Crusading with never mind the billhooksCurrently a very popular offering A Seven years stunner in flatsA giant demo tableFlats are great especially en masse – Austrians including grenze border troops Prussians march as wellA great Prussian cavalry flank The massed cavalry look eye catching One of the flat benefits can be seen here – many troops in a small space gives in my view a better view than with fully round figures.Austrian cavalry mass for an attack Each flat is unique in design and sculpture which adds to the effect The inevitable downside view with 2D models in a 3D scape
Next up 2nd Punic war …..
trebbia was the gameThis was a played game – later on the Roman wings were crumbling An ACW demo game of little round topExcellent scenic affair The confederates marchThese rebels were painted with oils Tiger miniatures produce an eclectic range including turn of the century US forces expanding its borders at the expense of SpainNice mapping
Operation Barbarossa 1941……
Extensive steppe in this action between German and Russian forces.
Now over to the squabbling British……
War of the three kingdoms 1639-1651 although you could call it the second one Hundred Years’ War given it got going between 1639 and 1642 while it only ended with Culloden in 1746.Witches brewing! Where is Duncan?Nicely presented tabletop and it was being gamed I thinkAnother proper Ancients bash – the battle of Raphia
Then it was Raphia again this time using hexes
I used to have a complete hex board for 6×4 all nicely flocked but in the end I found the hexes a distraction – compare with previous pics and take your pick Wakefield wargamers did World War Two in an hour – an excellently crafted home built board game but with wargames quality figures, but this time not a hex in sight – the land and sea was laser cut curves – I forgot to get a picture.Their stand showed the club activity and next up is historically their RECON show in Pudsey now run by Pit Gaming and it’s certainly worth a visit
I don’t tend to share loot stories much ……
My loot photos only because I had “no plans” to buy anything except some secondhand warhammer space marines (which I failed to do) for a friendYep – having no plan can sometimes result in the unexpected wallet dent
Luckily I have been asked a few times if I want anything for Christmas – so that’s sorted now.
Which rules are best for mid 19th century warfare. Of course it helps to know which continent your on because apparently the North America Civil Wars were nothing like those happening in Europe…..
My current preoccupations are with the Italian Wars of Unification that, depending on your viewpoint, ran from 1820-1871 or 1848-1870 or even just 1859-1861!
Whichever timeline you choose the events threw up numerous conflicts across the Italian peninsula.
These last three were considered here and here for my Kloster Arens Encounter
I guess I had settled on the Neil Thomas set with Mike Smith’s Table Top Battles offering a solution for larger battles generated by my mythical campaigns.
The thing is I had not actually tested Piquet for this period so that was still an unknown. And so was A Gentlemans War for that matter.
And then at Hammerhead 2022 I played Fire and Fury. It reminded me that this ruleset had caught my eye the odd decade ago (!) only to fade away.
I enjoyed the participation game and to cut a long story short, tracked down a 1990 1st Edition courtesy of Dave Ryan at Caliver Books. It included some photocopy extracts of post publication comments which suggested a lot of improvements! There were a lot of complaints at the time it would seem. Nice touch from Dave Ryan to include these contemporary articles with this ruleset.
With so much negative noise why bother with them though? Well they have continued to be published. And it seems they have been morphed into other era’s. My Hammerhead participation game was for the Renaissance: Perhaps this endurance shows the core mechanics work for lots of gamers.
I thought, just maybe an ACW (American Civil War) ruleset might suit my 19th century European wars in Italy after all.
The Italian Wars of Unification fit between the Crimean Wars and the Franco Prussian War while they also bracket the American Civil Wars.
Next up will be some simple tests of Fire & Fury to start with.
*In 2020 I was all Anglo Saxon and shieldwalls and tested a few rulesets to see which might work for me.
This game was thrown in firstly because Battles with Model Soldiers was the source of my original ruleset test scenarios for Fire & Fury.
Battles with Model Soldiers is really a 200 page design/ideas book with rules dotted throughout.
The rules I used are explained briefly at the end of this post. A key aspect is alternate moves with losses incurred before any responses. Initiative (who goes first in each turn) therefore matters.
Donald Featherstones book provides basic rules for American Civil War actions. he shows the mechanics through three stepped up siutations
infantry only
infantry plus cavalry
infantry, cavalry and artillery
In this game I used the last stepped up situation of infantry, cavalry and artillery.
