In 2020 my wargames hobby plan started with a plan and actually stayed mainly on track with just a few unexpected deviations.
So the Plan was NitS (Normans in the South). The main deviation was to Normans in the North – well actually Norsemen posing as Danes fighting Anglo Saxons. I painted, played games (ok solo ones), read copiously and tested some rules. My wargaming always includes painting figures, playing wargames, reading about the subject of history as well as the wargame and testing out rulesets.
a favorite image from 2020 – the shieldwalls collide
So the main deviations still relate to which plan I am doing. And a plan is normally related to a period in time.
2020 was definitely dark age territory.
I painted up 1/72 plastics, based impetus style as 80mm x 60mm elements. The Strelets multiposed figure boxes work very well. The reissue of their Normans after 8 or so years was also a great help.
Coupled with Neil Thomas’s, Ancient & Medieval Warfare (AMW) or One Hour Wargames (OHW) Rules requiring only 8 or 6 elements per army meant I had some easy gaming options.
And more crazy, I bought a book to learn anglo saxon – now gathering dust, yet I did write a poem about Aethelflaed on this site.
Crikey wargames is dangerous stuff!
Well Plan A 2020 was looking good to become Plan A 2021 – until I read an article in Lone Warrior about some “mid 19th century warfare” (very catchy period name). By then it was late November so you could argue Plan A 2020 – job done. I mean I should already have Plan A 2021 in the can? Well I did.
Plan A 2021 would see a return to NitS (Normans in the South).
A few of my Normans in the South that did get off the Painting Table in 2020
Wargames Plan A – never survives contact with …………………………. ……………………………………………………………….. another interesting article.
So for completely unexplainable reasons, as I read Brian Camerons article, my mind wandered towards 19th century bearskins, kepis, long trousers, rolled greatcoats, lances, sabres and rifles.
The Renaissance Troll post I read about Napoleonic “imagi”nations put the final nail in the NitS coffin.
The 2021 plan A did not include the dark ages or NitS. Sorry folks – I am sure they will make a comeback.
So for Norber the Wargaming Erratic – Plan A 2021 is
Wargame Rules
Wargame using “19th Century European Warfare rules” by Neil Thomas
Wargame using “Table Top Battles” by Mike Smith maybe with his grid system
Wargame using “Piquet Field of Battle 1700-1900” by Brent Oman
Wargame using “Practical Wargaming” by Charles Wesencraft
Wargame Army Periods
Post Napoleonic 1815 – 1830
Monarchists & Revolutionaries 1830 – 1849
French resurrection & Prussian hegemony 1850 – 1866
Austro-Hungary and the Ottomans demise 1866 – 1877
Wargame Figures
Hat 1/72
Strelets 1/72
Waterloo 1815 1/72
Maybe Warrior Miniatures 25mm metals
I wrote this in January but since then have been busy posting about doing things. And yes Plan A 2021 is all about the 19th century.
A recent VTW1815 game using Neil Thomas rules and an eclectic mix of figures – is that the “shade” of Napoleon or his Doppelganger?
More posts coming on the Vienna Treaty Wars or VTW as I abbreviate it.
My current preoccuption with european wars in the post Napoleonic era have been fuelled by some book buying.
the most recent arrival – this old book is interesting because the illustrations are highly selective. The text explains why – to support a narrative concerning the evolution of uniforms rather than trying to show what each country chose.Lucy Riall is a very well respected modern author and focuses on the themes of what the Risorgimento means and to whom.This is a great dip in book full of easily accessed facts and provides the framework of what can be a confusing time in Italy.This book has lots of anecdotes which I plan to use in my imaginations campaigns.Having already devoured the South German War by the same author I have just started this book. The small actions around the lakes just cry out for a skirmish ruleset.Old but still full of useful information and given only limited interest today, means a dearth of current publications on 19th century Italy, these booklets are very worthwhile.I have a feeling this ruleset may being hooking up with Michael Embree’s Radestky Marches book for a skirmish or two.A quite unexpected catch. I really like the Funcken style and this book delivers it in spades. Lucky for me it is right on the dates and although it ends just before Crimea it does cover the crucial 1848 revolutionary year.Another recent acquisition – I like the grid rule set and it comes with handy campaign and solo rules all integrated as you desire. It even has naval rules. actually it does modern, fantasy and sci fi as well – not that I need them for my VTW – Vienna Tratey Wars
So my period is called the Vienna Treaty Wars and the era roughly covers 1815 to 1871.
