifle if you like. Smoothbore and Rifled guns operated side by side.

Battles in the Po Valley in the mid 19th century were short and hurried affairs. But some incurred great loss of life that was noticed. Notable for their apparent lack of professionalism – something about no scouting, lots of surprises and a distinct lack of strategy. The accounts – many contemporary bear out the first two criticisms.

The great strategist Napoleon fought in the Po Valley at the end of the 18th century and his battles were very much confined by the geography. I think his Napoleonic Grand Strategy is more about what went on in the whole of Europe. His wars should been seen in that context. So I would argue Radeztky in 1848 was no less able than Napoleon in achieving his strategic victory in the Po Valley. The difference is that Austria was not fighting a pan european war. But it was fighting battles in the Po Valley.

The issue of poor scouting and too much surprise actually makes for more interesting wargames and throws up opportunities to make a game more interesting. It perhaps beckons to the more erratic ruleset?

For many the war across the Atlantic in the United States is not to be compared – different continents with different outlooks, society and geography.

And yet to my untutored eye while the ACW might have had a grand strategic aspect (western and eastern theatres?), it also seems to have had some campaigns driven by geography limiting the options available to a General. Perhaps there were similarities between these apparently very different wars fought on separate continents?

Even so I had set my mind against looking at the American Civil War as a rules source for my mid 19th century European interests: A case of less is more – something wargamers are often not very good at – me included.

But……

The very nature of limited professional armies, volunteer forces, often with ineffective leadership and disorganisation plus similar technology means that the wars in the Po Valley, seemed quite complimentary to those of the Amercian Civil Wars (ACW).

A bit of a ramble to explain how belatedly, I have considered using ACW rules for my Wars of the Italian Unification (WotIU) battles. In particular Fire and Fury.

http://www.comune.torino.it/canaleturismo/risorgimento/webapp/battaglie/index.html

The Wiki Commons licensed image shown here is to be found in an excellent Wikipedia page about the Italian Unification Wars. The image shows a classic hill top town – in this case being attacked by the Sardinians (Piedmontese) while defended by Austrians.

Categories
Mid 19th Century Wargaming wargame rules wargaming

Ruletest D: Battles with Model Soldiers – The Battle of Orchard Hill

This game was thrown in firstly because Battles with Model Soldiers was the source of my original ruleset test scenarios for Fire & Fury.

Battles with Model Soldiers is really a 200 page design/ideas book with rules dotted throughout.

The rules I used are explained briefly at the end of this post. A key aspect is alternate moves with losses incurred before any responses. Initiative (who goes first in each turn) therefore matters.

Donald Featherstones book provides basic rules for American Civil War actions. he shows the mechanics through three stepped up siutations

  • infantry only
  • infantry plus cavalry
  • infantry, cavalry and artillery

In this game I used the last stepped up situation of infantry, cavalry and artillery.

Narrative – Near Rome in 1849

In this confused affair a wargaming Napoleon faces off against Garibaldi – I suppose the nearest real conflict would be 1849 at Rome where Garibaldi gave the French a shock defeat.

The forces were

Roman Republic (Garibaldi) on the left

  • Red Dragoon Volunteers in foreground left
  • White Legion Volunteers
  • Roman Artillery (in liberated Austrian uniforms!)
  • Milan Sharpshooters in distance

The French were led by General Oudinot looking a bit like the great Napoleon himself.

  • 33rd Line Regiment right foreground
  • Austrian Artillery on loan
  • 66th Line Regiment in distance
  • French Cuirassiers

In terms of “ground” the battle was fought on a low ridge (no effect on movement) crossed by a rough track (no benefit) and the fenced orchard (inaccessible to all forces).

The rings denote remaining strength – red = 4 artillerymen/5 figures, yellow = 10 figures, blue = 20 figures with green showing 15 figures in value.

What you see is almost what you get – counting actual figures equals strength. I don’t do figure removal normally – using rings and dice to show remaining strength. So 8 cavalrymen on show were actually 10 in value. I also did some selected base removal in this game (for visual effect) just to confuse matters!

The action was brisk!

