I have just discovered that Ron Kay of Irregular Miniatures has died at the age of 98. He was full time on the team until 93, casting figures for all us hobbyists. He carried on as a part time member of the team still handling the big and complex castings. “Hats off” as they say.
I did not know Ron personally but seem to remember him at the Irregular stand at wargames shows.
I can do best by sharing some of my Irregular Miniatures collection and sending my condolences to Ian Kay and the Irregular family.
Irregular have provided me with some great 20mm figures that helped me build my 1848 forces.
1848 Danish Infantry repurposed from Irregulars colonial range1848 Duchy of Parma artillery Duchy of Modena Dragoons which were Neapolitan Dragoons 1848 Rumanian infantry which were ww1 Austrians 1848 Roman Legion which were ww1 Austrians Colonial British posing as 1848 Danes1848 Garibaldeans in red and blue shirtsNeapolitans posing as 1848 French1864 Dane’s which were ww1 Austrians 1850 Dane’s which were ww1 Austrians Grand Duchy of Tuscany Infantry repurposed from the colonial range
It’s been quite a gap since June when I posted the last of my AHPC14 miniatures – Danish artillery 1848. And I had not clocked a pedestal moment since my French cuirassiers appeared in May.
In fact the pedestal has physically moved on to a new home but I plan to keep the post title for now.
Today on parade are some irregular miniatures I painted as part of a challenge I did with John@justneedsvarnish.
The figures are actually 20mm Austrian World War One infantry.
I like irregular’s style of figure which works for the relaxed 3 figures per 40mm square basing I use for my nineteenth century armies
I trimmed the peaked caps and a paint job later I got my 1st Roman Legion (who became the 10th line infantry) of the Roman Republic.
My reference is Ralph Weavers Garibaldi and the Siege of Rome published by Partizan Press. I used his text description which differs somewhat from the colour image in the book.
As I mix old 25mm, 1/72 and 20mm figures from different manufacturers basing sometimes includes height adjustments.
2mm washers help these 20mm figures blend in.
The flag is homemade and the emblems in ink bled when I pva coated them! So that flag will need replacing-one day!
Finally the background tree was a bring and buy find while the two very nice trees to the fore are from “scenics ?”. The cottage is one of my very old airfix models given a makeover during Dave Stones season of scenery this autumn.
The last wargames show of the year for me is Recon. It takes place at Pudsey Civic Hall. It used to be run by Wakefield Wargamers but since last year The Pit Gaming Shop have taken over. While it is one of the smaller shows its still a great day out and in the case of the venue you get free parking on site, level access to a well lit two storey event space with civilised toilets (yes I have been to Partizan many times….) and a decent licensed cafe bar on site selling a good hot food range.
The show supported “models for hero’s” who were at the entrance – no queuing as the show is FREE entry. You could make a donation as I did and also Pit Gaming ran a raffle.
Pit gaming had a good range cowboy skirmish material – notably dead mans hand
And if thats not enough a great range of traders and lots of participation games were to be had not to mention some life size sci-fi warriors wandering the aisles.
Hopefully The Pit Gaming Shop will host this enjoyable, relaxed and friendly wargames show again in 2025.
No apologies for pens – this was a to be played game not a demo.
This year I managed to take part in two medieval games at the lance and longbow stand. They were very enjoyable with veterans and beginners playing a modified version of Lion Rampant.
The game was designed for a balanced play and it delivered with both battles being close run affairs. It is always a challenge to design a scenario that gives enough opportunity without a walkover by one side. “Show” games are peculiar with the dynamics of unfamiliar players, unfamiliar rules and the distractions of other games, demos and traders. So they need to be interesting.
In this case the heavy mounted knights (attackers) looked like they would steam roller the bow and bill (defenders) albeit behind stakes. However in the first game just as the defenders looked to collapse the knights leader fell to his death and the attackers lost their will to press home the attack.
In the second battle the defenders were again overrun but no lucky leader death seemed forthcoming when the battle ended – so a sort of draw maybe:Exciting to the end though.