Currently I have been painting quite well although right now a campaign beckons. I never thought I would be doing anything post napoleonic – thank you again Mr Renaissance Troll!
In my case – creating a Mythical Realm is not normally a problem because I tend to invent some totally separate location that just happens to have the same oxygen, societies, nature, science and warfare of the period I want to plunder.
And then occasionally real history just cries out to be used. Italy is a regular case in point for me. Most recently I was on a Normans in the South (NitS) splurge before crashing into Faux Napoleonics by Renaissance Troll.
One thing has led to another and one minute I was on the Wars of the Italian Unification (WotIU) – kepis, garibaldi and kettels, next I am thinking how to do Napoleonics without Napoleon, Wellington or Blucher etc.
Well I have solved the problem – it is a Vardoger Planet – ok maybe it is a sort of doppelganger.
The story is this.
Once upon a time there was a planet – called Earth and in front of it so to speak was another planet called Earth which experienced everything just that bit earlier. And so the worlds trundled along except that one day there was a small ripple and it was a very small ripple.
No one noticed because no one knew. Well I guess someone knew because I would not be telling you this.
We live on the first planet, or lead planet. The “Vardoger” one. Now our following planet is just slightly different.
Welcome to “Fauxterre” where things are just slightly different.
The hill of Moulet-Arles at the Gap of Moulet-Arles
Yep crease lines show up in pictures – at least I know the centre line of the battlefield though.
This battlefield is a take on a few where a road junction provides the focus of the action as forces collide due to poor scouting. I quickly drew a map looking to create a bottleneck to be fought over.
On this scrap of paper Moulet-Arles appears from nowhere. Maybe it will just as quickly be forgotten?
Narrative
Savelonia has been wracked by insurrection and revolution. Nothing new here as the region has been fraught with instability. Sabaudia and Savelonia occupy the western lands of the Empire which had seen better days.
Yet the Emperor Raymond has seen his fortunes improve in recent times and feels compelled to show some strength in the region.
Meanwhile King Nikola of Sabaudia sees opportunities to expand his kingdom and influence.
The provisional government of Savelonia had already appealed to King Nikola for assistance so it was easy to frame his response as coming to the assistance of downtrodden peoples still living under the hard boot of the Imperialists.
The Emperor ordered his forces to mobilise.
General Gutenstein marched south and west through the Crownlands of Pommardia and through some minor duchies before reaching the borderlands of Savelonia. It is a pity his majesty had not thought to build his very new fangled railways where the army needed to march, the General thought, as his forces struggled through the mud under grey and darkening skies.
He had sent ahead General Hartmann a promising young officer. General Hartmann had 2 battalions of riflemen along with 2 squadrons of light cavalry plus 2 horse guns.
His orders were to seize the road junctions around Moulet-Arles. Local guides informed him the area was known as the “Gap of Moulet-Arles” owing to a dense forest to the west and some high ground to the east. three roads came together at Moulet-Arles and just one road led south west into the Savelonian heartlands. Hartmann noted that his maps did not show these features as significant. He pushed his men on as the grey clouds dispersed a little.
To the South West General Forlan cursed the weather, the people, the roads and the Kings Logistics Corps or rather lack of one.
His forces had been late leaving their concentration points and then the revolutionaries in Savelonia had been creating havoc. At least he had corralled the rebellion to just the three major cities in the Grand Duchy. This had given the Provisional Government some order. It was little time in which to prepare for the inevitable response by the Empire.
Now he had word of Imperial forces gathering to the north east. He had sent General Ducrot forward to secure what looked like a key road junction at Moulet-Arles.
General Ducrot was your average time served officer of the Empire who had opted to make his later career with the kingdom and frankly this explosion of activity late in the year had not been to General Ducrots’ liking with his plans to enjoy the spa towns of the Drabzan Mountains now put on hold.
And the weather was turning bad it would seem.