Narrative – Near Rome in 1849
In this confused affair a wargaming Napoleon faces off against Garibaldi – I suppose the nearest real conflict would be 1849 at Rome where Garibaldi gave the French a shock defeat.
The forces were
Roman Republic (Garibaldi) on the left
Red Dragoon Volunteers in foreground left
White Legion Volunteers
Roman Artillery (in liberated Austrian uniforms!)
Milan Sharpshooters in distance
The French were led by General Oudinot looking a bit like the great Napoleon himself.
33rd Line Regiment right foreground
Austrian Artillery on loan
66th Line Regiment in distance
French Cuirassiers
In terms of “ground” the battle was fought on a low ridge (no effect on movement) crossed by a rough track (no benefit) and the fenced orchard (inaccessible to all forces).
The rings denote remaining strength – red = 4 artillerymen/5 figures, yellow = 10 figures, blue = 20 figures with green showing 15 figures in value.
What you see is almost what you get – counting actual figures equals strength. I don’t do figure removal normally – using rings and dice to show remaining strength. So 8 cavalrymen on show were actually 10 in value. I also did some selected base removal in this game (for visual effect) just to confuse matters!
The action was brisk!
This game is a bit short on images – it was quick – almost done in 3 moves really……
Move 1
Both forces deployed and marched forward to drive the other from the ridge otherwise known as Orchard Hill.
Move 2 – Oudinot won the initiative
the 33rd Line fired on the Red Dragoon Volunteers inflicting 3 casualties at medium range
The Austrian artillery opened up on the White Legion Volunteers missing them completely
the 66th Line fired on the Roman Artillery and the artillerymen promptly ran away (die throw = 6 hits versus 4 figures in strength)
The 10 French Cuirassiers charged the 20 Milan Sharpshooters.
Basically a melee is headcount times 1 point for an infantryman or 2 points for a cavalryman.
So this fight was on equal points. 1 d6 is rolled per 5 points – 4 dice each. Cavalry get +1 on each dice throw (2 to 7 range possible) for charging.
Cuirassiers scored 17 versus Sharpshooters 20.
The points tally HALVED equals the damage. So 17 points halved and fractions rounded down meant 8 points of damage to the Sharpshooters. Thats 8 figures lost from the 20 that started the fight.
Meanwhile the 20 points of damage halved was 10 and divided by 2 points per cavalryman gave 5 cavalry killed.
The survivors represent their basic morale – 10 points of Cuirassiers x 1d6 throw of 5 = 50 while the Sharpshooters at 12 points x 1d6 throw of 6 = 72.
The Sharpshooters won while the Cuirassiers retreated with 50% losses. (bit of Roman gloss there…..)
Garibaldi responded
The Milan Sharpshooters hit the 66th Line with 4 hits
The White Legion hit the Austrian Artillery for six literally – destroying them
The Red Dragoon Volunteers charged the 33rd Line
7 remaining Dragoons x 2 pts versus 20 infantry x 1 pt meant 14 points versus 20 points or 4 v 3 dice (round up half or better fractions – 14 points becomes 15 points = 3 dice)
Cavalry get +1 for charging. The Dragoons inflicted 16 points damage halved = 8 infantrymen killed
The 33rd Line threw 12 in all = 6 Cavalry points damage or 3 actual dragoons killed
Now the Dragoons had already lost 3 casualties to firing so were now down to 4 dragoons
4 cavalry x 4 die roll versus 12 infantry x 2 die roll was 16 v 24 or a victory for the 33rd Line
The Cavalry retreated
Move 3 Garibaldi won the initiative to move first
The Milan Sharpshooters fired on the 66th Line scoring 1 hit
The White Legion fired on the 33rd Line scoring 8 hits – destroying the 33rd
Oudinotin Move 3 sent his 66th Line against the Sharpshooters. In the melee the 66th won reducing the Sharpshooters to just 4 men who retired.
The game is almost over!
Move 4 Oudinot moved first
The 66th fired at the Sharpshooters but missed
The Blue Cuirassiers now returned to the fray
Move 4 Garibaldi
The Red Dragoons also returned to the fray
The White Legion now closed on the 66th Line
The Milan Sharpshooters scored 2 casualties on the 66th Line reducing them to just 10 men.