At the end of the day I had plenty of enjoyment from these games.
In fact I neglected to take many photos around the show.
Yarkshire gamer brought 1867 Italy – garibaldi trying to knock over the papal state despite French resistance You can never have enough red shirts!
There were plenty of traders but at the moment I am on a clear the iron mountain and plastic pit push. Of course impulse buys override such plans and I indulged at blotz.
28mm (but in 20mm) Bronze Age fortress starter pack made up there and then with a nice discount-thanks blotz
To be fair I had previously gazed at their Bronze Age fortress yet held off. Now though I have some converged plans which mean the fortress bit the dust or rather my wallet did!
Autumn sees me on the move – the other partizan is done and now it was the turn of Fiasco in Leeds.
In contrast to the Newark show I reckon I was about fiftieth in the queue despite arriving about fifteen minutes before the doors opened.
The dock hall is a sombre black lined but very high ceiling cavern! Today there was plenty of space due to less traders and some missing games and others, compared to previous years.
Maybe it was a bit of half term effect as numbers held up during the day?
I was done trader wise in thirty minutes in terms of checking out who was there and what was on offer. So I could then home in on those traders that took my fancy.
Caliver books and Dave lanchester books absence meant that the show was book free except for some stalls typically selling old ospreys.
There were plenty of games being played and in that sense the show was vibrant. Few straight demo/display games or showstopper demo only tables but again every table that set up was playing as far as I could see. Gaming tables for gaming and there was plenty of variety on offer.
Some traders were clearly doing excellent business while others looked a bit too quiet from their owners early doors looks.
Now I went back in the afternoon and I reckon it was still as busy as at ten. You don’t get that at other shows where there is an initial rush and then numbers dwindle.
Fiasco was enjoyable as you could shop without the scrum at many of the big names traders.
I had no particular buying plans for what is really yet another convenient Yorkshire show.
I ended up buying a few things that were wanted plus some surprises.
A few tables caught my eye.
Recycling partizan……
Ok so I forgot to snap this one in the dock hall lucky for you I caught it at partizan
Winter…….
Ice flow was a favourite board game of mine but no one else liked it so it got the heave ho – wargaming on ice anybody? This looked an engaging fantasy game with bespoke rules
The Yarkshire Wargamer presented his Italian wars game nineteenth century style. Think ACW with vineyards and garibaldis – no not the biscuits!
The French Papal zoaves Garibaldis hordesArtillery and a machine gun?Garibaldis menLive recording as Yarkshire man throws a double six seemingly to order….Earnest efforts all round1867 and all that
I chatted to the what a cowboy gamers who were typically happy to converse over their lunch break hence no fighting on the board…..
Warlord game – boardgame/wargame crossover? Maybe a take on what Zvezda art of tactic sought to achieve?
Buying wise I am still looking at nearly mechanised….
Airfix trusty old kit
A Japan surprise from EWM
These vehicles I bought from the friendly helpful guys at battle zone games
Grubby tanks yielded this ancient Tower in more ways than one from one of their bits and pieces boxes.
I had a chat with Mr Grubby himself as ever willing to talk to his potential customers and just not sell even though he was very busy. He has now selectively cast SHQ/Kennington and has sold them on request. So I need to get an order in for some 1848 Saxons!
Artillery feature at actual size miniatures. I found a miscasts box – bag ‘em yourself for 1 pound – a bargain I reckon. The owner even helped me match the barrels to the carriages! Chapeaux as cyclists say.
Well that’s it or would have been except Fiasco has a fantastic addition. The royal armouries is a minute across the square.
A decent range of traders and games means this show is worth a visit in 2025Unlike partizan (an agricultural show facilities wise) Fiasco has tons of food options – even gluten free – proper tea for one yes two Yorkshire tea bags in that pot: And table service. The wrap? I was technically late for the breakfast menu at the museum cafe but they knocked me up a gluten free bacon sandwich with some imagination-the wrap was “loaded” with bacon.