General Ducrot considered his orders again. Take the two road junctions of Moulet-Arles driving off any enemy. His battalion of Chasseurs were key and were supported by 2 squadrons of light cavalry and 2 battalions of line infantry. His one horse gun left him vunerable but from what he had heard the Imperialists were only “demonstrating” – a bit of sabre rattling.
As he came within sight of Moulet-Arles the rain seemed to intensify, it certainly darkened despite it being late morning already.
Ducrot’s chasseurs deploy north of Moulet-Arles towards Petit Moulet-Arles. HIs light cavalry push west by the Forez en Moulet and to the west his other squadron climb the hill. The first line infantry battalion arrives in the village. Job done!Ducrot carelessly reconnoitres beyond his forces as an Empire cavalry force rides towards Petit Moulet-ArlesWith the Sabaudian forces almost all in position the Imperialists find their use of the road congestedThe light cavalry under their respective Generals face up to each otherFirst blood goes to the Imperialists as the Sabaudian Light Cavalry have the worst of itHeavy Rain slows all activity and the heat has gone out of the battle – literally
Heavy rain now sweeps across the battlefield and movement all but ceases. Both armies main forces are coming up but with the light fading fast General Hartmann concludes that his day is done. Leaving a battalion of riflemen in Petit Moulet-Arles he withdraws a little way away and seeks new orders.
Later that evening the Imperialists retire leaving General Ducrot and the Sabaudian forces to enjoy the dubious delights of Moulet-Arles on a very wet and sodden ground.
The Wargame
The narrative was built largely from the wargame outcomes with only the naming, origin of the war etc. being necessary additions.
Setting up the game
With my latest wargames fad being post Napoleonic warfare I just had to get some games in.
So there was a degree of improvisation necessary.
Currently I am painting armies for the 1850’s and with none complete that could not be my starting point. Help was at hand through Charles Wesencraft’s Practical Wargaming (WPW). While I was looking at his Franco Prussian rules I realised they were a build on his Napoleonic rules in the same book. Added to that I had some Napoleonic Figures ready to use and the decision was made.
This was a Faux Napoleonic game. Thank you Renaissannce Troll!
The idea for this game was the Franco Prussian scenario set out in chapter 14 of section 6 entitled “how many generals?”. And the book was Donald Featherstones Advanced Wargames (DFAW).
The scenario written for multiple players sees two forces collide having sent out advanced gauards. The question is who can feed in their main elements and rear gaurds most effectively.
Also objectives are defined by the ongoing campaign – so you don’t play fast and loose “one game” tactics.
The Imperial Forces were
Advanced Guard led by General Hartman (+1) with Staff Officer Kroos (0)
2 Battalions of Jagers (M2, M2)
2 Squadrons of Light Cavalry (M2, M2)
2 Horse guns (M2, M2)
Main Body led by General Gutenstein (+1)
1 Battalion of the Imperial Guardsmen
2 Squadrons of Heavy Cavalry
7 Battalions of Line Infantry
2 Field guns
Rearguard
Not specified
These forces had become broken up and were all heading on different roads which converged at Moulet-Arles.
In the “WPW” rules staff officers provide some variation and control when playing face to face opponents giving each staff officer a temporary +1 on die rolls with the unit they are with. I tweaked this by making staff officers themselves variable to introduce some more friction for solo play. And Generals were included to account for any decisions they made.
General/Staff Officer 6 on a D6 = +2
General/Staff Officer 4 or 5 on a D6 = +1
General/Staff Officer 1,2 or 3 on a D6 = 0
So the Imperial forces were well blessed with leaders
Turning to the Sabaudians we had
The Adavanced Guard led by General Ducrot (0) with staff officer Hautois (+1)
1 Battalion of Chasseurs (M3)
2 Squadrons of Light Cavalry (M2, M2)
2 Battalions of Line Infantry (M2, M1)
1 Horse Gun (M1)
The Main body led by General Forlan (0)
2 Battalions of Guard Infantry
5 Battalions of Line Infantry
2 Squadrons of Heavy Cavalry
3 Field guns
The M and number value for each advanced guard unit denotes their morale classification on the day. WPW assumes that top notch units can underperform and raw units out perform themselves on any one day. This helps with Campaigns or the sort of narrative gaming I do. Not much use to the “lists” gamers though – far too confusing.