This game is a bit short on images – it was quick – almost done in 3 moves really……

Move 1

Both forces deployed and marched forward to drive the other from the ridge otherwise known as Orchard Hill.

Move 2 – Oudinot won the initiative

  • the 33rd Line fired on the Red Dragoon Volunteers inflicting 3 casualties at medium range
  • The Austrian artillery opened up on the White Legion Volunteers missing them completely
  • the 66th Line fired on the Roman Artillery and the artillerymen promptly ran away (die throw = 6 hits versus 4 figures in strength)
  • The 10 French Cuirassiers charged the 20 Milan Sharpshooters.
    • Basically a melee is headcount times 1 point for an infantryman or 2 points for a cavalryman.
    • So this fight was on equal points. 1 d6 is rolled per 5 points – 4 dice each. Cavalry get +1 on each dice throw (2 to 7 range possible) for charging.
    • Cuirassiers scored 17 versus Sharpshooters 20.
    • The points tally HALVED equals the damage. So 17 points halved and fractions rounded down meant 8 points of damage to the Sharpshooters. Thats 8 figures lost from the 20 that started the fight.
    • Meanwhile the 20 points of damage halved was 10 and divided by 2 points per cavalryman gave 5 cavalry killed.
    • The survivors represent their basic morale – 10 points of Cuirassiers x 1d6 throw of 5 = 50 while the Sharpshooters at 12 points x 1d6 throw of 6 = 72.
    • The Sharpshooters won while the Cuirassiers retreated with 50% losses. (bit of Roman gloss there…..)

Garibaldi responded

  • The Milan Sharpshooters hit the 66th Line with 4 hits
  • The White Legion hit the Austrian Artillery for six literally – destroying them
  • The Red Dragoon Volunteers charged the 33rd Line
    • 7 remaining Dragoons x 2 pts versus 20 infantry x 1 pt meant 14 points versus 20 points or 4 v 3 dice (round up half or better fractions – 14 points becomes 15 points = 3 dice)
    • Cavalry get +1 for charging. The Dragoons inflicted 16 points damage halved = 8 infantrymen killed
    • The 33rd Line threw 12 in all = 6 Cavalry points damage or 3 actual dragoons killed
    • Now the Dragoons had already lost 3 casualties to firing so were now down to 4 dragoons
    • 4 cavalry x 4 die roll versus 12 infantry x 2 die roll was 16 v 24 or a victory for the 33rd Line
    • The Cavalry retreated

Move 3 Garibaldi won the initiative to move first

  • The Milan Sharpshooters fired on the 66th Line scoring 1 hit
  • The White Legion fired on the 33rd Line scoring 8 hits – destroying the 33rd

Oudinot in Move 3 sent his 66th Line against the Sharpshooters. In the melee the 66th won reducing the Sharpshooters to just 4 men who retired.

The game is almost over!

Move 4 Oudinot moved first

  • The 66th fired at the Sharpshooters but missed
  • The Blue Cuirassiers now returned to the fray

Move 4 Garibaldi

  • The Red Dragoons also returned to the fray
  • The White Legion now closed on the 66th Line
  • The Milan Sharpshooters scored 2 casualties on the 66th Line reducing them to just 10 men.
Move 4 the french right is now under attack – the french left having been destroyed
Move 5 the French Curiassiers charge in as the infantry trade fire

Move 5 Oudinot took the initiative

  • The French Cuirassiers made one last valiant charge into the Milan Sharpshooters.
    • The Sharpshooters killed 1 Cuirassier in turn receiving 3 casualties
    • The Cuirassiers won the melee driving off the Sharpshooters
  • The 66th Line fired on the approaching White Legion scoring 6 casualties (I allowed liberal firing arcs!)

Move 5 Garibaldi

  • The White Legion fired on the 66th Line inflicting 5 casualties in return
Move 5 the French Cuirassiers chase off the Milan Sharpshooters

Move 6 Garibaldi won the initiative

  • The White Legion fired on the 66th scoring 4 more casualities

Move 6 Oudinot attacks in desparation

  • The 66th Line and Cuirassiers charge home against the White Legion.
    • The White legion suffered 2 casualties
    • In return they inflicted 4 infantry casualties with 1 cuirassier loss
Move 6 The last knockings
Move 6 – the 66th Line break leaving the Cuirassiers alone to hold off the White Legion and the Red Dragoons

Oudinot knows the games up and in Move 7 his Cavalry retire covering the rest of his routing forces.

