Not content with adding Table Top Battles to the test mix I have now decided to test my shieldwalls under the very quick ruleset written by Neil Thomas. “One Hour Wargames” (OHW or 1HW) does what it says – gives you a game in under an hour.
So my next posting will cover what happened when Earl Mathedoi caught up with Thegn Pyrlig.
So this is part 3 of a three wargame test of shieldwalls using two rulesets – Ancient & Medieval Wargaming (AMW) by Neil Thomas and Dux Bellorum (DuB) by Dan Mersey.
In the first two games which used AMW I first tested two shieldwalls against each other and then pitched a mounted force against a shieldwall.
The third game used Dux Bellorum. Now I have used AMW quite a few times whereas this was only a second time use of Dux Bellorum (DuB). DuB was published in 2012, 5 years after AMW and arguably a different offering. AMW perhaps looks back to traditional gaming techniques refreshed while DuB uses more recent approaches.
It emphasises the “leader’s influence” and is very much a game to be enjoyed. So although I think the latter applies to AMW, AMW is more about the collective 8 units working together to achieve victory? By that I mean the capabilities given to the units are the signficiant factor
I used the same “impetus style” elements (80mm x 60mm) to represent each DuB unit.
Instead of Nobles, Retainers, Peasants, Spearmen and Archers we have Companions, Shieldwall, Warriors, Riders, Bow and Skirmishers.
In keeping with a more modern terminology a stat line defines each type of unit.
Move – movement allowance in base widths (BW)
Bravery – equates to command, control and morale of the unit
Aggression (including missiles) – the striking effect of a unit
Protection – the defence value of a unit
Cohesion – endurance, numerical strength, will to fight ( so not the same as bravery above?) interesting that this cohesion is the stat that declines during the game though. Does that mean the unit always has the same morale but loses its will to fight?
Building an army is quick and simple. I went for two almost identical forces of 32 points maximum.
1 x 5 point companion + leader
3 x 5 point shieldwall nobles
3 x 3 point shieldwall ordinaries
2 x 1 point bow skirmishers
Except the “tinkerman” changed the Kings force swopping out one unit of foot skirmishers for some 2 point mounted skirmishers armed with javelins.
So in theory one side had the advantage of 1 point! 32pts (for the king) versus 31pts (for the rebels).
The Rebel Force was the Aggressor who normally goes first in each turn and each phase of a turn.
The battle took place on a plain devoid of any terrain features.
A companion or leader element was supported by 3 noble elements (1 unit to the left and 2 units to the right). At their left flank was 2 ordinary shieldwall units with 1 such element on the right flank. At each end of the line a skirmisher element of bowmen was deployed in the case of the rbels. The only difference was the Kings army having a unit of mounted javelin riders and only one unit of bow skirmishers. These horsemen were deployed on the Kings Earls right flank.
In the photos you will see some mounted troops in the centre of the Kings shieldwall – being a bit short of foot units these posed as foot companions in this battle! It should not affect the visual aspects of this post.
The arrangement being mirrored meant that each unit was matched except for nobles versus ordinary shieldwalls and the mounted javelin horse who squared up to some bow armed foot skirmishers.
roughed out set up of both forces before tinkering………
Narrative
Earl Toki continued his relentless march through the Wessex and even now the King still did not attend to him. He just sent another Earl, Earl Mathedoi, a Breton immigrant, to deal with Earl Toki.
Earl Mathedoi gathered a scratch force of infantry and again pursued the wily Earl Toki.
Earl Toki elected to give battle again on a flat plain confident that his men would be victorious whatever enemy force was sent against him.