Move 4 the french right is now under attack – the french left having been destroyedMove 5 the French Curiassiers charge in as the infantry trade fire
Move 5 Oudinot took the initiative
The French Cuirassiers made one last valiant charge into the Milan Sharpshooters.
The Sharpshooters killed 1 Cuirassier in turn receiving 3 casualties
The Cuirassiers won the melee driving off the Sharpshooters
The 66th Line fired on the approaching White Legion scoring 6 casualties (I allowed liberal firing arcs!)
Move 5 Garibaldi
The White Legion fired on the 66th Line inflicting 5 casualties in return
Move 5 the French Cuirassiers chase off the Milan Sharpshooters
Move 6 Garibaldi won the initiative
The White Legion fired on the 66th scoring 4 more casualities
Move 6 Oudinot attacksin desparation
The 66th Line and Cuirassiers charge home against the White Legion.
The White legion suffered 2 casualties
In return they inflicted 4 infantry casualties with 1 cuirassier loss
Move 6 The last knockingsMove 6 – the 66th Line break leaving the Cuirassiers alone to hold off the White Legion and the Red Dragoons
Oudinot knows the games up and in Move 7 his Cavalry retire covering the rest of his routing forces.
General Garibaldi triumphs capturing the ridge.
Rules used in the Battle of Orchard Hill
Donald Featherstone distributed his many periods (10) rules within the 200 pages of text. The basic rules presented were for horse and musket and his three stepped up situations used an American Civil War example.
My Summary of Rules from Battles with Model Soldiers
Sometimes things come together in the most unexpected way.
No sooner had I read the SWA (Solo Wargamers Article) by Brian Cameron than I stumbled across the Renaissance Troll and his post about Napoleonic imaginations and painting a couple of foot soldiers with those early flashy metal helmets boasting giant “bog brush” combs!
In my last post I mentioned I had rediscovered Donald Featherstones’ Advanced Wargames Section 6 Chapter 14 Franco Prussian scenario.
And I recalled that the first time I found this book I only had Airfix Napoleonics remotely usable. And they were duly rolled out to fight the battles. Interestingly I did have Airfix ACW armies – and I probably used them as well except I never used ACW for “imaginations” warfare.
I also never had it in my head that “imaginations” worked with Napoleonics that well either. For one thing then I was consumed by the actual history – no need for imaginations gaming in that period.
my “Imaginations” gaming came from “Charge or how to play Wargames”.
The last chapter 10 – Tailpiece gives some very sensible advice on avoiding multiple period wargaming – pure madness apparently (oh dear).
It also recommends creating “Mythical Powers” (D&D in 1967!) and their armies so as to avoid arguments about uniform accuracy.
So my “imaginations” gaming has been of the tricorne variety.
Zvezda Peter the Great Russians and Swedes in the background
Back to Renaissance Troll who posted that neat little post about “a new miniatures project”. Yes those 4 simple words can either send a shiver down the spine of you average wargamer or create a frision of excitment that must be assuaged.
Yep its both – the anglo saxons have yielded to the inevitable. They now shiver in some dark corner of my wargaming tardis (yes its that bad here – I had to get some more storage options beyond 3D).
And now in the bright uplands there appear some Napoleonics……
Warrior Metals originally based for Charlie Wesencrafts Practical Wargaming now rebased for Maurice.
Well yes and no.
“Yes” I did get my game using some 1970’s retro rules (post to follow) using a few Napoleonics and “No!”
my painting table now has Strelets Union infantry on it with some
absolutely ghastly other figures on the worktable – boy do they need work.
oh dear oh dear oh dear……………..
Postscript
Renaissance Troll mentioned they were reading David Chandler. I have kept just two books on Napoleonics.
I can recommend the following books if you can track them down.
A Military History and Atlas of the Napoleonic Wars published by AMS Press Inc. It was originally published in 1964 having been compiled for the Department of Military Art and Engineering, The United States Military Academy, West Point, N.Y.
Given I have always liked maps this book or rather atlas is an absolute cracker.
The second has an introduction in my copy by David Chandler. It is an adaption by Anne S K Brown of Henry Lachouques’ “Napoleon et la Garde Imperiale”. It is entitled “The Anatomy of Glory”. It is full of glory and is both gripping and draining. The later years of 1812 to 1814 are just relentless.
Enjoy you “imaginations” gaming whatever form it takes!