General Garibaldi triumphs capturing the ridge.

Rules used in the Battle of Orchard Hill

Donald Featherstone distributed his many periods (10) rules within the 200 pages of text. The basic rules presented were for horse and musket and his three stepped up situations used an American Civil War example.

My Summary of Rules from Battles with Model Soldiers

  1. 8 moves = 1 dayof daylight and 4 moves = nighttime
  2. Alternate Moves – I opted for “initiative” going to one side for whole move, fire and melee process.
  3. guns picked target after moving is complete
  4. Infantry Firepower
    1. 1d6 per 5 men with muskets/rifles
    2. modify -1 (0″-6″ short range) 1d6 = hit = casualities of 0 to 5
    3. modify -2 (6″-12″ medium range) 1d6 = hit = casualties of 0 to 4
    4. modify -3 (12″-24″ long range) 1d6 = hit casualties of 0 to 3
    5. -1 per dice for hard cover
    6. half casualties for cavalry
  5. Artillery
    1. hit on a 6 @ 18″-36″ then 1d6 = casualties
    2. hit on 5,6 @ 9″-18″ then 1d6 = casualties
    3. hit on 4,5,6 @ 0″-9″ then 1d6 – casualties
    4. half casualties for hard cover
    5. halve casualties for cavalry
  6. Melee
    1. INF v INF = 1pt v 1pt
    2. INF v CAV = 1pt v 2pt
    3. 1d6 per 5 pts fighting
    4. +1 per dice for charging cavalry
    5. +1 per dice attacking rear
    6. half result to get effect in points
    7. half effect for cavalry (they=2pts)
    8. survivors in points x 1d6
    9. compare result – highest is melee winner, loser retreats one full move
  7. Movement
    1. Infantry 12″
    2. Cavalry 18″
    3. Guns 18″ -3″ limber and unlimber
    4. Guns select target in their turn
    5. No firing if moved
    6. Gun target selection is not movement
  8. Morale
    1. Loss of Cin C (not used)
    2. 1d6 is thrown per unit
      1. =1 unit flees the field
      2. =2 retire from the field in good order – will defend itself
      3. =3 surrender
      4. =4 fall back 1 move and rallies
      5. =5/6 carries on

A simple set of rules although for some the melee points technique might feel complicated.

Categories
miniatures painting Vienna Treaty Wars wargaming

No smoke* without Fire! 5 Days in Milan

In the Spring of 1848 a provisional government sprang up in Milan after the Austrians under Field Marshall Radetzky withdrew their troops eastwards to the “Quadrilateral”.

The Provisional Government sought protection from Piedmont under King Charles Albert.

At the same time they raised their own forces.

Here are the Milan Line Infantry of the National Guard in field attire.

* Prior to the Austrians retiring, protests included the Milanese refusing to smoke as the Austrian Government had a monopoly on tobacco sales!

Within a year the uprisings were squashed and Field Marshall Radetzky was a hero of the Empire – complete with Johann Strauss Senior composing the Radetzky March to celebrate the Austrian victory at Custoza in July 1848.

Categories
miniatures painting wargaming

Snapshot

John at just add varnish posted his Waterloo 1815 Austrian artillery from the 1850’s. And as it happens I was gaming with very same figures.

Plastic soldier review certainly did not like the officers samurai sword!

So the game report will be a while coming and in the meantime here is a quick snap. My Austrians are in brown as per the box art.

The battle of orchard hill will feature more Austrian forces
In the distance the 1860 bersaglieri di Vignola have run away after finding our Austrian gunners a bit too sharp at even long range – radeztky would have been delighted
Categories
20/25/28mm figures miniatures painting Vienna Treaty Wars wargaming

Battaglione Bersaglieri di Vignola 1860

Waterloo 1815 figures are more 25mm than 20mm so you could say true 1/72.

Piedmont, after the French defeat of Austria in the Second War of Italian Independence, organised popular plebiscites in the central duchies with the forces of Modena opting to follow the Austrians into exile while the army of Parma collapsed and that of Tuscany was reformed and reorganised.