Game set up
I used the set up rules positioning the two walls as close together as possible and aligned – 3 BW’s from an imaginary table centre lineThe Rebels are on the right in this view above. The rules are in small font compared to the AMW rules – not so good for quick reading mid game but the quick reference sheets were very useful.I used a large dice to show the units cohesion – red for the companions/leader. I used some silver beads to show their leadership points.Rebel left wing bowmen with some leadership points and a failed bravery throw (2 x D6 needing equal or less than 6)The right flank rebel bow skirmishers has more luck and moves forward. Generally small WHITE dice show hits for the rebels as well as tests such as braveryEarl Mathedoi with his impressive 6 cohesion and golden leadership points – both armies started with the basic 6 points leadership allocation.I like the leader bases even though neither DuB or AMW require them.An Ordinary shieldwall fails to move needing 7 – they then used the leadership points to achieve the roll.elsewhere on the rebel left flank good bravery throws were to be seenEventually Earl Toki and his rebels advance on the unmoving KIngs men
Earl Mathedoi elects to wait on events – he who waits………maybe?fruitless exchanges between bow armed skirmishers on the rebel right flank. Blue or purple small dice show hits for the King or things like bravery testsequally fruitless bowfire on the rebel leftThe two shieldwalls make contact – the rebels moved as a group using the leaders successful throw for bravery.Kingsmen at top throw basic aggression dice (three for ordinary shieldwall and four for noble shieldwall). The rebels moving into contact throw an extra dice on this occasion. The kings ordinaries won their fight and pushed back their opponents while their noble neighbours were both beaten and had to retire half a base width. Feels a bit like DBA here.Rebel success on each flank while the Kings men drive back the rebel centreThe Kings men attack in the flanks but lose again some initiative in the centreThe rebel bow skirmishers on the right pick off(with a 5 die roll) some more javelin horseman on the left flank they can just be seen in the bottom left trying to stay clear of the pesky bowmenon the rebel right flank some swift exchanges finally result in the rebel bow skirmishers fleeing the fielda bit disconcerting view that shows best the cohesion losses with the rebels having the worst of it.however the aggressive attacks by the rebels still give them some advantages, in DuxB attackers are well rewarded with more chances to hit – the issue is can the dice role well and has the repeller played their leadership points not so well?The rebels have the upper hand in the centre in attacksand also on the rebel left flank the rebels have the potential to damage the kings men.now the dice roll well for the rebels on their right flank as seen from the kings side herein the centre it is a disaster as the Mathedoi throws well – very well.On the rebels left flank they also stumble with the Javelin armed horse throwing in their lot as well.Earl Mathedoi’s left hand ordinary shieldwall collapses thoughin a blur they are gone!again this pitcure shows the cohesion dice well – everywhere both sides are on the verge of collapseThe rebel left flank bowmen skirmish with their javelin horsed opponents – firing into a melee is permitted under certain conditions. Here Mathedoi has thoughfully put some leadership protection in place to save the day for now.The battle reaches its height and yet the battle lines are still discernableThe rebels right flank shieldwall make contact with the kings left flank skirmishers who put up a fight using some valuable leadership points – opting to go for the kill rather than in this case saving themselves.in the centre the battle goes against the Kings menOn the kings right flank disaster strikes – three rebel sixes destroy the kings ordinary shieldwall and Mathedoi’s right flank shieldwall collapsesThe ordinary shieldwall retires from the fieldAgain the rebel skirmishers fail to make any impact on the kings javelin armed horsemen who bravely now face the rebel shieldwall alone. It is here you must remember Dan Merseys words that the battle is a whirling mix of individual fights and not the apparent order conveyed by our neatly based models!The final act as everywhere the rebels inflict terrible losses on the kings lineThe kings ordinary men still have some fight in them (the blue dice) though, as they destroy a rebel shieldwall while their noble brothers succumb at their sideMathedoi, his companions and more nobles give up the fight. The loss of units earlier in the battle has reduced the kings leadership points and fatally weakened Mathedois ability to keep units in the fight including his own hearth troopsEven the kings javelin horsmen run out of luckIn the distance the javelin horsemen flee as do the nobles, companions and Mathedoi himself. Nearby some rebels give up the fight as wellAs Mathedoi is swept away by his own troops he has no time to reflect on how his decision to wait on events probably made all the difference between victory and defeat. Dux Bellorum on this occasion rewarded the brave and agressive rebelsAs the fighting ends and the line thins out, the Kings men have just 3 units left and with their leader fleeing they are defeated. The rebels hold the field with 7 of their 9 units intact.
In my next post I will comment on these three battles.
Narrative ending for now
Earl Toki was beginning to feel confident as were his men who had now seen off many of the Kings forces. Who would come against them now?
On impulse I have gathered a set of figures to build a pictish type army for the british isles dark ages.
So which figures have I chosen?
I looked at the plastic solder review site and did not like any of the pictish figures on offer. So I looked around for something that might work. My main choice has been Orions slavic foot soldiers who would be more used to fighting at Adrianople or in the Balkans against the embryonic East Roman Empire.
The army will use the army choice given in AMW for the Picts – I have added two commands as wellThis set was bought for my much stalled stoke field project in 28mm! yes they were too small anyway. I have used some of the javelin and bowmen plus some of the mailed figures for the command basesThese Sarmations were a snap choice when passing through Frome in Somerset. I knew they would come in useful except not for dark age Britain! They provide some mounted troopsHaving now bought these figures they are wonderful sculpts. It is unfortunate that the Plastic Soldier Review plays down these figures on account of poor casting and flash. These figures have fantastic detail. They make up my main units for a pictish army
The army will comprise all the options for AMW so thats 12 units but based singley on impetus style 80mm wide bases with no base removal possible.
Neil Thomas and his Ancient and Medieval Warfare (AMW) book has grown on me over the years. At the start I did not think I would like an 8 unit army requiring 32 DBA bases to allow casualty removal. I tried it with single bases and dice and it worked. The breakthrough came with his One Hour Wargames (OHW) using the same technique and reducing the armies to just 6 units but crucially playing many scenarios.