So M3 denotes a unit in top form, M2 average condition and M1 – well you need to roll your dice high when testing morale!
I diced for all the units in the main bodies – when they would arrive and by which road (3 options for the Imperial forces!)
In the event the game ended swiftly because of some timing decisions and the weather.
Now there has always been something different to me about Charles Wesencrafts’ rules. Maybe it is because back then my wargames rules were from basically one author – Donald Featherstone: Gavin Lyall, Terry Wise and Charles Grant all passed me by for example.
Anyway WPW gives you a package – nothing outrageous – it is a complete package and everything has its place. With Donald Featherstone I always felt I could emphasise rule aspects sacrificing others with little thought to the overall game. With WPW I basically take them as presented and play them. Yes I do tweak a bit because solo play requires that extra friction in the absence of another human player.
Well the weather started off wet and just got wetter. I had also randomly found the action started part way through the day. So instead of say the example 12 move battle duration shown in the book I reduced it to no more than 6 moves. And once the rain had set in with the Sabaudians in possession of the crossroads it just seemed logical that the Imperial forces would withdraw and consider their options.
So that ended my first post Napoleonic wargame. And was it a damp squib? if you play only the individual games then absolutely. If on the other other hand you play for campaigns and narratives it was good and in fact immediately suggests other courses of action.
Will the Imperialists now exploit the fact that the Sabaudians have concentrated on the road junction. Maybe they will attack from a new direction. Or maybe mask this position and attack elsewhere to draw the Sabaudians from the crossroads altogether. Maybe the crossroads are now no longer important to the Imperialists.
Finally I will cover a few other points about WPC.
Firstly I used written orders – well simple pictograms and crucially I wrote them at least one move ahead. This immediately adds more friction for the solo game as well as making the staff officer element of the rules even more pertinent.
The rules were for their time, in my view, very good in approaching control and morale. The text at 180 odd pages is quite heavy when the basic rules can be condensed into just a few. This is especially so when you consider the rules cover 6 key periods (ancients, medieval, pike and shot, Eigtheenth Century, Napoleonic, ACW/Franco Prussian). Add to that three variations – two large scale game options and a skirimish option.
The point is the whole book is also the design philosophy into the bargain with explanation alongside the relevant part of the rules.
The rules are therefore stripped of unnecessary features yet have the right blend of “kept rules” so you get a good feel for the game.
The figure removal technique in the game, with what was then an unusual multi figure basing approach, is easily replaced with a value solution such as promoted by the Neil Thomas AMW or OHW rulesets. This allows the figures to stay on the table and as Charles Wesencraft says himself it is not obvious which units are degraded until they do something. Here his morale rules take care of that – so be prepared to move units to the rear rather than just remove them. And it follows rallying can still play a part with those staff officers effectively representing the efforts of all the leaders of the army at whatever rank attempting to keep men in the line.
You can still buy these rules here being part of the John Curry Wargaming Project.
Well we are at the end of a year that will become notorious.
A year when humanity staggered from the blows of a simple virus. It is perhaps a reminder that nature always has the upper hand no matter how sophisticated our societies have become.
I guess there are plenty of historical parallels to this type of massive societal correction. Not in the same vein but I read recently about how the particularly bad 9th century weather or should I say mini climate change dealt the Carolingians numerous bad harvests damaging their always vunerable Empire. Except even if it were decisive, the roaring vikings is a much more exciting concept of Empire destruction.
Yet right now the Dark Ages have become just that – the Dark Ages as in a box with a lid on it! Right now it is the 19th Century that dominates Wargames in the mind of Norber the Wargaming Erratic.
Before we go and embark on another year there is just enough time to reflect on the fact that 2020 has proven to be rather a good year for my wargaming.
The year got going with a trip to Vapnartak, notable for the fact that it proved to be my one and only show of 2020.
Lithuanian Knights gather to charge the Teutons – figures by WillWarWeb I believe
Playing (LIVE) the Lance and Longbow Society game of Tannenberg 1410 made it all the more important as it turned out. It was my last face to face gaming of 2020.