Part two properly covers my museum trip. But you’ve read that already – probably…..
Footfall measure? – last valley still had stock on the shelves a couple of hours in. But at least you could shop like human!
Next up……
New venue……Nice to see 1848 Danes on show in the promo flyer
Well suddenly VAP was here and then gone for another year.
I turned up early and got in quick and did a rapid recce including the bring and buy.
I managed one participation game in the end, collected some preordered figures, bought some stuff I had not planned to, but did want, and chatted quite a bit.
The show seemed as busy as last year but maybe emptied out a bit quicker? These thoughts are subjective as it depends what your doing and when – you don’t notice stuff going on if your immersed in a game or a conversation.
Overall I had a good VAP24 and the queue seemed to move promptly at ten with plenty of attendants present: Last year there was a slow ticket purchase process which delayed entry obviously causing a deal of grief for the punters.
The reenactment vikings entertained the front of the queue – not sure it was appreciated as people often use the queue time to chat. It was a neat idea though.
Onto my purchases
Ubiquitous pendraken bases and some neat spears I kept meaning to buy some extra road and of the flexible kind – these are from early war miniatures Plus a curveAt Irregular miniatures I picked up my preorder of two packs of colonial British in bell shakos which will give two battalions each of Danish infantry 1848 and a Tuscan regiment along with some 1848 danish artillery in bell shakos
I participated in the Lance and Longbow Society game – this time it was 1177 and the crusades. Modified Lion Rampant and 1/72 plastics in abundance. It was fun.
Lance and longbow society game – Saladin attempts to halt Baldwin, but it was not his day. Loads of 1/72 plastic miniatures on display and no heavy lifting!
I went with three gamers. We puzzled about whether the show was busy or different compared to other years. It felt like another transitional VAP reflecting hobby developments.
This Venice game shows how scenery quality has really been transformed by the industry offerings in the hands of talented wargamers
2022 felt the benefit of post covid and lockdown ending while 2023 felt that some changes were afoot. In 2023 we said goodbye to the likes of SHQ Miniatures and Magister Militum (in the past MM had been a significant stand at VAP).
Harrogate Wargames’s club offered the battle of ferrybridge – a wars of the roses action in 28mm
It felt though that there were less games this time. The normally crowded ground floor had some big spaces, mainly around the York Club game tables.
Then again it felt like more use had been made of the upper floors to give people more space for circulation. Frankly in previous virtual scrums were a big deterrent in reaching some traders.
Overall this extra room was a really good thing. And accessibility was improved as a result.
1866 kepis in Europe – once again Garibaldi is up against papal forces and losing?
I reckon there were 65 tables all up this year (all types of activity) compared to 57 in 2022 but it seemed many were smaller offerings: For example Helion Books were absent. But their space was used by a smaller vendor.
And the bring and buy seemed to have less turnover – I went at the beginning and some sellers were still there much later on.
Which ever way you cut it VAP is still a great show to meet the hobby, throw dice and make some sound buys.
Last week York was inundated with cameras as its annual flood season reached its peak.
Anyway if in doubt get a coffee. You can view Irregular Miniatures figures in the gifts section at the Alma cafe on copper gate
And Irregular Miniatures will be at VAP on the racecourse site so here are some of my buys over the last few years.
Austrian ww1 infantry repainted as 1850 danish Ww1 Austrians repainted as 1864 danish British colonial infantry repainted as 1848 danish British colonial infantry repainted as 1848 Tuscany troops 1859 range Straight painted garibaldini for 1848Their 1848 French opponents stolen from the 1859 Neapolitan range
I use the 20mm ranges with extra washer bases to compliment my plastics which are typically 2mm taller.
Last but not least danish artillery for 1848 although the piece is suspiciously looking a later rifled version – based up these 20mm chaps have no problem with their plastic cousins
The last photo also shows one of my entries into AHPC14!
On an unseasonally warm October Sunday I journeyed to Newark for the second Partizan show of the year.