Animation is good to excellent and the mouldings are crisp and clean. Some of the postures are a bit contrived yet having painted them up they look ok.

Many new volunteer units were raised including one battalion of Bersaglieri in Modena drawn from the Emilia and Trentino lands.

The charging bugler is excellent …………….
Even serious publishers can’t resist the lure of the Bersaglieri………..

The Battalion was incorporated into the Piedmontese Army as the 23rd Battalion of Bersaglieri in 1860. It retained is unique facing colours.

The cover art shows Piedmontese Bersaglieri in summer campaign dress

Back in 2021 an early unit for this project (the wars of italian unification) came from the Strelets Sardinian box plus some spare Lucky Toys figures.

My review is here Strelets and Lucky Toys

The Di Vignola Bersaglieri make it onto the front cover of Osprey MAA 512
Still in the pipeline – Milanese and Piedmontese Infantry
Categories
wargame shows wargaming

Another show!

Hammerhead – an exceptional show – quite a plaudit. Well it is the show of 100 participation games. OK may thats an overstatement. It is the show of participation though.

A show dedicated to participation is exceptional – in the UK

It celebrates each year from the start in 2014 with a collectable figure. In that time it has grown to be part of a Triumvirate of Newark Shows, alongside the two Partizans.

I am happy to say I did participate.

An unexpected start – I met Andy Callan……..

Andy Callan lept up from the table to explain his participation with Peter Dennis as they got ready to play with Renaissance WoFun “flats”. Andy was so enthusing and I promised to return to play. I should have played there and then as I never made it back. At least I was able to compliment Andy on his article back in Spring 1987 when, I think Stuart Asquith was at the helm, Practical Wargamer published “Leaders and Generals”. Andy’s ideas about leadership and how to emulate it the wargame have stuck with me.

Andy said at least “Never mind the Billhooks” had buried rumours of his demise: That certainly made me smile. Anyway, mention Andy Callan and I just go back to a writer who had excellent ideas and could communicate them well. Thank you Andy for a great start to my wargaming day.

The main hall was well set up with plenty of room – and I think just one no show trader. Not bad as we still leave the COVID era behind……
The Gamers Lounge meant even more opportunities to play. And note next years show is 4th March 2023
I was very tempted to play this game
Those WoFUN flats are very tempting as my efforts have never realised an actual army in this period – Redbox 1/72 plastics based for IMPETUS are still waiting for all their mates who reside in numerous boxes………hours of painting left versus instant armies right – compelling for side projects?
The WoFUN flats are plastic – digitally carved and printed which come in “pop out” sheets with bases sold separately. Andy Callan “pressed” this sample into my hand and I am tempted, very tempted.
Some interesting Sci Fi figures were available
And some scenic items – lots more 3D printing in evidence
More Renaissance figures of the 25/28mm crossover era
Landesknecht – I think these might be old glory or foundry?
An Excellent show
Categories
Book Reviews wargaming

Sicilian Interlude

I bought Wargames, Soldiers and Strategy No.118 for January/February 2022.

My magazine buying is haphazard – appropriate for the erratic in me.

This edition certainly caught my eye, enough to part with £5.50 – around the cost of a small 1/72 tank kit.

Sicily for some strange reason has become the epicentre of my wargaming interests.

Originally it was just Romans versus Carthaginians.

Then Renaissance interest emerged albeit in the context of mainland Italy and Spanish/Aragon influence.

Both of these interests have failed to come to fruition.

Then the Normans arrived and I headed south with them – Roger of Sicily beckoned. Except that dragged me back to Normandy/England and the Scandanavians.

A trip to Palermo helped maintain Sicilian interest though.

Byzantine wall painting fused with Arabic wood carved ceilings encased in heroic Norman structures – a legacy of Roger of Sicily
Baroque Sicily was a significant player in the mediterranean
Ever the great market place – a crossroads on the sea
Norman grandeur to be found in the suburbs of Palermo
A bronze helmet from the pre christian Greek era of influence
The baroque gate facing the old port beyond. it manage to survive the WW2 allied bombing of dogged german defence of this old city. Even today some built up areas areas are still simply cleared ground – old plots awaiting a new life 80 years later

However the Normans in the South project stalled at the end of 2020 as Garibaldi hove into view.