I was into Carolingians at the time of Vapnartak.
The scary plastic soldier review horses of Carolingia!
so which soldiers marched across my painting table in 2020?
well in 2018 I had managed zero painting while in 2019 I painted and based 32 “normans in the south infantry” and 11 “normans in the south” archers.
in 2020 I managed
12 Carolingians including the man himself – comprising the much maligned (by plastic soldier review) horses which actually give my bases some nice dynamics – in my humble view
10 Anglo Norman archers
24 Normans in the South (NITS – I can’t resist an abbreviation) Cavalry
21 Ottonian foot which look very much like anglo danes or could pass for NITS foot soldiers
43 Anglo Danes were my biggest effort
A fine array of some Anglo Saxons, Anglo Danes and Ottonians
I finished the year with 4 slavs posing as Picts in my “to be” great army of Danes, Scots, Northumbrians and Norsemen which would fight Athelstan again at Brunanburh
And then the proverbial wheels came off the Dark Ages cart.
Right now the painting table has plastic Union Infantry posing as Piedmont Line Infantry along with some venerable Warrior Miniatures French Dragoons posing as – well French Dragoons. And they are metal!!!
Piedmontese in frock coats – shame about the squished stove pipe hats
I must say I had a good year with basing – finally getting a look for my mediterranean NITS – ok Normans in the South project.
Vikings aka Ottonians aka Anglo Danes aka NITS – the beauty of dark ages
In fact I have decided it will work for pretty much everything dark ages.
On the gaming front I started solo gaming with an unexpected purchase. Neil Shuck had recommended War & Conquest shortly before jumping ship with another ancients ruleset.
One of the many offspring writers/thinkers that Games Workshop brought to our wargames world.Sea peoples and desert tribes close in on Libyian bowmen
I gave it a go with my bronze age one hour wargame figures based using my hybrid impetus basing of 80mm x 60mm for 1/72 plastics. Ever awkward – probably just as well I don’t need to satisfy a live opponent. I rather liked the feel of the rules even though the play through was so limited.
And then with Covid19 lock down in full swing and some fine weather I had other distractions including lots of gardening .
I really like simple flowers with a few petalsThe colours are just fantastic
INTERMISSION
Intermission even surprised me – that was not in the plan
INTERMISSION
And of course there is always some track laying to do……………..
Eventually the dark ages gaming started in late August with numerous shieldwall rule tests – I did really enjoy them all. The biggest surprise was playing gridded wargames using Mike Smith’s Table Top Battles.
My lst shieldwall battle took place in late October and many games and rulesets later was swiftly followed by a thoroughly enjoyable game of Dux Britanniarum by Too Fat Lardies.
My vintage Garrison Vikings got a run out.
I fleshed out some campaign plans as per the rules advice and then…………nothing. I was just starting some Pictish Warriors when I read the wrong article.
On the way the renaissance troll introduced me to Faux Napoleonics for fantasy – here is my own 1970’s era Faux Fantasy Orc veering towards napoleonics?
Next minute it is baggy pants Zoaves, Spikey helms and far too much rifling. OK so it is still rather pedestrian Piedmontese – these proto Italians are quite conservative chaps – very un Napoleonic.
Will they really look like Piedmontese or just Union men on the wrong continent?
And since then two battles have been fought – one with Practical Wargaming by Charles Wesencraft and the other using 19th Century Wargames by Neil Thomas.
Whats in the container? – rescued from a dim corner of the erratic’s tardis store………Warrior Miniatures – yes they are metal and yes the brown paint was administered back around 1975!!!!!!!!!!!!!!!!!!!! thats a long time on the paint table – 45 years ish. But probably not a record.
And so I wish you all a graceful end to the year 2020 and hope that 2021 brings you all that you hope for.
There is nothing like a Neil Thomas rule set to get you in the mood for a quick table top war game. There is something about the way he writes that certainly has me itching to get figures on the table.
And his simple rules plus some magic essence seems to work every time. You have to accept he will give you a few pronouncements and strangley use some convoluted prose in the text that usually comes before his brief rules.
Get beyond that and he offers some gems.
It is also strange that I still like the complex rulesets he rails against.