It was busy – I am on the hard road by the other show building on the site – the car park was as full as I have seen it. Being a tin shed, in the distance – hot weather is not ideal – but the organisers had lots of fans and did a good job on ventilation.Traffic was light so I got there early and decided to get some fresh air for half an hour before opening time: I queued. Upside of queuing was I got to see the demo games pretty much people freeI think this was Shrewsbury wargames club – in this case I was too early 🙂 just sheep grazing…..mind you something is brewing in townnice moated castle
I toured the demos before checking out HLBSCo for some plastic figure possibilities – I drew a blank.
Earnest discussions at the 1/72 table – Mr John Kersey I presume – all set for some boxing antics chinese styleBoondock Sayntes provided an impressive displayI am not sure which club this was – they did the biscotti wars – offering samples to enjoy – given its Garibaldi on the table you can guess the variety. These are Piedmontese troopsThe scenery was eye catching and this was a well laid out participation game by Chesterfield I think. Again I failed to note the club but I always like a balloon lots of small vignettes as wellI think this is Grimsby Club with an impressive medieval encounterGangs of Rome participation game with some nice colour in the buildingsLike a Stonewall WGC offered up a Neil Thomas rules normans encounter – again participation plus you can also sense we were at capacity for layout and access space A good display siege at the end of the gaming area
Simon of MeG is publishing a renaissance ruleset in 2024 (ReG?) and put on a demo he devoted some time to our conversation which I appreciated – I also liked the 30 year old hinchliffe figures below. It will be interesting to see the time spread and also focus of this rule set.
Chris at Northampton battlefields society – joe ekins takes out 3 tigers participation
never take an untried new phone to a show – I had plenty of wrong focus results – the new phone seemed to have a mind of its own………the trees are in focus though! Which is a pity as I liked this ACW encounter ReG flyerGeneral Sikorski was the freebie this year.Not sure when he will get some paint.It was an enjoyable showAnd seemed fuller than last yearall set for May 2024?
Overall I enjoyed this partizan although somehow I think I prefer the May offering-not sure why?
I also missed the 1848 Hungarian war table, never went back to biscotti for some sharp practice or go for the boxing although I did chat with quite a few people perhaps more than I normally do – that I think is a good thing in these testing times.
I have slowly started to look at some grid gaming set ups. My starting point has been that they would aid campaigns and to that end allow quicker solo games. I opted for two 3’x2′ boards which could then give me a 4’x3′ table which also figures in Neil Thomas rulesets.
ideas still in play – how to represent rivers and buildings? hills are simply another gridded block shape to suit.
As a bit of a test I used a Neil Thomas scenario from the C19th European Wars book (NT19e) – the Cristinos v Carlists, in my case Piedmont squared up to Austria.
I use 40mm square bases for my 19th century games and I have chosen a 50mm grid – i.e. no perfect fit of base to grid square. And for this test I used essentially formations from Neil Thomas NT19e. The exception being that my square 40×40 basing really distorts the column or line option choice.
Garibaldeans march in my attack column option – I reserve a single base wide column of 4 bases for marching only. Firing lines are 4 bases side by side and don’t advance or retreat, but can wheel.I have Artillery men both on one large base and also individually as shown hereAbstraction – these Neapolitan Riflemen in a built up area may still simply be on a block of a different colour or with buildings/features!I quite like Neil Thomas unit conditions – Fire and Fury and other rulesets in mid 19th century warfare also seem to opt for this type gradationI did not find the grid a problem and it did the job of of having a tape measure on the board at all times everywhere. Also manoeuvring is hard work once you move to multi based units. NT19e allows turning (spinning)on the unit centre (abstraction again) so fits nicely with a grid approach.The undersizing of base to grid feels right for me.Neil Thomas rules do not feature command bases but other rules I like do – so I plan to use single grid base for lowest discrete command with next up having two grids covered and the top man having three of even four bases covered. The bigger the command base the further back from the action is better for them – having no attack or defence values if contacted.Bare bones – right now it feels like I am heading in the right direction.
