Categories
Mid 19th Century Wargaming wargame rules wargaming

Testing the Rules

How do you compare rulesets? empathy or process – which factors give you a good ruleset?

My recent challenge has been to find a preferred ruleset for mid 19th century European warfare. And that provides the first criterion – what exactly is mid 19th century warfare? Maybe we should be saying post Napoleonic Warfare or Pre Franco Prussian Warfare? Or should we classify with technology – percussion cap, needle gun, sabre, rifling, telegraph, ironclad…..

The thing is that between 1815 and 1865 not a lot seemed to happen. Apparently things regressed as West Point Officers tried to emulate Napoleon in the early years of the Amercian Civil War despite their Mexican war experiences.

1865 to 1915 is the same timespan – would the ACW soldier have recognised the trenches of Europe – well sort of but not the aeroplanes surely.

In fact between 1815 and 1850 warfare was still largely smoothbore in weaponry and equipment and uniforms remained similar. Changes were afoot as more accurate muskets made their mark with percussion caps and more rifling. Uniforms saw frockcoats, trousers and kepis appear.

And between 1850 and 1870 breechloading rifling transformed infantry and artillery capabilities.

Quite a bit going on which means your chosen ruleset is either narrowly period, even campaign, specific or has to be clever and flexible.

My recent simple testing of a series of rulesets has caused me to reflect on what those Criteria for my gaming preferences might be.

I have ended up with 4 areas on interest. First of all I am assuming the choice of ruleset is not limited to an examination of mechanisms.

  • Production
  • Philosophy
  • Game Mechanics
  • Action Mechanisms

Production includes everything about the printed or e delivered publication. So images and print clarity matter as do the range of wargaming aspects covered.

Philosophy I suppose could be called game design and includes period choice, scale and game size as well as chosen outcomes.

Game Mechanics covers things like army lists, pre battle activity, player numbers and figures.

Finally Action Mechanisms are aimed squarely at movement, combat resolution, control and turn structure.

When I had finished my long list of criteria a massive 43 items had been generated. I did consider some rationalisation when I looked and saw a lot of similarities. And then I decided to leave my longlist intact for now.

I used it to score my rulesets and accepted the potential weighting due to duplicated criteria. Otherwise there is no other weighting in terms of importance of one criterion over another. Action mechanisms are not prioritised over Production Values for example.

In each case a criterion gets a single mark.

That mark is relative to my perceived ideal. The scores can be +1, 0, -1. positive values are favorable.

Lets look at Production first:

NT19eBwMSGWF&FFoBTTBPW
Relevant Images00+1+1+1-10
Fair Wear & Tear00+1*-1-1+1+1
Logical clear layout +10+1+1-1+1+1
Plain text0+1+1+1+1+1+1
Lots of Design Thinking+1+1+1+1+1-1+1
Simple Rules+1+100-1+1+1
Scenarios included+10+1+1+1-1+1
Campaigns included000+1+1+1-1
Totals+4+3+6+5+2+2+5
Table 1: Production Criteria
Not all softcover publications fail – Mike Smith Table Top Battles is stapled – crude but effective. Later Fire & Fury editions have gone to hardback meaning rulebook collapse is less likely.

So GW comes out top followed by F&F and PW. Before I list the rulesets in question the scoring is “relative” and not absolute. It is best thought of as indication of preferencing.

In my case these rules have all been through some sort of preselection in my decision to buy them in the first place. So they all score positively. It is how much more I value them against each other that is measured here.

When it comes to historical wargames rulesets today – in a 60 year old industry, we are talking about marginal gains. I think with fantasy/scifi etc. it is still possible to deliver up a “game changer”!

I have used the following abbreviations.

NT19e – Neil Thomas’s European Warfare in the Nineteenth Century – hardback edition published by Pen & Sword Military 2012

BwMS – Battles with Model Soldiers – hardback edition by Donald Featherstone published by David & Charles 1972

GW – Gentlemans War – “e” publication by Howard Whitehouse and Daniel Foley and published by Pulp Action Library 2018

Fire & Fury – 1st Edition in softback by Richard W Hasenauer 1990 published by Fire & Fury (2nd editions under Brigade and Regimental titles available)

Field of Battle – Piquet 1700-1900 by Brent Oman 2nd Edition published by Piquet Inc 2011

Table Top Battles – by Mike & Joyce Smith 1st Edition published by Mike Smith 2007 (2nd Edition 2018 available)

Practical Wargaming – hardback edition by Charles Wesencraft published by Elmfield Press/Shire Publications 1974

Is it fair to compare rulesets which are published decades apart written for vastly different audiences? I believe so. Despite visually apparent differences, there are some common threads in wargames.