On that score I have just acquired “Field of Battle” second edition Piquet rules by Brent Oman. Definitely marmite or niche at the least.
Published in 2011 they predate Neil Thomas’ Wargaming:19th Century Europe 1815-1878 which were published in 2012.
So they are contemporary.
With some 90 pages of rules and 2.4.2 style paragraph tabulations making Field of Battle look legal you would think Neil is on to a winner with me. Well that is all to play for as I have used neither set yet.
The read throughs have not deterred me from planning to try out both as soon as I can.
I like the look of Neils’ scenarios generators and I have the benefit of happily using them in his previous rulesets of Ancient and Medieval Wargaming (AMW) as well as One Hour Wargames (OHW).
I had expected to be looking at the Italy of the mid 19th century: erring towards Garibaldi amongst others. However I really have thought again about Renaissance Trolls two Faux Napoleonic Infantry he talked around.
And Neil Thomas neatly condenses his armies of the post Napoleonic era into “monarchists” and “revolutionaries”. All smoothbore as well. And you can still show off some fancy uniforms.
So I am drifting already…………. I am thinking I can have some Napoleonic cake and make it small enough to eat and without Napoleon, Wellington or Blucher looking over my shoulder.
Some nice obscurity history wise which will better feed my “Faux post Napoleonics” even before I get to the mid century period wars that started off this escapade!
Sometimes things come together in the most unexpected way.
No sooner had I read the SWA (Solo Wargamers Article) by Brian Cameron than I stumbled across the Renaissance Troll and his post about Napoleonic imaginations and painting a couple of foot soldiers with those early flashy metal helmets boasting giant “bog brush” combs!
In my last post I mentioned I had rediscovered Donald Featherstones’ Advanced Wargames Section 6 Chapter 14 Franco Prussian scenario.
And I recalled that the first time I found this book I only had Airfix Napoleonics remotely usable. And they were duly rolled out to fight the battles. Interestingly I did have Airfix ACW armies – and I probably used them as well except I never used ACW for “imaginations” warfare.
I also never had it in my head that “imaginations” worked with Napoleonics that well either. For one thing then I was consumed by the actual history – no need for imaginations gaming in that period.
my “Imaginations” gaming came from “Charge or how to play Wargames”.
The last chapter 10 – Tailpiece gives some very sensible advice on avoiding multiple period wargaming – pure madness apparently (oh dear).
It also recommends creating “Mythical Powers” (D&D in 1967!) and their armies so as to avoid arguments about uniform accuracy.
So my “imaginations” gaming has been of the tricorne variety.
Zvezda Peter the Great Russians and Swedes in the background
Back to Renaissance Troll who posted that neat little post about “a new miniatures project”. Yes those 4 simple words can either send a shiver down the spine of you average wargamer or create a frision of excitment that must be assuaged.
Yep its both – the anglo saxons have yielded to the inevitable. They now shiver in some dark corner of my wargaming tardis (yes its that bad here – I had to get some more storage options beyond 3D).
And now in the bright uplands there appear some Napoleonics……
Warrior Metals originally based for Charlie Wesencrafts Practical Wargaming now rebased for Maurice.
Well yes and no.
“Yes” I did get my game using some 1970’s retro rules (post to follow) using a few Napoleonics and “No!”
my painting table now has Strelets Union infantry on it with some
absolutely ghastly other figures on the worktable – boy do they need work.
oh dear oh dear oh dear……………..
Postscript
Renaissance Troll mentioned they were reading David Chandler. I have kept just two books on Napoleonics.
I can recommend the following books if you can track them down.
A Military History and Atlas of the Napoleonic Wars published by AMS Press Inc. It was originally published in 1964 having been compiled for the Department of Military Art and Engineering, The United States Military Academy, West Point, N.Y.
Given I have always liked maps this book or rather atlas is an absolute cracker.
The second has an introduction in my copy by David Chandler. It is an adaption by Anne S K Brown of Henry Lachouques’ “Napoleon et la Garde Imperiale”. It is entitled “The Anatomy of Glory”. It is full of glory and is both gripping and draining. The later years of 1812 to 1814 are just relentless.
Enjoy you “imaginations” gaming whatever form it takes!