This is one of a series of ruletests for mid 19th century warfare. Neil Thomas published a book specifically looking at the wars between 1815 and 1877. With a European focus these should be the go to ruleset for my Italian Wars of Unification which either run from 1815 to 1870 or 1848 and 1861 depending on your preferences.
The usual set up has been followed. But this time the Austrians have made way for the French. The Piedmontese have been displaced by the Italian Nationalists of the Roman Republic. It is 1849 somewhere near Rome……..
The Battle of Symmetry Ridge
The French led by General Charles Oudinot (looking suspicously like Napoleon) were deployed looking to exploit the road on their left flank. None other than Garibaldi himself was leading the Republican Army you can see at the top of the picture.
French Forces
Left Flank – 36th Regiment of the Line – Infantry Brigade
Left Flank – 13th Battery 3rd Field Artillery Regiment
Centre Right – 66th Regiment of the Line – Infantry Brigade
Right Flank – Some Austrian Hussars (I decided the French Expedition was short handed in 1849)
The French left flank benefited from road movement
Neil Thomas 19th century European Warfare rules (NT19e) are based on 1d6 dice throws to hit with saving throws for both firing and melee. Generally you don’t save on melee hits though. That means close combat can be very damaging.
Morale tests are a simple 1d6 throw against a quality rating – a roll of 4-6 being required by all the “average” units fighting. For this test all units had this common rating.
The 66th Regt formed in column of march while the Austrian Hussars formed up in the only formation they were permitted – in two ranks. Because I use deep bases the formations used by Neil Thomas show as very elongated. This has no real affect on the game mechanics although visually it is probably a bit jarring. Note I also have some 50mm base width units alongside 40mm base width units. Ho Hum…….The Orchard on the ridge: (inaccessible under my rules and an “obstruction” under NT19e firing rules) effectively divides the battlefield.Garibaldi leads his soon to be famous red and blue shirts!The Parma National Guard Lancers provide the right flank of the Republican Army joining the Blue shirts
Alternate movement was in operation and as with previous tests all units and leaders were the same quality/common value.
Opposed 1xd6 rolls determined who moved first each turn. This rule is I think is essential for this ruleset. It did have an impact and altered the game. This “initiative” roll has become a common theme in rulesets.
1xd6 roll determined command effect for that turn. This rule is optional and in the test did have a material impact.
roll on 1xd6=5,6 – allows 4 units to activate
roll on 1xd6=2,3,4 – allows 3 units to activate
roll on 1xd6=1 – allows 2 units to activate
The scene is set.
Garibaldi has his red shirts on the left, blue shirts on the right. The Duchy of Parma 1848 Provisional Government has sent some Lancers to defend the newly declared Roman Republic. Garibaldi’s artillery are dressed in Austrian uniforms but are italian troops who have strayed from the Imperial Armies………Garibaldi won the first turn and commanded 4 units forward, General Oudinot could only manage 1 unit in his turn.On move 2 both sides could activate 4 units while on move 3 General Oudinot moved first and fired his artillery on the blue shirts column scoring 1 hit.
In NT19e each unit comprises 4 bases (artillery have 1 base) and each base can absorb 4 hits. So after 16 hits on Infantry or Cavalry or 4 on Artillery the unit ceases to exist.
Taking hits has added risk in that for every base lost a morale test is required and if failed a further base is lost. Artillery can only lose firing hits as they get automatically eliminated if they lose a melee.
On move 4 Garibaldi could only move 1 unit and the French artillery failed to hit the Blue shirts. Oudinot got back to back initiative scores on moves 4 and 5 moving his forces with vigour……………On move 5 the Austrian Cavalry destroyed the republican gun while the French artillery did yet more damage to the Blue shirts. However the republican artillery had in its turn severely damaged the Austrian Cavalry whose morale failed (extra base lost). To add to their problems the red shirts fired on the Hussars leaving few to return alongside the 66th Infantry Regt.The Austrian Hussars are decimated while the republican artillery has been silenced. On the French left things look ominous as their flank is turned.