On to Philosophy

NT19eBwMSGWF&FFoBTTBPW
Period – technology emphasis+1+1+100-1+1
abstraction in scaling+10+10+1+1-1
no figure/base removal+10-10+1+1-1
cavalry ineffective+1+1+1+1+10+1
irritant skirmishers+10+10+1+1+1
vunerable yet destructive artillery+1+1+1+1+10+1
column and line infantry formations+1+1+1+1+1-1+1
attack defense objectives+1+1+1+1+10+1
morale dominant+1+1-1+1+10+1
battle narrative00+1000-1
Totals9665814
Table 2: Design Philosophy

So NT19e along with FoB seem to have edged it on philosophy for me. I should say that by having a lot of scores to make, it may reduce my own unintentional bias (of course on the other hand wargames magazines are all about bias – “Buy me” bias).

Fire & Fury was very busy but brisk………..

Talking about bias – my requirement concerns European Warfare so I am effectively biased against other “continents” warfare considerations that are different.

Ok next up is Game Mechanics:

NT19eBwMSGWF&FFoBTTBPW
option to solo game0+10+1+1+1-1
measure not grid distance+1+1+1+1+1-1+1
army selection/lists available+10+1+1+10-1
pre battle actions available+1+1+1-1+1-1-1
game time required (<2hrs)+1+10-1-1+1+1
units per side (6-12)+1+1+1-1-1+1+1
unit ratings (varied)+1+1+1+1+10+1
table size (5’x4′)+1+1+1-1-1+1+1
concealment/ambush/surprise+1+1+1-1-10-1
chance (situations/ cards etc.)0+1+10+100
figures per basic unit (12-20)+1+1+1+1+1+1-1
support functions (engrs/ sappers) rules00+100+1-1
Totals91010034-1
Table 3: Game Mechanics

Earlier I asked is it fair to compare rulesets from different decades? Now the question might be should you compare battle rulesets with skirmish rulesets or measured games versus grid games. The answer is of course. Just be consistent in the criteria used for the scoring and try to avoid criteria that directly preference one solution. In my case grids games are not a requirement so do score badly on the requirement for a measured game that I chose to include – some personal bias there.

Battles with Model Soldiers and Gentlemans War seem preferable when it comes to Game Mechanics.

Battles with Model Soldiers gets you into action rapidly and is brutal……
In Battles with Model Soldiers units were cast to the four winds in the first rounds of action

Finally we turn to Action Mechanisms:

NT19eBwMSGWF&FFoBTTBPW
alternate moves with opportunity+1+1+1+1+1+1+1
initiative+1+1+1+1+1+1+1
simple manoeuvre rules+1+100+1+1+1
measure ranges+1-10+1+1+1+1
move and fire in a move+10+1-1+1-1+1
road movement restricted+100-1+1-1-1
simple interpenetration+1+1+1+1+1+1+1
saving throws+1+1+1-1-1-1-1
leadership/pips/orders0+1-1+1+1+1+1
written orders0+1-1-1-1-1+1
cards for actions00+10+10-1
turn structure is fluid00+10+100
simple combat resolution 0-1-1+1-1+10
simple firing resolution0-1-1+1-1+10
8433645
Table 4: Action Mechanisms

Neil Thomas 19th century European rules come out preferred for Action Mechanisms along with Field of Battle.

Neil Thomas rules provide an excellent mix of production, design, game mechanics and action mechanisms making them hard to beat for all round use in mid nineteenth century gaming

In summary we have table 5

NT19eBwMSGWF&FFoBTTBPW
Production4365225
Design Philosophy9665814
Game Mechanics91010034-1
Action Mechanisms8433645
Totals30232513191113
Table 5: Summary

So there you go Neil Thomas rules are to be preferred in meeting my perceived gaming requirements. But……

I really like the liveliness of Fire & Fury while sometimes the grid games using Table Top Battles are just so easy and convenient. And then Gentlemans War offers a sense of detail which drives narrative – an essential requriement for the solo wargamer I would suggest.

Field of Battle uses the house theme of the card driven randomised turn structure of Piquet. I like it a lot but you need to invest your concentration in that ruleset even with the simpler FoB version. Like GW it offers narrative benefits.

My least liked set was actually BwMS even though Donald Featherstone has been the mainstay of my house rules over the years. This is because much of what he wrote was about design philosphy rather than pushing a particular ruleset. You could say nearly all his books were design handbooks for wargames rules writers.

So which ruleset will I go with?

At the moment it must surely be Neil Thomas.

Whatever ruleset you use – happy wargaming.