Garibaldi has taken me to the Island again in my 2021 project – the Wars of Italian Unification.

Neapolitan Cacciatori elite light infantry from 1859 – Garibaldi did not have it all his own way.
Regular Piedmontese by “lucky Toys are in some cases touching 28mm and come multi pose “ish”. They stayed out of Sicily but headed south when Garibaldi was getting to much hero worship.
A collection of units from the Army of the South 1860 – lucky toys again large 25mm 1/72 figures ripe for skirmish actions
My essential troops for 1848 – Austrians wearing the transitional uniforms that make them look less Napoleonic yet fighting much the same way – except of course in 1848 the troops still wore shakos, breeches and tailed coatees with turnbacks. this new style only really arrived in 1850 and by 1859 was already dated!

Garibaldi and the Unification Wars project is currently stalled as well.

Now my Fauxterre projects around the interwar 1930’s era hover over the western mediterranean as inspiration for an imaginations campaign.

So the magazine promised me much. And yes it was a good buy.

My Key Connections were

  • Miniature Reviews – Butlers Printed Models H39 and Lorraine 38L VBCP for Fauxterre 1930+
  • Lundehogda 1940 – a Norwegian campaign scenario that looks adaptable to use for Fauxterre 1930+
  • Stepping Stone to Europe article – all about Sicily and its strategic geographic position – touching on Greeks, Normans, even Austrians (1859 in Neapolitan Lands?), Garibaldi and Operation Husky (1943)
  • The very last “Desperta Ferro” – although 1300 era (so a bit late for my Normans in the South project) were dragging my thoughts back to medieval Italy and Sicily and some glorious castles I had seen watching the pro cycling – Giro d’Italia.
  • Spedizione Dei Mille Garibaldi 1860 – One of the actions that propelled me into reading more about Garibaldi……
Irregular Neapolitans ready to fight the Garibaldini reviewed by Guy Bowers in WSaS108, however I have them looking vaguely like French 1848 Line Infantry fighting? you guessed it Garibaldi – this time in Rome…….
  • the section “An Offer you can’t refuse” – figure choices – amongst the 28 mm and 15mm usual suspects, Irregular Miniatures Garibaldi figures in 20mm get a mention…….
The irregular 20mm Garibaldini reviewed by Guy Bowers in WSaS108 – in COLOUR
Garibaldi – The man himself from unloved “lucky toys” where 1/72 stretches to 28mm on occasion !!!!
  • Carving out an Island Kingdom – back to Roger of Sicily and his multicultural Kingdom – a quick one pager about this amazing character.
  • This thing of ours – Chris Breese – writing about our hobby and who might join us. I actually met Chris at Fiasco in 2021 by his fantastic display. Great communicator and unlike me able to deliver his vision of Stoke Field 1487 – a late late show in the Wars of the Roses complete with Irish and German interests.
  • I failed to take a pic but did get one of the equally grand rennaissance demo next door…….

My discards were minimal out of 21 articles. Excellent work by the editor Guy Bowers.

Of the other articles I learnt some new ideas from those on figure conversion and scratch built walling.

Street fighting the Punic Wars or Gangs of Rome go south, looks good visually while Assault on Johnny 1 was a nice scenario for the parachutists amongst us.

The features section included

  • Killing Yamamoto – interesting but not my thing
  • Defend the King – again interesting and contemporary with Norman/Saxons/Viking wars so very enjoyable
My converted 1/72 Normans in the South – shields on left straight lift from osprey of a certain family.
Been there done that – 28mm Vikings by Garrison circa 1977 – they were shown the door by the hobby at the time……………
  • Guardian of the Shrine – Napoleonic Zombies – must be very compelling but again not my thing – well the zombies bit anyway
  • Six steps to Naploeonics was an ok read but seemed to side step the material problems with the demise of the 15mm metal market segment, no mention of 6mm and the rise of 28mm – it seemed to keep taking you towards bigger battles with large 25mm and out of most peoples budgets. Its sister article about Warlord Epic Battles – bulk plastic 15mm units did not get a link but seems complimentary?
Back end Napoleonics 1848 Austrians are still visibly of that era, handling the same smoothbores.
The 1st War of Unification ended in 1849 with an Austrian Triumph, ten years later the styles are bleeding over to ACW era – kepis all the way. In this case some English Legion Volunteers who served Garibaldi’s Southern Army.