On move 6 Garibaldi had the advantage, but little happened except…………in move 6 & 7 the Blue shirts destroyed the french artillery while the 66th Infantry Regt began to attack the red shirts. The Parma Lancers were decimated by the firepower of the 33rd Infantry Regt.
It looks like the republican strike on the French left has failed………The decisive moment as the red and blue shirts aided by the remnants of the Parma Lancers attack both the 33rd and 66th Infantry Regts.On move 8 the Parma Lancers are destroyed by the 33rd Infantry Regt. Heavy losses on both sides in the infantry melees follow………Move 9 fire exchanges between the Infantry units cause more casualties. The 66th Line practically cease to exist while the Republican right flank has been severely mauled. The republican blue shirts paid a price for not getting into a firing line. On move 10 Garibaldi attacks taking more fire damage but decimating the 33rd Infantry Regt and causing the morale to collapse for the 66th infantry Regt
It is a characteristic of Neil Thomas rules that units are visibly destroyed yet even at the end still have some effect.
Move 11 Oudinot has remnants of the 33rd left while Garibaldi still has elements of both his blue and red shirt brigades
General Oudinot quits the field.
Garibaldi has triumphed for now – but he could ill afford such heavy losses in this victory.
Neil Thomas provides victory conditions within his scenarios. His book offers a separate set of game rules as well as numerous scenarios to use them in.
This game was thrown in firstly because Battles with Model Soldiers was the source of my original ruleset test scenarios for Fire & Fury.
Battles with Model Soldiers is really a 200 page design/ideas book with rules dotted throughout.
The rules I used are explained briefly at the end of this post. A key aspect is alternate moves with losses incurred before any responses. Initiative (who goes first in each turn) therefore matters.
Donald Featherstones book provides basic rules for American Civil War actions. he shows the mechanics through three stepped up siutations
infantry only
infantry plus cavalry
infantry, cavalry and artillery
In this game I used the last stepped up situation of infantry, cavalry and artillery.
Narrative – Near Rome in 1849
In this confused affair a wargaming Napoleon faces off against Garibaldi – I suppose the nearest real conflict would be 1849 at Rome where Garibaldi gave the French a shock defeat.
The forces were
Roman Republic (Garibaldi) on the left
Red Dragoon Volunteers in foreground left
White Legion Volunteers
Roman Artillery (in liberated Austrian uniforms!)
Milan Sharpshooters in distance
The French were led by General Oudinot looking a bit like the great Napoleon himself.
33rd Line Regiment right foreground
Austrian Artillery on loan
66th Line Regiment in distance
French Cuirassiers
In terms of “ground” the battle was fought on a low ridge (no effect on movement) crossed by a rough track (no benefit) and the fenced orchard (inaccessible to all forces).
The rings denote remaining strength – red = 4 artillerymen/5 figures, yellow = 10 figures, blue = 20 figures with green showing 15 figures in value.
What you see is almost what you get – counting actual figures equals strength. I don’t do figure removal normally – using rings and dice to show remaining strength. So 8 cavalrymen on show were actually 10 in value. I also did some selected base removal in this game (for visual effect) just to confuse matters!
The action was brisk!
This game is a bit short on images – it was quick – almost done in 3 moves really……
Move 1
Both forces deployed and marched forward to drive the other from the ridge otherwise known as Orchard Hill.
Move 2 – Oudinot won the initiative
the 33rd Line fired on the Red Dragoon Volunteers inflicting 3 casualties at medium range
The Austrian artillery opened up on the White Legion Volunteers missing them completely
the 66th Line fired on the Roman Artillery and the artillerymen promptly ran away (die throw = 6 hits versus 4 figures in strength)
The 10 French Cuirassiers charged the 20 Milan Sharpshooters.