I have played much more of both OHW and AMW than say DBA or my preferred ruleset of Impetus.
I arrived in Neil Thomas’ world by chance. Mike Tittensor wrote an article in Slingshot magazine published by the Society of Ancients (SOA) about bronze age warfare and using Peter Pig’s Bloody Barons ruleset. I bought the rules and these got me into plastics because I wanted a low cost solution. This was my first departure from what had been a preference for 15mm metals DBA gaming on a 600mm square board – an excellent coffee table sized game by the way. By chance I had now the opportunity to return to a dining table or 1800mm x 1200mm type gaming table. I was toying with 28mm but disliked the size of figures from a painting point of view. I had struggled with my Wars of the Roses Perrys figures to get a look I liked.
So it was the peak of the plastics era in the 2000’s and I just bought lots of chariots none of which in the end made it to the painting table – irony in there somewhere.
What I did get was a drift away from DBA gaming, first into Bloody Barons, then Impetus and then Neil Thomas.
Neil Thomas and 1/72 plastics are a perfect way to experiment in wargaming.
Not sure when this army will complete – sunshine and a last push for summer beckons.
As much as I like too fat laddies productions and no doubt infamy will get the thumbs up, other manufacturers and scales are doing business.
Minairons have just dipped their toe in the 1/72 scale market. It is a test of the customer base and unlike kick starters you could say this is a rolling start production even if the roll is barely perceptible to start with.
They have opted for the back end of the baroque, or great northern wars or malburian or as they have called it – the war of the Spanish succession.
Starting with some skirmish troops their low key announcement showed the figures contrasted with the splendid zvezda great northern war swedes.
So these figures will make me just 2 impetus style bases. I opted to switch to 80mm bases after finding an old solo wargamer article that gave some ideas for budget gaming say in a period that was not your main interest. Typically you ignored the traditional DBX rules of figures per base but still kept the frontages.
And then I discovered IMPETUS wargames rules – a great set that liberated my attitudes to basing. Essentially the rules offered a compromise between 15mm on 80mm and 28 mm on 120mm wide bases. They showed plastic 1/72 figures on the 80mm or 120 mm base widths. Either way the basing in Impetus was aimed at making the showing of your figures an important part of the game. It also promoted a diversity of figures showing more a mini diorama than rank upon rank of identical soldiers.
The beige clothed spearman gets short shrift in the plastic soldier review
I like the strelets anglo saxons as they offer a range of armoured and unarmoured figures with perhaps a greater emphasis on swords and axes than some would like. As usual Plastic Soldier Review did have some complaints like the spearman above holding his spear awkwardly at shoulder/chin level and being a bit two dimensional. I rather liked him and kept him in even though he is one of the few in these two element groups not wearing mail.
I like the poses mid centre – a Thegn? in a cloak with upright spear and another in mail with a type of club
I have moved to plastics because my butterfly interests have caused me to pursue so many different periods and armies usually to dead ends.
So at least my budgets are low! Still perhaps that makes it easier to abandon the plan or project? Sadly I think it would be the case with metals – actually it is, as I possess plenty of 1970’s unpainted metals!
middle right and above some nice animated shieldwall figures get ready to attack
I do feel that strelets anglo saxons have a certain animation which is not always present from their sculptors. They are a bit chunky and a bit inconsistent. I can live with the chunky well fed chaps and I like height, shape and size irregularities in my figures.
The red/green/yellow colours that thread their way through this set are based on an article from Medieval Warfare
Medieval Warfare published by Karwansaray of Zutphen, Netherlands ran an article that caught my “Normans in the South” eye simply because of the date 1018. Just two years earlier a Norman pilgrimage to Mont Saint’ Angelo in Rome kick started the Norman adventure in Italy. So I was after some context and this innocent article led me David Bachrach, Count Dirk III and the Ottonians. I digress, the battle of Vlaardingen was fought between Count Dirks men and the Ottonian forces which included men from from Cologne, Liege and Utrecht as well as Lotharingians. The Ottonian or Frankish soldiers are shown in an interesting mix of red, green and yellow shield markings. I decided my saxons would look a bit like some of these men of the Empire.
Go buy the magazine MW VIII-3. Since I started taking these magazines I found numerous interesting articles and I like the mix of content – good photos, artwork and book references to expnad your reading round the subject.
As I said I get two elements here as I will put 11 or so figures on a base with some suggestion of a shield wall, maybe just forming.
So I get two options – saxons for any anglo saxon army plus these guys can be frankish troops who may even head south under the Emperor Henry II into the early years of “Normans in the South”.
This blog will be erratic simply because when it comes to wargaming I am the proverbial butterfly, the world is full of the next nectar stop. So pop in now and again your always welcome.