So this particular edition was actually packed with interesting material. I don’t read just what I prefer – often periods or rules I don’t do give me ideas, that can be transferred. At the end of the day its all wargames in some way or other.

happy reading

In my 2021 year end post this model theatre appeared and originates from Palermo and celebrates the history of puppet theatre – wargames stories in another mode?

Categories
wargame rules wargaming world war two

Peter Pig, grids and another game

Peter Pig (PP) have a history of promoting rules which are a little bit different in an engaging way. For the gamer there is an enrichment with pregame activity and this also helps the soloist. For those who like total control and the key variable simply to be them – the general’s actions, then these rules may seem too restricting.

Poor Bloody Infantry (PBI) is PP’s WW2 game. And I say game advisedly. Although PP makes clear that the rules have been well researched to enable necessary compromise for game play, the purpose is an enjoyable game between well matched forces.

The key differences I guess are the prebattle steps, then the use of large control grids (no tape measures please) and what once used to be novel – unit activation.

The success of PP over the decades has seen many other rules writers copy the pregame idea and certainly utilise the activation sequences. PP has a long history of rules development and making a real effort to “design in” their research while retaining game play.

I wanted to get my latest painted figures on the board again, so opted for a PBI game as it had been a few years since I played it. In fact I had to rebuy the ruleset as I had got rid of my original copy in a massive clear out of all wargame things post 1735! Silly me.

Narrative Background

The Vossackians had surprised the Azorians who had over extended their advance and were forced to retreat. The resulting chaos with only a single main route caused the Azorians many problems. The Vossackians failed though, to fully capitalise on the situation. As a result of being well forward, Senior Lieutenant Saray was ordered to advance on a road junction which appeared to be of value to the Azorians in their retreat.

As it happened Captain Turner had orders to secure the same road junction to protect other nearby routes of Azorian retreat.

Both commanders were advised that supporting troops would soon be provided.

As dark clouds gathered overhead the two forces unwittingly collided.

The Forces

Vossackia – Senior Lieutenant Saray had 3 platoons of rifleman, SMG’s and LMG’s. Junior Lieutenant Zhelezo and Junior Sergeant Stali led a platoon each. The platoons were slightly mixed up owing to allocation of replacements and issues with logistics.

Azoria – Captain Turner had Garand armed rifle platoons supported with BAR LMG’s. The Azorians had suffered in some previous actions so were not up to strength. Lieutenants Bacon and Bean led a platoon each.

A Map is to be found at the end of this post.

Lieutenant Bean and his platoon crept along the main road seeking what shelter they could. At least they had reached the road junction without incident.

Note the tough hedgerows! they make a grid harder to leave in PBI. Cover affects movement in an abstract but logical way.

Activation is about mobilising possibly reluctant movement by soldeirs under direct fire. As you will see lack of movement and even pinning the opposition is key to allowing your own freedom of movement.