Categories
anglo saxons Book Reviews new additions wargame rules

One Scenery Modelling book and Two Rulesets

I have recently bought another rule set and unusually for me, a book on terrain and scenery modelling. I have a lot of scenery articles saved from discarded magazines. So why do I really need any more advice. It is not like I am overflowing with home-made items.

Well it just caught my eye. It being “Battlefields in Miniature” by Paul Davies and published by Pen & Sword. Dating to 2015, I have the paperback version printed in 2018. I think the original was in hardback.

A quick flick through has made me pleased I bought it. It looks a comprehensive view of this part of the hobby. Also, I have noticed a preoccupation with “high density foam”. This appears in a lot of my saved articles as well.

Somehow it is not a material I like and in fact generally I have avoided plastics when it comes to scenery and terrain. Maybe that’s because when I was far too young to be left alone with polystyrene ceiling tiles I cut them up with nice sharp knife to make contour hills. I then glued them together with polystyrene cement with exciting melting results and interesting vapours. That was the 1970’s – safety was basic common sense then, which children often lacked!

It put me off, except for retaining a continuing interest in plastic figures.

I will use some of the ideas in the book and Paul Davies writing style is engaging: Very much just have a go. My only criticism so far is that the book is rich in finished items in use and yet some of those picture slots would have been better showing some more intermediate steps of construction for greater clarity.

Now how about that ruleset?

Well I looked at the Too Fat Lardies Dux Britanniarum several years ago just before I bought Maurice (another card driven ruleset as it happened). That was at Fiasco in Leeds, just one of many shows I have missed this year.

Here is one of those cards that drive the game. Love or Hate them they have an impact you cannot quite control. The figures are Greenwood & Ball (Garrison) Vikings from circa 1978. Yes they are posing as 5th century saxons……..

The figures are painted in Humbrol matt oils finished with gloss varnish while the basing in those days was dried tea – uncoloured. looking good at around 40 years of age.

I took a punt and bought the full rules including the follow up “raiders” supplement and all those cards.

I like dice and card driven games and I like the “big man” idea that threads through Too Fat Lardies publications.

I have since played a single game solo that took an age to complete. That will be reported in another post. Suffice to say I will play these rules again.

Categories
anglo saxons Book Reviews

Anglo Saxon Warfare Book Review

Paul Hill’s The Anglo-Saxons at War is a good source book. He covers the period of 800 – 1066 in themes.

Campaigns describes how the anglo saxons conducted their warfare and while often a reaction to viking raids they had a method and of course fought amongst themselves.

He discusses the use of fortified places – again I thought this was a good chapter.

Strategy and tactics left me less happy – somehow this part was too bitty although I liked the ruses discussion which included how they used the land to their advantage.

Military Organisation covered quite a few aspects and I welcome the coverage he has given on naval capability and activity. Mercenaries are dealt with as is the issue of tribute and how that impacted on military organisation. Tribute giving and taking plus exchanging hostages were all part of the fabric of warfare and should be seen as such and not detached.

He inevitably deals with cavalry and is clear they rode to war and fought “battles” on fought yet fought on horseback when pursuing for example. Similarly the bow is discussed although he is muted on its use acknowledging that before contact shieldwalls exchanged a whole array of throwable missiles. The argument for some bowmen behind these shieldwalls seems obvious – you could also I think draw parallels with late roman armies of spearmen who threw darts. Why would spear armed infantry not use a few missile men? That is a world away from massed units of bowmen which seems sometimes to be the only option in these discussions.

Paul includes the size of armies as well as recruitment – this last part feeds on another chapter (below) very well. Logistics and communciation are also discussed – I felt the logistics was of value but I did not like his approach or the content of the communciations section. I thought he could have made a better argument for more organised communciations even on the battlefield. And he could have made parallels with warfare of the time going on elsewhere. He does this to good effect in other parts of the book yet not here.

The chapter on warfare and society includes obligations and why go to war in the first place looking at the individual perspective as much as the hierarchy. This was good material. Not so good was the part on where battles were fought although some parts were interesting such as the occurence of “ford” battles. Again it felt as though there was more to be offered but either he lacked of room or the author had no desire to go beyond those limited areas that he wanted to cover.

This book is not about battles themselves and probably reads better if unlike me you have read a narrative history of the period first.

In some respects this book felt like a series of articles written maybe over time and now stitched together to form a book. This may even explain the degree of repetition. If so it was not a problem for me.

Overall this is a book I am pleased to have bought and I am not sure there is a book quite like it despite my reservations of the way some areas have been covered.

Unlike even some books I have really enjoyed this book does lend itself to being a reference book. And I aim to revisit it.

Verdict – recommended.