Basically a melee is headcount times 1 point for an infantryman or 2 points for a cavalryman.
So this fight was on equal points. 1 d6 is rolled per 5 points – 4 dice each. Cavalry get +1 on each dice throw (2 to 7 range possible) for charging.
Cuirassiers scored 17 versus Sharpshooters 20.
The points tally HALVED equals the damage. So 17 points halved and fractions rounded down meant 8 points of damage to the Sharpshooters. Thats 8 figures lost from the 20 that started the fight.
Meanwhile the 20 points of damage halved was 10 and divided by 2 points per cavalryman gave 5 cavalry killed.
The survivors represent their basic morale – 10 points of Cuirassiers x 1d6 throw of 5 = 50 while the Sharpshooters at 12 points x 1d6 throw of 6 = 72.
The Sharpshooters won while the Cuirassiers retreated with 50% losses. (bit of Roman gloss there…..)
Garibaldi responded
The Milan Sharpshooters hit the 66th Line with 4 hits
The White Legion hit the Austrian Artillery for six literally – destroying them
The Red Dragoon Volunteers charged the 33rd Line
7 remaining Dragoons x 2 pts versus 20 infantry x 1 pt meant 14 points versus 20 points or 4 v 3 dice (round up half or better fractions – 14 points becomes 15 points = 3 dice)
Cavalry get +1 for charging. The Dragoons inflicted 16 points damage halved = 8 infantrymen killed
The 33rd Line threw 12 in all = 6 Cavalry points damage or 3 actual dragoons killed
Now the Dragoons had already lost 3 casualties to firing so were now down to 4 dragoons
4 cavalry x 4 die roll versus 12 infantry x 2 die roll was 16 v 24 or a victory for the 33rd Line
The Cavalry retreated
Move 3 Garibaldi won the initiative to move first
The Milan Sharpshooters fired on the 66th Line scoring 1 hit
The White Legion fired on the 33rd Line scoring 8 hits – destroying the 33rd
Oudinotin Move 3 sent his 66th Line against the Sharpshooters. In the melee the 66th won reducing the Sharpshooters to just 4 men who retired.
The game is almost over!
Move 4 Oudinot moved first
The 66th fired at the Sharpshooters but missed
The Blue Cuirassiers now returned to the fray
Move 4 Garibaldi
The Red Dragoons also returned to the fray
The White Legion now closed on the 66th Line
The Milan Sharpshooters scored 2 casualties on the 66th Line reducing them to just 10 men.
Move 4 the french right is now under attack – the french left having been destroyedMove 5 the French Curiassiers charge in as the infantry trade fire
Move 5 Oudinot took the initiative
The French Cuirassiers made one last valiant charge into the Milan Sharpshooters.
The Sharpshooters killed 1 Cuirassier in turn receiving 3 casualties
The Cuirassiers won the melee driving off the Sharpshooters
The 66th Line fired on the approaching White Legion scoring 6 casualties (I allowed liberal firing arcs!)
Move 5 Garibaldi
The White Legion fired on the 66th Line inflicting 5 casualties in return
Move 5 the French Cuirassiers chase off the Milan Sharpshooters
Move 6 Garibaldi won the initiative
The White Legion fired on the 66th scoring 4 more casualities
Move 6 Oudinot attacksin desparation
The 66th Line and Cuirassiers charge home against the White Legion.
The White legion suffered 2 casualties
In return they inflicted 4 infantry casualties with 1 cuirassier loss
Move 6 The last knockingsMove 6 – the 66th Line break leaving the Cuirassiers alone to hold off the White Legion and the Red Dragoons
Oudinot knows the games up and in Move 7 his Cavalry retire covering the rest of his routing forces.
General Garibaldi triumphs capturing the ridge.
Rules used in the Battle of Orchard Hill
Donald Featherstone distributed his many periods (10) rules within the 200 pages of text. The basic rules presented were for horse and musket and his three stepped up situations used an American Civil War example.
My Summary of Rules from Battles with Model Soldiers