Peter Pig use groups (figures assumed based together). Rifle figures are in 3’s and LMG’s are in pairs of figures. SMG’s are in 3’s while leader groups can be 2 or 3 strong.
Lt Bean brought up the rear. He had good activation to get to the road junction.
Hang on I can see movement beyond that building in the distance…………..
SLt Saray calmly responded to the excited shout of Junior Sergeant Stali – enemy spotted…..
to the south of the main road and east of the South Lane, Lt Bacon had occupied a position which looked defendable. Not a moment too soon as Junior Lieutenant Zhelezo pushed his men forward
A section of Vossackian rifles rushed a nearby group of buildings
SLt Saray had quickly directed fire on the exposed leading section of Lt Beans platoon
further damage was inflicted on Beans platoon on the Main Road. JLt Zhelezo gathered his men and exhorted them to be brave and unafraid as they assaulted the Azorian strongpoint. Lt Bacon was confident.
Lt Bean’s platoon meanwhile was taking a hammering up on the main road
however a rash attack on the road junction by SLt Saray ended in disaster for the Vossackians
JLt Zhelezo and his men continued to soften up the Azorians in the strongpoint, always building their momentum for an assault
Although driven from nearby buildings the Vossackians had now built up some strength. Captain Turner had also responded by sending more of his men to support Lt Bacon.
At the road junction Lt Bean with the remains of his platoon fought off ever increasing numbers of Vossackians
Another assault goes in at the road junction with further damage being done to Lt Beans exhausted platoon
Lt Beans platoon or what remained of it were isolated and surrounded – overrun……
The Vossackians took the road junction and were presented with the whole flank of the Azorian position as the fight for the strongpoint had sucked in most of Captain Turners reserves. At the strongpoint the Azorians were suffering.
shattered Lt Bean stayed in cover at the road junction. The Vossackians pressed further west. Now Captain Turner had begun to extract some men from the strongpoint but it looked too late.
Captain Turner came under attack just west of the road junction in another strongpoint
The fight at the East strongpoint was still being hotly contested, but finally Lt Bacon’s strongpoint position was overrun
And then the Azorians got lucky – a minus 6!
The heavens opened and it turned pitch black in an instant, the Azorian Captain Turner retreated while his two trusty Lt’s Bacon and Bean still actually held their positions – grilled and baked!

Game Over!

This battle narrative came from the actual game. It was most enjoyable seeing the encounter fluctuate before ending. PBI tells you that “ebb and flow” is part of the game design.

Some more PBI rules came into play during the game.

First was the arrivals of troops. In the pregame journey on the equivalent of a snakes and ladders board the Vossackians with the advantage failed to get a clear superiority in numbers and prevent the Azorians gathering sufficient forces for the action.

The Vossackians posture under the rules was agressive while the Azorians was only responsive.

I think the rules are good at covering troops on the board at game start and those being fed in. Another variable to add flavour.

Three objectives had to be taken by the Vossackians for game victory.

  • The East Strongpoint
  • the Road Junction
  • The West Strongpoint
The Map

A countdown tracker starting at 23, and reducing, using 1d6 per turn meant game length was unknown.

The battle started well for Vossackia as the Azorians advanced allowing early contact and then finding the dice rolling for them. The Azorians quickly lost any parity on forces.

But later the rules around activiation started to work against the Vossackians at the critical moment. Things also slowed at the wrong moment.

To cap it all the countdown dice rolled for the Azorians with too many 6’s including the last one when the tracker was at 5. So the game ended early.

Cue – mega thunderstorm.

The positives are you get a fairly quick game – no measuring movement or ranges helps.

The abstraction that allows close proximity of opposing forces requires a bit of getting used to. I used the 6″ grid for 15mm with 20/25mm or 1/72 size figures. Maybe an 8″ (for 28mm figure) grid would give a better look.

What looks like contact isn’t. Contact is a process called assault and requires a lot of momentum to achieve.

The abstraction includes the proximity of the figures who spend some time in adjacent grid squares waiting to build momentum for an assault or simply erode the enemy through fire. The latter requires a decent advantage in numbers but the former is risky without overwhelming force.

The Vossackians lacked any heavy weapons or support which kind of reflected the “encounter” nature of this Scenario. And probably meant the Azorian victory was the right outcome.

Verdict is I will play PBI again.

I use a 2006 edition of PBI – easily picked up at show bring and buys (when they return) and on ebay. Of course Peter Pig will sell you the latest edition with improvements from over a decade more of game play. And PP also offers a fantastic 15mm range of figures and vehicles which, if I was not hooked up to 1/72, would suit my needs.

Roll on the Vossackian advance in Fauxterre 1930+……

Categories
1/72 scale figures metal miniatures new additions wargame shows wargaming

Vapnartak 2022 Aquisitions

I do not normally post about what I buy to indulge my hobby. However this occasion fits nicely.

Apart from recognising that for the first time since 2019 I attended this show, one I have rarely missed, it solved a problem.

Photo by Pixabay on Pexels.com

What do you do when your sidetrack project becomes a Cuckoo in the nest. You buy another nest, metaphorically speaking, and stick it in it. I had attempted to paint and kitbash my way through the sidetrack project Fauxterre 1930, while progressing my main project of 2021 – Wars of Italian Unification 1848/1859 (in themselves ever more complicated but still fascinating).

So, having gone round the show in quick time I felt there was little to tempt me or solve my current project woes. “Or so I thought”.

Early War Miniatures was one of many (but not all) bigger traders busy selling at VAP22. With no bring and buy or competitions, plus only a select few demo/participation games, it was easy to get around but also the smaller sellers were not too diminished as they were spread across all 4 floors.

At Early War Miniatures I encountered a sell off of some completed figures. And they were exactly what I wanted for my Fauxterre 1930 project. Although I had opted for US and Russian forces – original plan – I had drifted into the interwar period and French forces had loomed into sight complete with Char B tanks, Renault’s and various quirky looking vehicles.

Net result was I came away with a prize and of course my wallet much lighter.

The effect was that a mini deluge in buying followed. There is a lesson in there somewhere.

Photo by Ron Lach on Pexels.com

The figures come next followed by the rest of my purchases with some kit armour and finished EWM tanks to finish.

The complete set of French WW2 figures – it was the fact that it was a useable set that caught my eye – all ready to go.

The rest of my buys were somewhat “erratic” of course……….

impulse buys at Pendraken
My Great Northern Wars “Era” project remains unrealised. I seem to find Italy ever more interesting across all periods.
tufts for basing my italian wars of unification project (1848/1859) – for when I get some figures painted again!
Pendraken again – small dice are simply too enticing – should be banned.
From EWM, my slow build of a Russian WW2 force now includes some decals – very slow it would seem
As part of a show discount Early War Miniatures included these miscasts for free. They are intact enough to become part of the Fauxterre 1930 war effort.

So a big thank you to Early War Miniatures who fixed a growing problem. Pendraken as ever met my needs for all sorts of extras while Helion Books invariably come up with attractive titles to feed my reading. Great Escape Games provided the tufts and some humour.

The large ground floor flowed freely as the demo and participation tables were absent this year.
Plenty of the smaller traders were located on the higher levels

Last of all for those who stuck the journey………..

3 M11/39 Italian tanks from Early War Miniatures

Thats all folks – just maybe for patient “John the Varnish” the next post should be about Wars of the Italian Unification although Fauxterre 1930 is still squawking away!

Categories
metal miniatures wargaming world war two

Gifted

John at “just add varnish” blog was having a clear out and thought I might like some between the wars armour. That is ww1 to ww2 so 1920/30’s era.

Thank you John. These were most welcome and have allowed me to dabble in some tank or tankette gaming while I paint up my infantry.

So here they are. A wopping 15 items! Generous John or what.

three columns plus a kit

The John@justaddvarnish inventory

First Column

  • French AMR33 or AMR35 reconnaissance tank by Early War Miniatures
  • French Renault NC27 by Shapeways
  • 2 x Soviet FT17 – based on Hat kit
  • Italian L6/40 by Frontline Wargaming

Second Column

  • Mexican Revolution armoured truck by Shellhole Scenics
  • Vickers Light Dragon gun tractor maybe by Early War Miniatures
  • Laffly W15T gun tractor Paint & Glue Miniatures
  • 1930’s sedan by Frontline Wargaming

Third Column

  • Morris C8 gun tractor ex Matchbox
  • 6 wheeled Crossley armoured car by FRontline Wargaming
  • 4 wheeled Marmon Herrington armoured car may be by Wespe Models
  • Japanese type 95 Kurogane Scout Car unknown manufacture
  • Austin Putilov armoured car (in kit form)

Here are some of them in close up. They show the excellent artwork by John@justaddvarnish

Two fantastic armoured cars – Marmon Herrington to front and Crossley to rear
A pair of Soviet style FT17’s
These types of armour typify the 1920-30 period between the two world wars. Just what I need for Fauxterre 1930.

Thanks John these will definitely be appearing again in my “between the wars” games I have entitled Fauxterre 1930 and Fauxterre 1930+.